GetActorValue
Revision as of 12:33, 26 December 2010 by imported>DragoonWraith (Partial RV: syntax is more accurate, so it can stay, but the note is out of place - that's true of EVERY function that uses UseReference.)
Syntax:
[ActorRefID.]GetActorValue StatName [ActorRefID.]GetAV StatName
Example:
GetActorValue Strength
Returns the current, modified value of the specified stat. GetActorValue can use any stat available to the player or actor (NPCs and creatures).
See Also