Difference between revisions of "NIF file"

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With the tool [[NifSkope]] you can do some rudimentary modifications on existing NIF files, like retexturing, adding transparency or emmissive color ("glowing" meshes). You can also remove polygon-blocks when the NIF consists of more than one, but you can't change the model's general shape.
With the tool [[NifSkope]] you can do some rudimentary modifications on existing NIF files, like retexturing, adding transparency or emmissive color ("glowing" meshes). You can also remove polygon-blocks when the NIF consists of more than one, but you can't change the model's general shape.


== Retexturing ==
== Retexturing ==
Even though they can't be edited currently, they can be re-textured, see the [[NIF_Retexturing|NIF Retexturing]] page for details.
See the [[NIF_Retexturing|NIF Retexturing]] page for details.




== Exporter ==
== Importer/Exporter ==
The [[Talk:Main_Page#Custom_Models|Main Discussion]] page has a post about using a Civ4 exporter thats partially compatible with the Oblivion NIF format.
See the [[NIF Importers and Exporters]] page for exporters for Blender and 3DSMax




==See also==
==See also==
[[NIF Retexturing]]
[[NIF Retexturing]]
[[NIF Importers and Exporters]]


[[Category:Meshes and Textures]]
[[Category:Meshes and Textures]]
[[Category:Data_Files]]
[[Category:Data_Files]]

Revision as of 11:09, 27 July 2006

NIF Files

NIF files are the meshes of TCS. Currently the options to edit NIF files are limited because no NIF exporter for the Oblivion format has been released by Bethesda. Hopefully they will soon.

The existing NIF files can be used in creating new objects in the TCS. They will have to be extracted from the BSA files first. See the Meshes and Textures category page for extracting details.


With the tool NifSkope you can do some rudimentary modifications on existing NIF files, like retexturing, adding transparency or emmissive color ("glowing" meshes). You can also remove polygon-blocks when the NIF consists of more than one, but you can't change the model's general shape.


Retexturing

See the NIF Retexturing page for details.


Importer/Exporter

See the NIF Importers and Exporters page for exporters for Blender and 3DSMax


See also

NIF Retexturing NIF Importers and Exporters