Difference between revisions of "Creating custom categories in the Object Window"

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imported>ShadowDancer
(formatting, moving to solutions)
imported>Fancypants
Line 8: Line 8:
::Ah, ok. Thanks.
::Ah, ok. Thanks.
::--[[User:Macros|Macros]] 20:27, 8 February 2007 (EST)
::--[[User:Macros|Macros]] 20:27, 8 February 2007 (EST)
still does not work for me. i want to create a subfolder under 'clothes' called 'test'. so i put the .nif file inside that folder and fire up the cs with oblivion.esm loaded. the tree structure is still the same - no 'test'.
--[[User:Fancypants|Fancypants]] 22:19, 22 July 2008 (EDT)




[[Category:Solutions]]
[[Category:Solutions]]

Revision as of 22:19, 22 July 2008

How do I create new, custom categories? For example "Items -> Clothing -> (Custom category for plugin-specific items)". For easy organization. --Macros 11:02, 8 February 2007 (EST)

Objects are organized by type, and then by the subfolders where their meshes are located.
So if you want an amulet to appear in the category of Clothing->Amulets->MyAmulets, you'd put the .nif for your amulet in Data\Meshes\Clothing\Amulet\MyAmulet\myAmulet.nif.
(That's assuming I recall the folder hierarchy correctly).
Scruggs 18:17, 8 February 2007 (EST)
Ah, ok. Thanks.
--Macros 20:27, 8 February 2007 (EST)

still does not work for me. i want to create a subfolder under 'clothes' called 'test'. so i put the .nif file inside that folder and fire up the cs with oblivion.esm loaded. the tree structure is still the same - no 'test'.

--Fancypants 22:19, 22 July 2008 (EDT)