Difference between revisions of "Category:Oblivion Script Extender"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Raziel23x
m (Update)
imported>Raziel23x
m (Update)
Line 6: Line 6:
by Ian Patterson and Stephen Abel
by Ian Patterson and Stephen Abel


The Oblivion Script Extender runs in the background behind Oblivion, allowing the addition of new functions for scripters to use in mods. Still very early in development, OBSE has already completely revolutionized scripting with the addition of such much-asked-for functions as IsKeyPressed and GetCurrentSpell.
The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It doesn't make any modifications to oblivion.exe, TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects. It is compatible with the 1.2.0.416, 1.2.0.214, and 1.1.0.511 Oblivion patches, as well as the 1.0 and 1.2 versions of the Construction Set.


This doesn't make any modifications to oblivion.exe or TESConstructionSet.exe, or any other files in your Oblivion install, so don't worry about permanent side effects. It will only work with specific versions of Oblivion - in general, it will not work with localized versions, Direct2Drive versions, unpatched versions, and no-CD cracks can prevent it from working as well. However, several people have had success running OBSE with localized versions of Oblivion. Your best bet is to simply try the latest version and see.  See Discussion for more details.
This release is much smaller than the previous two.  It introduces:
#functions to get the race bonus skills and attibutes
#functions to get and set a merchant's container of goods
#some weather and climate functions
#the ability to copy, clone and add scripted effect items as well as change a script effect item's name and what script to use
#the ability to get, remove and set the script on scripted objects
 
A plugin system has also been added to allow modders to implement functionality that doesn't fit well in to the core OBSE code.Your best bet is to simply try the latest version and see.  See Discussion for more details.
|-
|-
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | behippo's Comments
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | behippo's Comments
Line 27: Line 34:
#Copy scripttest.esp or another OBSE enabled ESP to your Oblivion plugins directory and enable it in the launcher.
#Copy scripttest.esp or another OBSE enabled ESP to your Oblivion plugins directory and enable it in the launcher.
#Run oblivion by running obse_loader.exe from the Oblivion directory.
#Run oblivion by running obse_loader.exe from the Oblivion directory.
#Scripts written with these new commands must be written via the TES Construction Set launched with obse_loader. This can either be done with the Command Line (typically Start->Programs->Accessories->Command Prompt), navigate to your oblivion install folder, and type "obse_loader.exe -editor". The normal editor can open plugins with these extended scripts fine, it just can't recompile them and will give errors if you try.</pre>
#Scripts written with these new commands must be written via the TESConstructionSet launched with obse_loader. This can either be done with the Command Line (typically Start->Programs->Accessories->Command Prompt), navigate to your oblivion install folder, and type "obse_loader.exe -editor". The normal editor can open plugins with these extended scripts fine, it just can't recompile them and will give errors if you try.</pre>
|-
|-
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Troubleshooting
!style="background:#ffdead;border-bottom:1px solid;"  width="100"  | Troubleshooting

Revision as of 04:26, 3 August 2007

Description

Oblivion Script Extender v0012 by Ian Patterson and Stephen Abel

The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It doesn't make any modifications to oblivion.exe, TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects. It is compatible with the 1.2.0.416, 1.2.0.214, and 1.1.0.511 Oblivion patches, as well as the 1.0 and 1.2 versions of the Construction Set.

This release is much smaller than the previous two. It introduces:

  1. functions to get the race bonus skills and attibutes
  2. functions to get and set a merchant's container of goods
  3. some weather and climate functions
  4. the ability to copy, clone and add scripted effect items as well as change a script effect item's name and what script to use
  5. the ability to get, remove and set the script on scripted objects

A plugin system has also been added to allow modders to implement functionality that doesn't fit well in to the core OBSE code.Your best bet is to simply try the latest version and see. See Discussion for more details.

behippo's Comments

"This release does three main things: 1. Breaks out into individual functions all of the GetXXXValue functions available in earlier releases. The composite versions should be considered obsolete now. 2. Introduces many Set/Mod Value functions for Inventory Items and Magic Items. 3. Introduces beta flow control functions. Label and Goto (also available as SaveID and RestoreIP) provide basic looping functions.

Finally, numerous bug fixes and other enchancements happened over the 3 month period between the release of v0008 and v0009.

This release also introduces a new HTML command documentation. "

Installation
  1. Copy obse_1_1.dll, obse_1_2.dll, obse_1_2_416.dll, obse_editor_1_0.dll, obse_editor_1_2.dll, and obse_loader.exe to your Oblivion directory.
  2. Copy scripttest.esp or another OBSE enabled ESP to your Oblivion plugins directory and enable it in the launcher.
  3. Run oblivion by running obse_loader.exe from the Oblivion directory.
  4. Scripts written with these new commands must be written via the TESConstructionSet launched with obse_loader. This can either be done with the Command Line (typically Start->Programs->Accessories->Command Prompt), navigate to your oblivion install folder, and type "obse_loader.exe -editor". The normal editor can open plugins with these extended scripts fine, it just can't recompile them and will give errors if you try.
Troubleshooting

Oblivion doesn't launch after running obse_loader.exe:

- Make sure you've copied obse_loader.exe, obse.dll, and obse_editor.dll to your oblivion folder. That folder should also contain oblivion.exe. - Check the file obse_loader.log in your oblivion folder for errors.

obse_loader.log tells me it couldn't find a checksum:

- You may have a version of Oblivion that isn't supported. I have the english official patch v1.1.0.511, localized versions with different executables or different patches will not work. If there's enough legitimate demand for it, I can add support for other versions in the future.

- Your Oblivion install may be corrupt. Hacks or no-cd patches may also change the checksum of the game, making it impossible to detect the installed version.

Crashes or other strange behavior

- Let me know how you made it crash, and I'll see about fixing it.

Contact

Send email to ianpatt+obse [at] gmail [dot] com. (yes, keep the + symbol, it helps sort email) Send email to behippo at gamer [at] silverlock [dot] org.

Home Page

Silverlock

Discussion

Release thread on The Elder Scrolls Forums

Direct Download (Silverlock)

Click here to download

Subcategories

This category has the following 14 subcategories, out of 14 total.

0

O

Pages in category "Oblivion Script Extender"

The following 6 pages are in this category, out of 6 total.