Difference between revisions of "Effective Skill Level"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>Haama
m
imported>DragoonWraith
m ("determent" is not what you meant, you were going for "detriment")
Line 1: Line 1:
The effective skill level is the level at which a particular skill is considered to be when using the skill. It is a combination of the base skill level, any abilities, spells, etc. that affect that skill, and base luck. At default, effective skill level is
The effective skill level is the level at which a particular skill is considered to be when using the skill. It is a combination of the base skill level, any abilities, spells, etc. that affect that skill, and base luck. At default, effective skill level is
<pre>Base Skill Level + Benefits (Spells, ModAV, etc.) -  
<pre>Base Skill Level + Benefits (Spells, ModAV, etc.) -  
                   Determents (negative Spells, ModAV, etc.) + .4(Luck - 50)</pre>
                   Detriments (negative Spells, ModAV, etc.) + .4(Luck - 50)</pre>


Note that if your luck falls below 50 it will count as a penalty towards all of your skills.
Note that if your luck falls below 50 it will count as a penalty towards all of your skills.

Revision as of 00:43, 11 July 2007

The effective skill level is the level at which a particular skill is considered to be when using the skill. It is a combination of the base skill level, any abilities, spells, etc. that affect that skill, and base luck. At default, effective skill level is

Base Skill Level + Benefits (Spells, ModAV, etc.) - 
                   Detriments (negative Spells, ModAV, etc.) + .4(Luck - 50)

Note that if your luck falls below 50 it will count as a penalty towards all of your skills.