GetActiveEffectCasters

From the Oblivion ConstructionSet Wiki
Revision as of 23:42, 8 August 2010 by imported>CSbot (Automated import of articles)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
< [[::Category:Functions|Category:Functions]]

A function added by the Oblivion Script Extender.

Syntax:

(casters:Array) reference.GetActiveEffectCasters

Returns an Array containing the casters of each of the calling actor's active effects, in the order in which they appear in his active effect list. A caster's index in the returned Array can therefore be passed to the Get/SetNthActiveEffectXXX functions to operate on its associated active effect. If an active effect has no caster its associated value will be zero.