Difference between revisions of "Creating custom categories in the Object Window"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Macros
m
imported>ShadowDancer
(formatting, moving to solutions)
Line 3: Line 3:
:Objects are organized by type, and then by the subfolders where their meshes are located.
:Objects are organized by type, and then by the subfolders where their meshes are located.
:So if you want an amulet to appear in the category of Clothing->Amulets->MyAmulets, you'd put the .nif for your amulet in Data\Meshes\Clothing\Amulet\MyAmulet\myAmulet.nif.
:So if you want an amulet to appear in the category of Clothing->Amulets->MyAmulets, you'd put the .nif for your amulet in Data\Meshes\Clothing\Amulet\MyAmulet\myAmulet.nif.
:(That's assuming I recall the folder hierarchy correctly). [[User:Scruggs|Scruggs]] 18:17, 8 February 2007 (EST)
:(That's assuming I recall the folder hierarchy correctly).
[[Category:Questions]]
:[[User:Scruggs|Scruggs]] 18:17, 8 February 2007 (EST)
::Ah, ok. Thanks. --[[User:Macros|Macros]] 20:27, 8 February 2007 (EST)
 
::Ah, ok. Thanks.
::--[[User:Macros|Macros]] 20:27, 8 February 2007 (EST)
 
 
[[Category:Solutions]]

Revision as of 06:23, 25 August 2007

How do I create new, custom categories? For example "Items -> Clothing -> (Custom category for plugin-specific items)". For easy organization. --Macros 11:02, 8 February 2007 (EST)

Objects are organized by type, and then by the subfolders where their meshes are located.
So if you want an amulet to appear in the category of Clothing->Amulets->MyAmulets, you'd put the .nif for your amulet in Data\Meshes\Clothing\Amulet\MyAmulet\myAmulet.nif.
(That's assuming I recall the folder hierarchy correctly).
Scruggs 18:17, 8 February 2007 (EST)
Ah, ok. Thanks.
--Macros 20:27, 8 February 2007 (EST)