Editing Better Retextures : Detailed Guide For NifSkope and the GIMP

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You may want to save as an .xcf first in case we need to use different layer modes.  Then when you're ready to make a .dds, you would use layer - merge visible layers and save as above to export as a .dds file.
You may want to save as an .xcf first in case we need to use different layer modes.  Then when you're ready to make a .dds, you would use layer - merge visible layers and save as above to export as a .dds file.


For more info on the .dds file format and what mipmaps mean, look [[DDS Files|here]].
For more info on the .dds file format and what mipmaps mean, look [http://cs.elderscrolls.com/constwiki/index.php/DDS_Files here].


Now go back to your NifSkope window and change the texture path there to where your texture is instead of the game one.  It should look exactly the same in the window.  When that's done, save the mesh as something new too, such as data\textures\armor\YourName\mycuirass.nif.
Now go back to your NifSkope window and change the texture path there to where your texture is instead of the game one.  It should look exactly the same in the window.  When that's done, save the mesh as something new too, such as data\textures\armor\YourName\mycuirass.nif.

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