FRepairStrengthMult

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Revision as of 17:16, 16 June 2010 by imported>TheNiceOne
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Description Determines the amount of health repaired per swing of repair hammer that is dependent on player Strength. The full formula is:
fRepairArmorerBase + (Armorer skill * fRepairArmorerMult) + (Strength * fRepairStrengthMult)


Default value

0.1

See Also[edit | edit source]

fRepairArmorerBase

fRepairArmorerMult