Difference between revisions of "Normal Maps"

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;Normal Maps : Normal maps are textures that are used by Oblivion's render engine to give a model surface an appearance of additional surface detail. In its effect it is very similar to bump-mapping. the normal map is used in shading the model and provides a convincing relief effect to surfaces, making the model look like it has a much higher polygon-count than it actually does. For Oblivion, normal maps are [[DDS]] textures indicated by an _n suffix after the texture's base name.  Basically, a normal map tells the game engine how light should reflect off an object.
;Normal Maps : Normal maps are textures that are used by Oblivion's render engine to give a model surface an appearance of additional surface detail. In its effect it is very similar to bump-mapping. the normal map is used in shading the model and provides a convincing relief effect to surfaces, making the model look like it has a much higher polygon-count than it actually does. For Oblivion, normal maps are [[DDS]] textures indicated by an _n suffix after the texture's base name.  Basically, a normal map tells the game engine how light should reflect off an object.


'''More info:'''


[http://en.wikipedia.org/wiki/Normal_mapping Wikipedia article on normal mapping]
;More Information
 
*[http://en.wikipedia.org/wiki/Normal_mapping Wikipedia article on normal mapping]
[[Normal_Maps_Basics| Normal Mapping Basics tutorial]]
*[[Normal_Maps_Basics|Normal Mapping Basics tutorial]]
 
*[[Quality_Normal_Maps|Creating Quality Normal Maps tutorial]]
[[Quality_Normal_Maps| Creating Quality Normal Maps tutorial]]


[[Category:Glossary]]
[[Category:Glossary]]

Revision as of 15:09, 21 August 2007

Normal Maps
Normal maps are textures that are used by Oblivion's render engine to give a model surface an appearance of additional surface detail. In its effect it is very similar to bump-mapping. the normal map is used in shading the model and provides a convincing relief effect to surfaces, making the model look like it has a much higher polygon-count than it actually does. For Oblivion, normal maps are DDS textures indicated by an _n suffix after the texture's base name. Basically, a normal map tells the game engine how light should reflect off an object.


More Information