Difference between revisions of "Portal:Scripting"

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imported>Qazaaq
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imported>Qazaaq
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*Replace the [[:Category:Functions (CS 1.0)]] with <nowiki>[[Category:Functions CS]]</nowiki> on ~400 functions.
*Replace the [[:Category:Functions (CS 1.0)]] with <nowiki>[[Category:Functions CS]]</nowiki> on ~400 functions.
*Discuss the future of the Wiki [http://www.bethsoft.com/bgsforums/index.php?showtopic=795927 right here]
*Discuss the future of the Wiki [http://www.bethsoft.com/bgsforums/index.php?showtopic=795927 right here]
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<div id="esstyle" style="width:333px;float:right;">
<h2 class="header">Getting Started</h2>
*[[List of Functions]]
*[[Scripting Tutorial: My First Script|My First Script]]
*[[Scripting Tutorial: My First Spell|My First Spell]]
*[[Scripting Tutorial: Basic Scripting Knowledge|Basic Scripting Knowledge]]
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<div id="esstyle" style="width:333px;float:right;">
<div id="esstyle" style="width:333px;float:right;">
<h2 class="header">Categories</h2>
<h2 class="header">Categories</h2>
*[[:Category:Scripting]]
*[[:Category:Scripting|Scripting]]
*[[:Category:Useful Code]]
*[[:Category:Useful Code|Useful Code]]
*[[:Category:Code Optimization]]
*[[:Category:Code Optimization|Code Optimization]]
*[[:Category:Oblivion Script Extender]]
*[[:Category:Oblivion Script Extender|Oblivion Script Extender]]
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*[[Health Regeneration over Time]]
*[[Health Regeneration over Time]]
*[[MessageBox Tutorial]]
*[[MessageBox Tutorial]]
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<div id="esstyle" style="width:333px;float:left;">
<h2 class="header">Tools</h2>
*[[DX2VK]]
*[[Notepad++ Script Definitions]]
*[[Oblivion Script Dumper]]
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*[[Debug Scripts]]
*[[Debug Scripts]]
</div>
</div>


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Revision as of 20:43, 14 January 2008


Welcome to the Scripting Portal

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Featured

Start Your Mod

The aim of this tutorial is to teach modders how to make their mods start the next time the player loads a save file with the mod activated. The method described is similar to the way that every official mod in integrated into the game, thus creating a more professional feel to your mod.

The majority of mods I have downloaded require the player to:

  • use console commands to get the items or spells
  • require the player to find an item only identified in the read me file

By the end of this tutorial you should be able to make a mod that:

  • Activates the next time you play with a new or existing character
  • Informs the player in the game where to go instead of relying on the read me files in the mod, thus creating a better role-play environment.

Things you can do

Related Portals

  • Portal:AI
  • Portal:Quests