Difference between revisions of "Creating custom categories in the Object Window"
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imported>Scruggs (answer) |
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:Objects are organized by type, and then by the subfolders where their meshes are located. | :Objects are organized by type, and then by the subfolders where their meshes are located. | ||
:So if you want an amulet to appear in the category of Clothing->Amulets->MyAmulets, you'd put the .nif for your amulet in Data\Meshes\Clothing\Amulet\MyAmulet\myAmulet.nif. [[User:Scruggs|Scruggs]] 18:17, 8 February 2007 (EST) | :So if you want an amulet to appear in the category of Clothing->Amulets->MyAmulets, you'd put the .nif for your amulet in Data\Meshes\Clothing\Amulet\MyAmulet\myAmulet.nif. | ||
:(That's assuming I recall the folder hierarchy correctly). [[User:Scruggs|Scruggs]] 18:17, 8 February 2007 (EST) | |||
[[Category:Questions]] | [[Category:Questions]] |
Revision as of 19:18, 8 February 2007
How do I create new, custom categories? For example "Items -> Clothing -> (Custom category for plugin-specific items)". For easy organization. --Macros 11:02, 8 February 2007 (EST)
- Objects are organized by type, and then by the subfolders where their meshes are located.
- So if you want an amulet to appear in the category of Clothing->Amulets->MyAmulets, you'd put the .nif for your amulet in Data\Meshes\Clothing\Amulet\MyAmulet\myAmulet.nif.
- (That's assuming I recall the folder hierarchy correctly). Scruggs 18:17, 8 February 2007 (EST)