FRepairStrengthMult
Revision as of 17:16, 16 June 2010 by imported>TheNiceOne
Description |
Determines the amount of health repaired per swing of repair hammer that is dependent on player Strength. The full formula is: fRepairArmorerBase + (Armorer skill * fRepairArmorerMult) + (Strength * fRepairStrengthMult)
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Default value |
0.1 |
See Also[edit | edit source]