Category talk:Spell Cost

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Revision as of 17:06, 5 January 2008 by imported>DragoonWraith (explaining revision history)
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Note on Revision History

This page was moved from the Spell Cost page, which now redirects here. The original revision history remains at that page.

Question About Original Page

Are you sure luck is divided by 100? That would make it unique.--Haama 02:55, 5 January 2008 (EST)

Ah, well, actually, Luck isn't divided by 100, your effective skill is. What I have here now is mathematically identical to what I had before, this is just clearer, plus it includes another GMST. What you saw before included the "Effective Skill Level" formula in it, since I didn't realize we had a page on it; I changed to a link to that page because that page is better than what I had, plus it's less cluttered. Anyway, the "skill factor" being a percentage makes sense, as your skill is being used as a factor in the spell's cost. I'll double-check the math, in any case.
Dragoon Wraith TALK 03:13, 5 January 2008 (EST)
Yeah, my formula is correct, at least assuming UESP is correct - and I suspect they are, I've been looking this stuff up all day and that formula is A. all over the place, and B. questioned in several different Talk pages and defended by several different people. They even have a nice graph. You can check that out here, if you like.
It'd be pretty easy to verify this with in-game observations, if you like.
Dragoon Wraith TALK 03:21, 5 January 2008 (EST)
The question was about an earlier version of the page, looks good now. I imagine the "/100" comes from another game setting, but who knows. Otherwise, should this be a category like the Jumping formula?--Haama 12:11, 5 January 2008 (EST)
Seems that it should be. I'll Move it.
Dragoon Wraith TALK 16:02, 5 January 2008 (EST)