Talk:Bound Arrows Tutorial

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Hard-coded hex formIDs?[edit source]

Why does this script/tutorial recommend using hard-coded hex formIDs instead of the IDs defined in the CS? As described, it would only work if the mod defining the Bound Arrows was loaded first, and you had no masters other than Oblivion.esm, so that its index was 01. Obviously, the recommendation to add the spell to the player using the console needs to use the hex formID, but the script itself shouldn't (and adding the spell using the console would, again, only work as described if the Bound Arrows mod was at index 01) - RobRendell 18:43, 18 May 2008 (EDT)

Because it's incorrect. Using FormIDs is a terrible idea. I'll flag it, and hopefully fix it up at some point.
Dragoon Wraith TALK 04:22, 19 May 2008 (EDT)
I made it when I just started modding (1 week in) and had no better clue as to what to do, I have removed it to benefit the cs wiki. I didn't want incorrect information as after re-reading it, I was amazed at how much I have learned since then and how wrong that was. Now I know, I can submit articles that help more then hinder. Sorry about the inconvienience. I am new to wiki's so if you want to delete the article now, feel free.