GetEquippedWeaponPoison
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A command for Oblivion Script Extender
Syntax:
(poison:ref) reference.GetEquippedWeaponPoison
Returns the poison applied to the equipped weapon. Called on the weapon holder.
Notes[edit | edit source]
- Poison means the base object item.
- Using SetEquippedWeaponPoison when the reference doesn't have a poison-able weapon (hand to hand or staves) is the same as a Return. More than likely, GetEquippedWeaponPoison will have the same effect.