Difference between revisions of "Creating custom categories in the Object Window"
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imported>ShadowDancer (formatting, moving to solutions) |
imported>Fancypants |
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::Ah, ok. Thanks. | ::Ah, ok. Thanks. | ||
::--[[User:Macros|Macros]] 20:27, 8 February 2007 (EST) | ::--[[User:Macros|Macros]] 20:27, 8 February 2007 (EST) | ||
still does not work for me. i want to create a subfolder under 'clothes' called 'test'. so i put the .nif file inside that folder and fire up the cs with oblivion.esm loaded. the tree structure is still the same - no 'test'. | |||
--[[User:Fancypants|Fancypants]] 22:19, 22 July 2008 (EDT) | |||
[[Category:Solutions]] | [[Category:Solutions]] |
Revision as of 22:19, 22 July 2008
How do I create new, custom categories? For example "Items -> Clothing -> (Custom category for plugin-specific items)". For easy organization. --Macros 11:02, 8 February 2007 (EST)
- Objects are organized by type, and then by the subfolders where their meshes are located.
- So if you want an amulet to appear in the category of Clothing->Amulets->MyAmulets, you'd put the .nif for your amulet in Data\Meshes\Clothing\Amulet\MyAmulet\myAmulet.nif.
- (That's assuming I recall the folder hierarchy correctly).
- Scruggs 18:17, 8 February 2007 (EST)
- Ah, ok. Thanks.
- --Macros 20:27, 8 February 2007 (EST)
still does not work for me. i want to create a subfolder under 'clothes' called 'test'. so i put the .nif file inside that folder and fire up the cs with oblivion.esm loaded. the tree structure is still the same - no 'test'.
--Fancypants 22:19, 22 July 2008 (EDT)