Difference between revisions of "Oblivion Units"

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imported>DragoonWraith
(this information would be useful in all sorts of places, so I figured I'd write it up... no idea where to put it, though.)
 
imported>JOG
(Added metric values and the correct base: (Exterior_cells))
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Oblivion uses a coordinate system with units which are approximately 21 'units' to a foot.
Oblivion uses a coordinate system with units which are approximately 21 'units' to a foot, or 7 units to 10 centimeters.


The basis for this approximation is that any race at height 1.0 will be 128 'units' tall, and we assume that the average height of the people of Tamriel is 6 feet. 128 divided by 6 is 21+(1/3) (twenty-one and a third). Round this down, and 21 units per foot gives an average height of about 6' 1.14". This seems to be a reasonable approximation.
The base of this system is an exterior cell which is 4096 x 4096 units or 192 x 192 feet or 58,5 x 58,5 meters.
 
Another way of approximation is that any race at height 1.0 will be 128 'units' tall, and we assume that the average height of the people of Tamriel is 6 feet. 128 divided by 6 is 21+(1/3) (twenty-one and a third). Round this down, and 21 units per foot gives an average height of about 6' 1.14". This seems to be a reasonable approximation.

Revision as of 14:19, 1 June 2006

Oblivion uses a coordinate system with units which are approximately 21 'units' to a foot, or 7 units to 10 centimeters.

The base of this system is an exterior cell which is 4096 x 4096 units or 192 x 192 feet or 58,5 x 58,5 meters.

Another way of approximation is that any race at height 1.0 will be 128 'units' tall, and we assume that the average height of the people of Tamriel is 6 feet. 128 divided by 6 is 21+(1/3) (twenty-one and a third). Round this down, and 21 units per foot gives an average height of about 6' 1.14". This seems to be a reasonable approximation.