GetActorValue

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Revision as of 12:33, 26 December 2010 by imported>DragoonWraith (Partial RV: syntax is more accurate, so it can stay, but the note is out of place - that's true of EVERY function that uses UseReference.)
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Syntax:

[ActorRefID.]GetActorValue StatName 
[ActorRefID.]GetAV StatName

Example:

GetActorValue Strength 

Returns the current, modified value of the specified stat. GetActorValue can use any stat available to the player or actor (NPCs and creatures).

See Also