IsRefEssential
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A command for Oblivion Script Extender
Syntax:
(isEssential:bool) reference.IsRefEssential
[Ref.]IsRefEssential
Must be called on a reference. Returns true if the reference is an essential actor (meaning they can't be killed, only knocked unconscious).
Example:
if ( myNPCRef.isRefEssential ) myNPCRef.setRefEssential 0 ; remove the essential flag from the reference endif