User:DragoonWraith/Mods

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Revision as of 13:47, 29 June 2006 by imported>DragoonWraith (clean-up)
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These are the modifications I have made for The Elder Scrolls. Please keep all discussion of these mods on the Talk Page. Thank you! --Dragoon Wraith TALK 03:20, 29 May 2006 (EDT)

Oblivion

Releases

Fame, Infamy, & Bounty Notification

Obsolete - use seorin's

Works in Progress

Danger Sense "Feral Instinct"

with Addiktive


Simply writing the scripts on this one, though the scripts have gotten pretty complex. Involves a quest for the ability to detect friend and foe while sneaking, as well as any nearby corpses.

Discussion to remain in the ESF thread.

Answerer

The assassin's blade.

Not to be discussed.

Morrowind

Releases

Assassination v2.0

This mod allows a skilled assassin to sneak up on targets and snap their neck, knock them unconscious, or, if the assassin is also a Vampire using Cortex's Vampire Embrace, to bite them. I am done with this mod, however, great possibilities exist for it, if someone would like to, please contact me.

I am no longer interested in discussing this mod in a public setting - specific questions or issues, or interest in expanding the mod, should be PMed to me on the ESF.

Works in Progress

Realm of the Damned

Dead - haven't been updates in months, if not over a year, and I've moved on to Oblivion


Was to be a massive undertaking by a pretty talented and not-so-dedicated team to create a sanctuary for the darker characters in Vvardenfell.

My contribution was a retextured Undead race, a retextured Scythe, and scripted magickal circles that could be summoned to the player. I also created the website.

Discussion is a moot point, let's not waste space more than I already have.



Warning

I use omod file types rather heavily. My preference is to release mods only in this file type. This angers a great many people, because I also do not like other people uploading my mods (including those who wish to upload them as non-omod's for the sake of those who do not like OBMM). Taking from the experience of my first mod, which was released only as an omod file, I'm going to outline a few points below:

  1. Modder Responsibilities:
    • Modders work for free, of their own volition. They have complete and utter authority to do whatever they like, and it is your choice to download or not.
    • That said, there are some responsibilities modders have, out of courtesy - these are things like not stealing others' work, not changing things without warning the user before installation, etc etc.
    • This does not include, however, using a given user's preferred archive format.
  2. .omod File Format:
    • is incredibly useful to all users, experienced or not, and should be used by every single person who can
    • is incredibly useful to modders, and can make their lives much easier
    • requires the Oblivion Mod Manager
  3. OBMM:
    • provides vast amounts of incredibly useful functions
    • requires Microsoft .NET 2
  4. Microsoft .NET 2:
    • Does not work for some people
    • Causes others problems with some programs

Basically, this means, to me, that my mods that do not require .omod functionality (do not need to replace original data files, does not need to be scripted for conflict detection/fixing) ought to be uploaded in whatever non-omod format is most convenient for me, in addition to the omod.

I do not feel obligated to do so, however, and if at any time it becomes substantially inconvenient for me to release a given mod in a non-omod format, I will not do so.

Discuss