Category:Pluggy
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Pluggy | |
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Author(s) | |
Current Version | Beta 124 (GetPluginVersion returns 124) |
Description |
Pluggy is a multifunction plugin for OBSE. Its main features include:
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Installation |
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Download | |
Source Code | |
Discussions | |
OBSE Name | "OBSE_Elys_Pluggy"
(for use with IsPluginInstalled/GetPluginVersion) |
Introduction[edit | edit source]
See the following pages to get an overview of the various Pluggy capabilities:
Data Storage[edit | edit source]
- The arrays/strings are stored in files with the extension .pluggy in "My Documents\My Games\Oblivion\Saves"
- A .pluggy file is created whenever the game is saved and there are arrays/strings in use.
- Each .pluggy file's name corresponds to its associated save file, e.g. "autosave.pluggy" corresponds with "autosave.ess".
- If all arrays/strings are destroyed, or all mods that were using arrays/strings are deactivated, the .pluggy file will not be created at the next save.
Memory Usage[edit | edit source]
- Memory (in-game) - 4 bytes per empty array index and 6 bytes per filled array index or string character
- HDD space - 6 bytes per filled array index or string character
Function Speed[edit | edit source]
- Not fully tested, but running 900 Pluggy "Find" calls only took half a second while 900 GetInventoryObject calls took 10 seconds. In short, these are incredibly fast functions.
Notes[edit | edit source]
- Many Pluggy functions can be used to both return and set a value. This is determined by an optional flag - if it's left empty the value will be returned and if it's filled the value will be set to that flag.
- All files used by Pluggy functions must be located under "...\My Documents\My Games\Oblivion\Pluggy\User Files". This includes INI files, plain text files, and files that are saved/created by a script.
Subcategories
This category has the following 5 subcategories, out of 5 total.
A
F
H
S
Pages in category "Pluggy"
The following 8 pages are in this category, out of 8 total.