FAIFleeHealthMult
Jump to navigation
Jump to search
Description |
The effect that damage has on the AI's chance to flee. Raising this parameter causes loss of health to have a greater effect on the AI and make them more likely to flee when suffering damage. The formula appears to be something like: Chance to flee = FAIFleeConfBase + (Confidence * FAIFleeConfMult) + (unknown health factor * FAIFleeHealthMult) At default values, this would be: 30 + (Confidence * -0.5) + (unknown health factor * 10) |
---|---|
Default Value |
10.0000 |