Difference between revisions of "Category:Oblivion Script Extender"

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imported>Tibixe
(OBSE v0009 is out!)
imported>Behippo
(Update for v0009)
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This doesn't make any modifications to oblivion.exe or TESConstructionSet.exe, or any other files in your Oblivion install, so don't worry about permanent side effects. It will only work with specific versions of Oblivion - in general, it will not work with localized versions, Direct2Drive versions, unpatched versions, and no-CD cracks can prevent it from working as well. However, several people have had success running OBSE with localized versions of Oblivion.  Your best bet is to simply try the latest versio and see.  See Discussion for more details.
This doesn't make any modifications to oblivion.exe or TESConstructionSet.exe, or any other files in your Oblivion install, so don't worry about permanent side effects. It will only work with specific versions of Oblivion - in general, it will not work with localized versions, Direct2Drive versions, unpatched versions, and no-CD cracks can prevent it from working as well. However, several people have had success running OBSE with localized versions of Oblivion.  Your best bet is to simply try the latest versio and see.  See Discussion for more details.
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!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | ianpatt's Comments
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | behippo's Comments
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"This release is focused on magic decoding with GetMagicItemValue, GetMagicEffect[Code]Value and MagicItemHasEffect[Code]. You've noticed the [Code] designation by now.  The CS is very picky about using the 4 character Magic effects. When we return those values we can't pass them back into other script functions.  So our Magic Effect functions come in two flavors: one that takes the magic effect and one that takes the same value returned as an integer from our functions.
"This release does three main things:
1. Breaks out into individual functions all of the GetXXXValue functions available in earlier releases.  The composite versions should be considered obsolete now.
2. Introduces many Set/Mod Value functions for Inventory Items and Magic Items.
3. Introduces beta flow control functions.  Label and Goto (also available as SaveID and RestoreIP) provide basic looping functions.


We also added a new value to the various object value functions to get the enchantment object of some equipment.  We added GetEquippedObjectValue and GetEquippedCurrentValue to get the values of items equipped in a specific slot. Finally we added GetNumMouseButtonsPressed and GetMouseButtonPress and fixed a few bugs.
Finally, numerous bug fixes and other enchancements happened over the 3 month period between the release of v0008 and v0009.
 
This release also introduces a new HTML command documentation.
"
"
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!style="background:#ffdead;border-bottom:1px solid;" | Discussion
!style="background:#ffdead;border-bottom:1px solid;" | Discussion
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|style="background:#ffeded;border-bottom:1px solid;" colspan="2"|  
[http://www.elderscrolls.com/forums/index.php?showtopic=550165 Release thread on The Elder Scrolls Forums]
[http://www.elderscrolls.com/forums/index.php?showtopic=599892 Release thread on The Elder Scrolls Forums]
 
[http://www.elderscrolls.com/forums/index.php?showtopic=565538 Thread 2 on The Elder Scrolls Forums]
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!style="background:#ffdead;border-bottom:1px solid;" | Direct Download (Silverlock)
!style="background:#ffdead;border-bottom:1px solid;" | Direct Download (Silverlock)

Revision as of 21:46, 5 December 2006

Description

Oblivion Script Extender v0009 by Ian Patterson and Stephen Abel

The Oblivion Script Extender runs in the background behind Oblivion, allowing the addition of new functions for scripters to use in mods. Still very early in development, OBSE has already completely revolutionized scripting with the addition of such much-asked-for functions as IsKeyPressed and GetCurrentSpell.

This doesn't make any modifications to oblivion.exe or TESConstructionSet.exe, or any other files in your Oblivion install, so don't worry about permanent side effects. It will only work with specific versions of Oblivion - in general, it will not work with localized versions, Direct2Drive versions, unpatched versions, and no-CD cracks can prevent it from working as well. However, several people have had success running OBSE with localized versions of Oblivion. Your best bet is to simply try the latest versio and see. See Discussion for more details.

behippo's Comments

"This release does three main things: 1. Breaks out into individual functions all of the GetXXXValue functions available in earlier releases. The composite versions should be considered obsolete now. 2. Introduces many Set/Mod Value functions for Inventory Items and Magic Items. 3. Introduces beta flow control functions. Label and Goto (also available as SaveID and RestoreIP) provide basic looping functions.

Finally, numerous bug fixes and other enchancements happened over the 3 month period between the release of v0008 and v0009.

This release also introduces a new HTML command documentation. "

Installation
  1. Copy obse.dll, obse_editor.dll, and obse_loader.exe to your Oblivion directory.
  2. Copy scripttest.esp or another OBSE enabled ESP to your Oblivion plugins directory and enable it in the launcher.
  3. Run oblivion by running obse_loader.exe from the Oblivion directory.
  4. To create mods using OBSE, you need to run obse_loader.exe with a -editor flag. This can either be done with the Command Line (typically Start->Programs->Accessories->Command Prompt) or by creating a shortcut whose Target reads as follows:
    "...wherever it's installed\Oblivion\obse_loader.exe" -editor
Troubleshooting

Oblivion doesn't launch after running obse_loader.exe:

- Make sure you've copied obse_loader.exe, obse.dll, and obse_editor.dll to your oblivion folder. That folder should also contain oblivion.exe. - Check the file obse_loader.log in your oblivion folder for errors.

obse_loader.log tells me it couldn't find a checksum:

- You may have a version of Oblivion that isn't supported. I have the english official patch v1.1.0.511, localized versions with different executables or different patches will not work. If there's enough legitimate demand for it, I can add support for other versions in the future.

- Your Oblivion install may be corrupt. Hacks or no-cd patches may also change the checksum of the game, making it impossible to detect the installed version.

Crashes or other strange behavior

- Let me know how you made it crash, and I'll see about fixing it.

Contact

Send email to ianpatt+obse [at] gmail [dot] com. (yes, keep the + symbol, it helps sort email) Send email to behippo at gamer [at] silverlock [dot] org.

Home Page

Silverlock

Discussion

Release thread on The Elder Scrolls Forums

Direct Download (Silverlock)

Click here to download

Subcategories

This category has the following 14 subcategories, out of 14 total.

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Pages in category "Oblivion Script Extender"

The following 6 pages are in this category, out of 6 total.