Difference between revisions of "Portal:Scripting"

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imported>Qazaaq
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<div id="esstyle" style="width:333px;float:right;">
<h2 class="header">Categories</h2>
<h2 class="header">Categories</h2>
*[[:Category:Code Optimization|Code Optimization]]
*[[:Category:Commands|Commands]]
*[[:Category:Conditions|Conditions]]
*[[:Category:Console Functions|Console Functions]]
*[[:Category:Function Types|Function Types]]
*[[:Category:Oblivion Script Extender|Oblivion Script Extender]]
*[[:Category:Scripting|Scripting]]
*[[:Category:Scripting|Scripting]]
*[[:Category:Useful Code|Useful Code]]
*[[:Category:Useful Code|Useful Code]]
*[[:Category:Code Optimization|Code Optimization]]
*[[:Category:Variables|Variables]]
*[[:Category:Oblivion Script Extender|Oblivion Script Extender]]
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<h2 class="header">Tutorials</h2>
<h2 class="header">Tutorials</h2>
*[[Bound Arrows Tutorial]]
*[[Bound Arrows Tutorial]]
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*[[Health Regeneration over Time]]
*[[Health Regeneration over Time]]
*[[MessageBox Tutorial]]
*[[MessageBox Tutorial]]
*[[Script Timers and Logic: Part 1]]
*[[Script Timers and Logic: Part 2]]
*[[Scripting Tutorial: Basic Scripting Knowledge|Basic Scripting Knowledge]]
*[[Scripting Tutorial: Custom Bound Items|Custom Bound Items]]
*[[Scripting Tutorial: My First Creature Script|My First Creature Script]]
*[[Scripting Tutorial: My First Script|My First Script]]
*[[Scripting Tutorial: My First Spell|My First Spell]]
*[[Scripting Tutorial: My Second Script|My Second Script]]
*[[Start Your Mod]]
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<div id="esstyle" style="width:333px;float:right;">
<h2 class="header">Tools</h2>
<h2 class="header">Tools</h2>
*[[Oblivion Script Extender]]
*[[Oblivion Script Extender]]
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<h2 class="header">Troubleshooting</h2>
<h2 class="header">Troubleshooting</h2>
*[[Common Mistakes]]
*[[Common Mistakes]]

Revision as of 16:39, 16 January 2008

The Scripting Portal

With scripts the standard action of objects can be changed and new actions can be created, but scripts can also enhance actor behavior, change quests and sometimes influence dialogue.

Scripts are limited to the functions available, most of them are provided by the game and a few are provided by the 1.2 patch. The Oblivion Script Extender greatly increases the number of functions and thereby the capabilities of scripting.

Featured

Start Your Mod

The aim of this tutorial is to teach modders how to make their mods start the next time the player loads a save file with the mod activated. The method described is similar to the way that every official mod in integrated into the game, thus creating a more professional feel to your mod.

The majority of mods I have downloaded require the player to:

  • use console commands to get the items or spells
  • require the player to find an item only identified in the read me file

By the end of this tutorial you should be able to make a mod that:

  • Activates the next time you play with a new or existing character
  • Informs the player in the game where to go instead of relying on the read me files in the mod, thus creating a better role-play environment.

Things you can do

Template:Portal:Scripting/ToDo

Related Portals

  • Portal:AI
  • Portal:Quests