Difference between revisions of "GetActorValue"
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imported>DragoonWraith (Partial RV: syntax is more accurate, so it can stay, but the note is out of place - that's true of EVERY function that uses UseReference.) |
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Line 2: | Line 2: | ||
[''ActorRefID''.]GetActorValue ''StatName'' | [''ActorRefID''.]GetActorValue ''StatName'' | ||
[''ActorRefID''.]GetAV ''StatName'' | [''ActorRefID''.]GetAV ''StatName'' | ||
s | |||
'''Example:''' | '''Example:''' | ||
GetActorValue Strength | GetActorValue Strength |
Revision as of 14:23, 21 December 2023
Syntax:
[ActorRefID.]GetActorValue StatName [ActorRefID.]GetAV StatName
s Example:
GetActorValue Strength
Returns the current, modified value of the specified stat. GetActorValue can use any stat available to the player or actor (NPCs and creatures).
See Also