Difference between revisions of "Crime Overview"

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[[Category: Gameplay]]
[[Category: Gameplay]]
[[Category: Gameplay Settings By Concept]]

Revision as of 22:07, 19 April 2006

NPCs whose class is flagged as guard will attempt to arrest the player after a crime is committed. They will give the choice of paying the fine, going to jail, or resisting arrest.


Witnessing a crime will lower an NPC's disposition toward the criminal. The game settings below determine how the disposition is modified. If the NPC is a victim of a crime the disposition modifier is multiplied by fCrimeDispPersonal.