Difference between revisions of "Bound Arrows Tutorial"

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imported>Logam
(Good Tutorial to test your modding skills from beginner to pro!!!)
 
imported>Logam
(First tutorial made when modder had modded for 1 week - better if it's deleted.)
 
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Hi,
Article removed via orginal posters conscent.
 
We all know that bound arrows are not included in the original oblivion esm.
And being an archer with hundreds of arrows can add a bit of weight to your maximum weight limit. This tutorial requires:
 
'''Basic Scripting Knowledge
Fair Knowledge of the TES Construction Set'''
 
I am going to teach you how to create a mod which will add the spell bound arrows to your character so that you do not need to carry lots of arrows around.
 
'''Let Us Start:'''
 
1. Open up the Construction Set and load up the Oblivion esm.
 
'''Creating the items for the scripts:'''
 
Firstly, go to the objects window and select ITEMS then AMMO the click DAEDRIC.
Next, right click on arrow8daedric and click edit.
 
This should bring up the arrows properties...
 
Next, we edit the properties so change the following things to the same as i have.
 
'''ID - aaaBoundArrow (aaa so that it is at top of list)
Name - Bound Arrow
Enchantment - NONE
Make sure that IgnoresNormalWeaponResistance is ticked
Weight - 0
Value - 0
Speed - Leave as it is
Damage - 20'''
 
Click OK and if it asks to create new form ID then click OK!!!
 
'''Hold mouse over arrow to get a code that has a combination of numbers and letters. Write it down'''.
 
Go to the MAGIC tab in the object window, then SPELL and then SPELL again...
 
Create a new spell by right clicking on an spell and click '''NEW'''.
 
Make sure the spell properties are as the following.
 
ID - aaaBoundArrowsSpell
Name - Bound Arrows
Make sure every box is ticked except Area Effect Ignore LOS
Make sure auto calculate is unchecked and put '''spell level NOVICE and spell cost 30.'''
Click OK and then say OK to the create new form ID box...
 
'''Hold mouse over spell to get a code that has a combination of numbers and letters right that down'''.
 
 
'''NOW FOR THE SCRIPTS -'''
 
Go to gameplay - edit scripts - then click on script and new.
 
Type the following in to the box.
 
scn aaaBoundArrowSpellScript
 
Begin ScriptEffectStart
    PlayMagicVisualShaders SummonMythicDawn 5
    player.additem 'arrows code' 50
    player.equipitem 'arrows code' 50
End
 
Begin ScriptEffectFinish
    player.unequipitem 'arrowscode'
    player.removeitem 'arrows code' 50
End
 
'''EQUIPPING THE SCRIPT TO THE SPELL'''
 
Now go back to the spell we made and right click then edit it again...
On the right it should have a box that says 'effects'.
 
'''Right click in the box and click new.
Change the Effect to Script Effect.''''''Keep range as self and make duration 30 seconds''', this will make it so the spell will cast on the player and last for 30 seconds before removing the bound arrows.
'''Change script to aaaBoundArrowSpellScript
Change Script Name to Bound Arrow
Change school to Conjuration
Visual Effect to bound bow
Then un-check the effect is hostile box.'''
 
Click OK and then save the mod as BoundArrowSpellMod.
Load up the game without any mods except our arrow mod.
When in the game open the console by pressing ~ and type:
 
player.addspell 'spell code' and then press enter.
 
You have just created your own spell mod that adds magic arrows through a spell, good work and happy modding.
____________________________________________
 
'''For some reason, if you have other mods on that spell wont work so you have to turn off other mods, add spell to your inventory then save and put the other mods back on.
    '''
 
_____________________________________________
 
Thanks -
 
Scryeruyeudfs the ferret (still can't spell it right'.
Grond
and Emanues (sorry if also spelt wrong).
 
You guys helped alot...
 
Thanks for trying out my tutorial and have a great day!!!
 
From Logam
 
Sorry if page is all messy, it's my first wiki page...

Latest revision as of 19:18, 5 June 2008

Article removed via orginal posters conscent.