EquipItem2
Jump to navigation
Jump to search
Article Added by Automaton
This article has been added to the Wiki by CSbot, an automated WikiBot. If you notice anything wrong with this page, please notify DragoonWraith, this bot's operator, by adding a comment to the end of User talk:DragoonWraith. If this article seems to be correct, then you can help the Wiki by removing this message, by editing this page and deleting the {{BotAddedPage}} template from the top of it. Thank you.
< [[::Category:Functions|Category:Functions]]
A function added by the Oblivion Script Extender.
Syntax:
(void) ref.EquipItem2 item:ref lockEquip:bool
Duplicates the behavior of the vanilla EquipItem command, but also causes the object's OnEquip script block to run if one exists.