Difference between revisions of "Oblivion Units"
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imported>JOG (Added metric values and the correct base: (Exterior_cells)) |
imported>Fallen Ghost m (Replacing unit approximation with more exact values (21->21.3)) |
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Oblivion uses a coordinate system with units which are | Oblivion uses a coordinate system with units which, like in Morrowind, are 21.3 'units' to a foot, or 7 units to 10 centimeters. | ||
The base of this system is an exterior cell which is 4096 x 4096 units or 192 x 192 feet or 58,5 x 58,5 meters. | The base of this system is an exterior cell which is 4096 x 4096 units or 192 x 192 feet or 58,5 x 58,5 meters. | ||
Another way of approximation is that any race at height 1.0 will be 128 'units' tall, and we assume that the average height of the people of Tamriel is 6 feet. 128 divided by 6 is 21+(1/3) (twenty-one and a third). Round this down, and 21 units per foot gives an average height of about 6' 1.14". This seems to be a reasonable approximation. | Another way of approximation is that any race at height 1.0 will be 128 'units' tall, and we assume that the average height of the people of Tamriel is 6 feet. 128 divided by 6 is 21+(1/3) (twenty-one and a third). Round this down, and 21 units per foot gives an average height of about 6' 1.14". This seems to be a reasonable approximation. |
Revision as of 21:35, 29 June 2006
Oblivion uses a coordinate system with units which, like in Morrowind, are 21.3 'units' to a foot, or 7 units to 10 centimeters.
The base of this system is an exterior cell which is 4096 x 4096 units or 192 x 192 feet or 58,5 x 58,5 meters.
Another way of approximation is that any race at height 1.0 will be 128 'units' tall, and we assume that the average height of the people of Tamriel is 6 feet. 128 divided by 6 is 21+(1/3) (twenty-one and a third). Round this down, and 21 units per foot gives an average height of about 6' 1.14". This seems to be a reasonable approximation.