Creating custom categories in the Object Window

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Revision as of 21:27, 8 February 2007 by imported>Macros
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How do I create new, custom categories? For example "Items -> Clothing -> (Custom category for plugin-specific items)". For easy organization. --Macros 11:02, 8 February 2007 (EST)

Objects are organized by type, and then by the subfolders where their meshes are located.
So if you want an amulet to appear in the category of Clothing->Amulets->MyAmulets, you'd put the .nif for your amulet in Data\Meshes\Clothing\Amulet\MyAmulet\myAmulet.nif.
(That's assuming I recall the folder hierarchy correctly). Scruggs 18:17, 8 February 2007 (EST)
Ah, ok. Thanks. --Macros 20:27, 8 February 2007 (EST)