FAIFleeHealthMult

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Revision as of 15:01, 13 August 2010 by imported>Picador
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Description

The effect that damage has on the AI's chance to flee. Raising this parameter causes loss of health to have a greater effect on the AI and make them more likely to flee when suffering damage.

The formula appears to be something like:

Chance to flee = FAIFleeConfBase + (Confidence * FAIFleeConfMult) + (unknown health factor * FAIFleeHealthMult)

At default values, this would be: 30 + (Confidence * -0.5) + (unknown health factor * 10)

Default Value

10.0000