Talk:GetActorValue

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About modifiers - Does GetActorValue return the current value without modifiers (like equipped enchanted items)? --HawkFest 20:15, 2 February 2008 (EST)

Yes:
Returns the current, modified value of the specified stat.
(Emphasis mine)
Dragoon Wraith TALK 20:49, 2 February 2008 (EST)
Ok so the answer was NO (?): the returned value includes modifiers as enchanted gear/weapons... Thanks! Do you know how I could return the current value, without the modifiers, is this the goal of the getBaseActorValue fuction?--HawkFest 19:56, 4 February 2008 (EST)
Yes... but it doesn't work that well, as I recall. It still includes 'permanent' effects, like Abilities. Which is unfortunate, but if that's good enough for your purposes, there you go.
Dragoon Wraith TALK 21:43, 4 February 2008 (EST)

UseReference Comment[edit source]

Is there some explanation somewhere obvious about "usereference" functions? I added the note to the page because it's not at all clear just from the description there that you have to use a reference rather than a base NPC. I didn't much like having spent a bunch of time wondering why it was failing only to try changing it because I couldn't think of some other way to fix the problem I was having. Arthmoor 18:51, 27 December 2010 (EST)