Difference between revisions of "Raw Function List"

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imported>Wrye
(→‎Data: GoTo)
imported>Wrye
(→‎Data: Add most types.)
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===Data===
===Data===
<pre>
<pre>
Function;Source;Type;Text
Activate;CS;Inventory;Activate object.
Activate;CS;;Activate object.
AddAchievement;CS;;
AddAchievement;CS;;
AddFlames;CS;;
AddFlames;CS;Inventory;
AddItem;CS;;
AddItem;CS;Actor, Inventory;
AddScriptPackage;CS;;
AddScriptPackage;CS;AI, Actor;
AddSpell;CS;;Add spell/ability/disease to actor.
AddSpell;CS;Actor, Magic;Add spell/ability/disease to actor.
AddTopic;CS;;
AddTopic;CS;Dialog;
AdvancePCLevel;CS;;
AdvancePCLevel;CS;Player;
AdvancePCSkill;CS;;
AdvancePCSkill;CS;Player;
Autosave;CS;;
Autosave;CS;;
CanHaveFlames;CS;;
CanHaveFlames;CS;Condition, Inventory;
CanPayCrimeGold;CS;;
CanPayCrimeGold;CS;Condition, Crime;
Cast;CS;;
Cast;CS;Actor, Magic;
ClearOwnership;CS 1.2;Inventory;Removes all ownership to the item in question.
ClearOwnership;CS 1.2;Inventory;Removes all ownership to the item in question.
CloseCurrentOblivionGate;CS;;
CloseCurrentOblivionGate;CS;;
CloseOblivionGate;CS;;
CloseOblivionGate;CS;;
CompleteQuest;CS;;
CompleteQuest;CS;;
CreateFullActorCopy;CS;;
CreateFullActorCopy;CS;Actor;
DeleteFullActorCopy;CS;;
DeleteFullActorCopy;CS;Actor;
Disable;CS;;
Disable;CS;;
DisableLinkedPathPoints;CS;;
DisableLinkedPathPoints;CS;;
DisablePlayerControls;CS;;
DisablePlayerControls;CS;Player;
Dispel;CS;;
Dispel;CS;Actor, Magic;
DispelAllSpells;CS;;
DispelAllSpells;CS;Actor, Magic;
Drop;CS;;
Drop;CS;Actor, Inventory;
DropMe;CS;;
DropMe;CS;Inventory;
DuplicateAllItems;CS;;
DuplicateAllItems;CS;Actor, Inventory;
DuplicateNPCStats;CS;;
DuplicateNPCStats;CS;Actor;
Enable;CS;;
Enable;CS;;
EnableFastTravel;CS;;
EnableFastTravel;CS;;
EnableLinkedPathPoints;CS;;
EnableLinkedPathPoints;CS;;
EnablePlayerControls;CS;;
EnablePlayerControls;CS;Player;
EquipItem;CS;;
EquipItem;CS;Actor, Inventory;
EssentialDeathReload;CS;;
EssentialDeathReload;CS;;
EvaluatePackage;CS;;
EvaluatePackage;CS;AI, Actor;
ForceActorValue;CS;;
ForceActorValue;CS;Actor, Stats;
ForceCloseOblivionGate;CS;;
ForceCloseOblivionGate;CS;;
ForceFlee;CS;;
ForceFlee;CS;AI, Actor;
ForceTakeCover;CS;;
ForceTakeCover;CS;AI, Actor;
ForceWeather;CS;;
ForceWeather;CS;Weather;
GetActionRef;CS;;
GetActionRef;CS;;
GetActorValue;CS;;
GetActorValue;CS;Actor, Condition, Stats;
GetAlarmed;CS;;
GetAlarmed;CS;Actor, Condition, Crime;
GetAmountSoldStolen;CS;;
GetAmountSoldStolen;CS;Condition, Player;
GetAngle;CS;;
GetAngle;CS;Condition, Movement;
GetArmorRating;CS;;
GetArmorRating;CS;Actor, Condition, Stats;
GetArmorRatingUpperBody;CS;;
GetArmorRatingUpperBody;CS;Actor, Condition, Stats;
GetAttacked;CS;;
GetAttacked;CS;Actor, Combat, Condition;
GetBarterGold;CS;;
GetBarterGold;CS;Condition, Stats;
GetBaseActorValue;CS;;
GetBaseActorValue;CS;Actor, Condition, Stats;
GetButtonPressed;CS;;
GetButtonPressed;CS;;
GetClassDefaultMatch;CS;;
GetClassDefaultMatch;CS;Condition, Player;
GetClothingValue;CS;;
GetClothingValue;CS;Condition;
GetCombatTarget;CS;;
GetCombatTarget;CS;Actor, Combat;
GetContainer;CS;;
GetContainer;CS;;
GetCrime;CS;;
GetCrime;CS;Actor, Condition, Crime;
GetCrimeGold;CS;;
GetCrimeGold;CS;Condition, Crime;
GetCrimeKnown;CS;;
GetCrimeKnown;CS;Actor, Crime;
GetCurrentAIPackage;CS;;
GetCurrentAIPackage;CS;AI, Actor, Condition;
GetCurrentAIProcedure;CS;;
GetCurrentAIProcedure;CS;AI, Actor, Condition;
GetCurrentTime;CS;;
GetCurrentTime;CS;Time;
GetCurrentWeatherPercent;CS;;
GetCurrentWeatherPercent;CS;Condition, Weather;
GetDayOfWeek;CS;;
GetDayOfWeek;CS;Time;
GetDead;CS;;
GetDead;CS;Actor, Condition;
GetDeadCount;CS;;
GetDeadCount;CS;Condition;
GetDestroyed;CS;;
GetDestroyed;CS;Condition;
GetDetected;CS;;
GetDetected;CS;Actor, Condition;
GetDetectionLevel;CS;;
GetDetectionLevel;CS;Actor, Condition, Crime;
GetDisabled;CS;;
GetDisabled;CS;Condition, Inventory;
GetDisposition;CS;;
GetDisposition;CS;Actor, Condition, Stats;
GetDistance;CS;;
GetDistance;CS;Condition, Movement;
GetDoorDefaultOpen;CS;;
GetDoorDefaultOpen;CS;Condition;
GetEquipped;CS;;
GetEquipped;CS;Actor, Condition, Inventory;
GetFactionRank;CS;;
GetFactionRank;CS;Actor, Condition, Faction;
GetFactionRankDifference;CS;;
GetFactionRankDifference;CS;Actor, Condition, Faction;
GetFactionReaction;CS;;
GetFactionReaction;CS;Condition, Faction;
GetFatiguePercentage;CS;;
GetFatiguePercentage;CS;Actor, Condition, Stats;
GetForceRun;CS;;
GetForceRun;CS;Actor, Condition;
GetForceSneak;CS;;
GetForceSneak;CS;Actor, Condition;
GetFriendHit;CS;;
GetFriendHit;CS;Actor, Combat, Condition;
GetFurnitureMarkerID;CS;;
GetFurnitureMarkerID;CS;Condition, Inventory;
GetGameSetting;CS;;
GetGameSetting;CS;;
GetGlobalValue;CS;;
GetGlobalValue;CS;Condition;
GetGold;CS;;
GetGold;CS;Actor, Condition, Stats;
GetHeadingAngle;CS;;
GetHeadingAngle;CS;Condition, Movement;
GetIdleDoneOnce;CS;;
GetIdleDoneOnce;CS;Condition;
GetIgnoreFriendlyHits;CS;;
GetIgnoreFriendlyHits;CS;Actor, Combat, Condition;
GetInCell;CS;;
GetInCell;CS;Actor, Condition;
GetInCellParam;CS;;
GetInCellParam;CS;Condition;
GetInFaction;CS;;
GetInFaction;CS;Actor, Condition, Faction;
GetInSameCell;CS;;
GetInSameCell;CS;Condition;
GetInvestmentGold;CS;;
GetInvestmentGold;CS;Condition, Stats;
GetInWorldspace;CS;;
GetInWorldspace;CS;Actor, Condition;
GetIsAlerted;CS;;
GetIsAlerted;CS;Actor, Condition;
GetIsClass;CS;;
GetIsClass;CS;Condition;
GetIsClassDefault;CS;;
GetIsClassDefault;CS;Condition, Player;
GetIsCreature;CS;;
GetIsCreature;CS;Actor, Condition;
GetIsCurrentPackage;CS;;
GetIsCurrentPackage;CS;AI, Actor, Condition;
GetIsCurrentWeather;CS;;
GetIsCurrentWeather;CS;Condition, Weather;
GetIsGhost;CS;;
GetIsGhost;CS;Condition;
GetIsID;CS;;
GetIsID;CS;Condition;
GetIsPlayableRace;CS;;
GetIsPlayableRace;CS;Actor, Condition;
GetIsPlayerBirthsign;CS;;
GetIsPlayerBirthsign;CS;Condition, Player;
GetIsRace;CS;;
GetIsRace;CS;Condition;
GetIsReference;CS;;
GetIsReference;CS;Condition, Inventory;
GetIsSex;CS;;
GetIsSex;CS;Condition;
GetIsUsedItem;CS;;
GetIsUsedItem;CS;Actor, Condition;
GetIsUsedItemType;CS;;
GetIsUsedItemType;CS;Actor, Condition;
GetItemCount;CS;;
GetItemCount;CS;Actor, Condition, Inventory;
GetKnockedState;CS;;
GetKnockedState;CS;Condition;
GetLevel;CS;;
GetLevel;CS;Actor, Condition, Stats;
GetLocked;CS;;
GetLocked;CS;Condition;
GetLockLevel;CS;;
GetLockLevel;CS;Condition;
GetLOS;CS;;
GetLOS;CS;Actor, Condition, Movement;
GetNoRumors;CS;;
GetNoRumors;CS;Condition;
GetOffersServicesNow;CS;;
GetOffersServicesNow;CS;Condition;
GetOpenState;CS;;
GetOpenState;CS;Condition;
GetPackageTarget;CS;;
GetPackageTarget;CS;;
GetParentRef;CS;;
GetParentRef;CS;;
GetPCExpelled;CS;;
GetPCExpelled;CS;Condition, Faction, Player;
GetPCFactionAttack;CS;;
GetPCFactionAttack;CS;Condition, Faction, Player;
GetPCFactionMurder;CS;;
GetPCFactionMurder;CS;Condition, Faction, Player;
GetPCFactionSteal;CS;;
GetPCFactionSteal;CS;Condition, Faction, Player;
GetPCFactionSubmitAuthority;CS;;
GetPCFactionSubmitAuthority;CS;Condition, Faction, Player;
GetPCFame;CS;;
GetPCFame;CS;Condition, Player;
GetPCInFaction;CS;;
GetPCInFaction;CS;Condition, Player;
GetPCInfamy;CS;;
GetPCInfamy;CS;Condition, Player;
GetPCIsClass;CS;;
GetPCIsClass;CS;Condition, Player;
GetPCIsRace;CS;;
GetPCIsRace;CS;Condition, Player;
GetPCIsSex;CS;;
GetPCIsSex;CS;Condition, Player;
GetPCMiscStat;CS;;
GetPCMiscStat;CS;Condition, Player;
GetPCSleepHours;CS;;
GetPCSleepHours;CS;Condition, Player;
GetPersuasionNumber;CS;;
GetPersuasionNumber;CS;Condition;
GetPlayerControlsDisabled;CS;;
GetPlayerControlsDisabled;CS;Condition, Player;
GetPlayerHasLastRiddenHorse;CS;;
GetPlayerHasLastRiddenHorse;CS;Condition, Player;
GetPlayerInSEWorld;CS 1.2;Player;Should be 1 if player is in Shivering Isles.
GetPlayerInSEWorld;CS 1.2;Player;Should be 1 if player is in Shivering Isles.
GetPos;CS;;
GetPos;CS;Condition, Movement;
GetQuestRunning;CS;;
GetQuestRunning;CS;Condition;
GetQuestVariable;CS;;
GetQuestVariable;CS;Condition;
GetRandomPercent;CS;;
GetRandomPercent;CS;Condition, Math;
GetRestrained;CS;;
GetRestrained;CS;AI, Condition;
GetScale;CS;;
GetScale;CS;Condition, Stats;
GetScriptVariable;CS;;
GetScriptVariable;CS;Condition;
GetSecondsPassed;CS;;
GetSecondsPassed;CS;Time;
GetSelf;CS;;
GetSelf;CS;;
GetShouldAttack;CS;;
GetShouldAttack;CS;Combat, Condition;
GetSitting;CS;;
GetSitting;CS;Actor, Condition;
GetSleeping;CS;;
GetSleeping;CS;Actor, Condition;
GetStage;CS;;
GetStage;CS;Condition;
GetStageDone;CS;;
GetStageDone;CS;Condition;
GetStartingAngle;CS;;
GetStartingAngle;CS;Condition, Movement;
GetStartingPos;CS;;
GetStartingPos;CS;Condition, Movement;
GetTalkedToPC;CS;;
GetTalkedToPC;CS;Condition;
GetTalkedToPCParam;CS;;
GetTalkedToPCParam;CS;Condition;
GetTimeDead;CS;;
GetTimeDead;CS;Condition;
GetTotalPersuasionNumber;CS;;
GetTotalPersuasionNumber;CS;Condition;
GetTrespassWarningLevel;CS;;
GetTrespassWarningLevel;CS;Condition, Crime;
GetUnconscious;CS;;
GetUnconscious;CS;AI, Condition;
GetUsedItemActivate;CS;;
GetUsedItemActivate;CS;Condition;
GetUsedItemLevel;CS;;
GetUsedItemLevel;CS;Condition;
GetVampire;CS;;
GetVampire;CS;Actor, Condition;
GetWalkSpeed;CS;;
GetWalkSpeed;CS;Condition, Stats;
GetWeaponAnimType;CS;;
GetWeaponAnimType;CS;Actor, Condition;
GetWeaponSkillType;CS;;
GetWeaponSkillType;CS;Actor, Condition;
GetWindSpeed;CS;;
GetWindSpeed;CS;Condition, Weather;
GoToJail;CS;;
GoToJail;CS;Crime;
HasFlames;CS;;
HasFlames;CS;Condition, Inventory;
HasMagicEffect;CS;;
HasMagicEffect;CS;Actor, Condition, Magic;
HasVampireFed;CS;;
HasVampireFed;CS;Player;
IsActionRef;CS;;
IsActionRef;CS;;
IsActor;CS;;
IsActor;CS;Condition;
IsActorAVictim;CS;;
IsActorAVictim;CS;Actor, Condition;
IsActorDetected;CS;;
IsActorDetected;CS;Actor, Condition, Crime;
IsActorEvil;CS;;
IsActorEvil;CS;Condition;
IsActorsAIOff;CS;;
IsActorsAIOff;CS;Actor;
IsActorUsingATorch;CS;;
IsActorUsingATorch;CS;Actor, Condition;
IsAnimPlaying;CS;;
IsAnimPlaying;CS;Animation;
IsCellOwner;CS;;
IsCellOwner;CS;Condition, Crime;
IsCloudy;CS;;
IsCloudy;CS;Condition, Weather;
IsContinuingPackagePCNear;CS;;
IsContinuingPackagePCNear;CS;AI, Actor, Condition;
IsCurrentFurnitureObj;CS;;
IsCurrentFurnitureObj;CS;Actor, Condition;
IsCurrentFurnitureRef;CS;;
IsCurrentFurnitureRef;CS;Actor, Condition;
IsEssential;CS;;
IsEssential;CS;Actor, Condition;
IsFacingUp;CS;;
IsFacingUp;CS;Actor, Condition;
IsGuard;CS;;
IsGuard;CS;Actor, Condition, Crime;
IsHorseStolen;CS;;
IsHorseStolen;CS;Actor, Condition, Crime;
IsIdlePlaying;CS;;
IsIdlePlaying;CS;Actor, Animation, Condition;
IsInCombat;CS;;
IsInCombat;CS;Actor, Combat, Condition;
IsInDangerousWater;CS;;
IsInDangerousWater;CS;Actor, Condition;
IsInInterior;CS;;
IsInInterior;CS;Actor, Condition;
IsInMyOwnedCell;CS;;
IsInMyOwnedCell;CS;Actor, Condition, Crime;
IsLeftUp;CS;;
IsLeftUp;CS;Actor, Condition;
IsOwner;CS;;
IsOwner;CS;Condition, Inventory;
IsPCAMurderer;CS;;
IsPCAMurderer;CS;Condition, Crime, Player;
IsPCSleeping;CS;;
IsPCSleeping;CS;Condition, Player;
IsPlayerInJail;CS;;
IsPlayerInJail;CS;Condition, Crime, Player;
IsPlayerMovingIntoNewSpace;CS;;
IsPlayerMovingIntoNewSpace;CS;Condition, Player;
IsPlayersLastRiddenHorse;CS;;
IsPlayersLastRiddenHorse;CS;Condition, Player;
IsPleasant;CS;;
IsPleasant;CS;Condition, Weather;
IsRaining;CS;;
IsRaining;CS;Condition, Weather;
IsRidingHorse;CS;;
IsRidingHorse;CS;Actor, Condition;
IsRunning;CS;;
IsRunning;CS;Actor, Condition;
IsShieldOut;CS;;
IsShieldOut;CS;Actor, Condition;
IsSneaking;CS;;
IsSneaking;CS;Actor, Condition;
IsSnowing;CS;;
IsSnowing;CS;Condition, Weather;
IsSpellTarget;CS;;
IsSpellTarget;CS;Actor, Condition, Magic;
IsSwimming;CS;;
IsSwimming;CS;Actor, Condition;
IsTalking;CS;;
IsTalking;CS;Actor, Condition;
IsTimePassing;CS;;
IsTimePassing;CS;Condition, Player;
IsTorchOut;CS;;
IsTorchOut;CS;Actor, Condition;
IsTrespassing;CS;;
IsTrespassing;CS;Actor, Condition, Crime;
IsTurnArrest;CS;;
IsTurnArrest;CS;Condition, Player;
IsWaiting;CS;;
IsWaiting;CS;Actor, Condition;
IsWeaponOut;CS;;
IsWeaponOut;CS;Actor, Condition;
IsXBox;CS;;
IsXBox;CS;;
IsYielding;CS;;
IsYielding;CS;Actor, Condition;
Kill;CS;;
Kill;CS;Actor, Crime;
KillAllActors;CS;;
KillAllActors;CS;Actor;
Lock;CS;;
Lock;CS;;
Look;CS;;
Look;CS;AI, Actor;
LoopGroup;CS;;
LoopGroup;CS;Animation;
MenuMode (Function);CS;;
MenuMode (Function);CS;Condition;
Message;CS;;
Message;CS;;
MessageBox;CS;;
MessageBox;CS;;
ModActorValue;CS;;
ModActorValue;CS;Actor, Stats;
ModAmountSoldStolen;CS;;
ModAmountSoldStolen;CS;Condition, Player;
ModBarterGold;CS;;
ModBarterGold;CS;Actor, Stats;
ModCrimeGold;CS;;
ModCrimeGold;CS;Actor, Crime;
ModDisposition;CS;;
ModDisposition;CS;Actor, Stats;
ModFactionRank;CS;;
ModFactionRank;CS;Actor, Faction;
ModFactionReaction;CS;;
ModFactionReaction;CS;Faction;
ModPCAttribute;CS;;
ModPCAttribute;CS;Player;
ModPCFame;CS;;
ModPCFame;CS;Player;
ModPCInfamy;CS;;
ModPCInfamy;CS;Player;
ModPCMiscStat;CS;;
ModPCMiscStat;CS;Player;
ModPCSkill;CS;;
ModPCSkill;CS;Player;
ModScale;CS;;
ModScale;CS;Stats;
MoveTo;CS;;
MoveTo;CS;Movement;
MoveToMarker;CS;;
MoveToMarker;CS;Movement;
NameIncludes;CS;;
NameIncludes;CS;Inventory;
PayFine;CS;;
PayFine;CS;Crime;
PayFineThief;CS;;
PayFineThief;CS;Crime;
PickIdle;CS;;
PickIdle;CS;Actor, Animation;
PlaceAtMe;CS;;
PlaceAtMe;CS;;
PlayBink;CS;;
PlayBink;CS;;
PlayGroup;CS;;
PlayGroup;CS;Actor, Animation;
PlayMagicEffectVisuals;CS;;
PlayMagicEffectVisuals;CS;Actor, Magic;
PlayMagicShaderVisuals;CS;;
PlayMagicShaderVisuals;CS;Actor, Magic;
PlaySound;CS;;
PlaySound;CS;;
PlaySound3D;CS;;
PlaySound3D;CS;;
PositionCell;CS;;
PositionCell;CS;Movement;
PositionWorld;CS;;
PositionWorld;CS;Movement;
PreloadMagicEffect;CS;;
PreloadMagicEffect;CS;Magic;
PurgeCellBuffers;CS 1.2;Clears inactive textures or models from memory.
PurgeCellBuffers;CS 1.2;Clears inactive textures or models from memory.;
PushActorAway;CS 1.2;Actor;Pushes a target actor away from the caller.
PushActorAway;CS 1.2;Actor;Pushes a target actor away from the caller.
RefreshTopicList;CS;;
RefreshTopicList;CS;Dialog;
ReleaseWeatherOverride;CS;;
ReleaseWeatherOverride;CS;Condition, Weather;
RemoveAllItems;CS;;
RemoveAllItems;CS;Inventory;
RemoveFlames;CS;;
RemoveFlames;CS;Inventory;
RemoveItem;CS;;
RemoveItem;CS;Inventory;
RemoveMe;CS;;
RemoveMe;CS;Inventory;
RemoveScriptPackage;CS;;
RemoveScriptPackage;CS;AI, Actor;
RemoveSpell;CS;;
RemoveSpell;CS;Actor, Magic;
Reset3DState;CS;;
Reset3DState;CS;;
ResetFallDamageTimer;CS;;
ResetFallDamageTimer;CS;;
ResetHealth;CS;;
ResetHealth;CS;Actor, Stats;
ResetInterior;CS;;
ResetInterior;CS;;
Resurrect;CS;;
Resurrect;CS;Actor, Stats;
Rotate;CS;;
Rotate;CS;Movement;
SameFaction;CS;;
SameFaction;CS;Actor, Condition, Faction;
SameFactionAsPC;CS;;
SameFactionAsPC;CS;Actor, Condition, Faction;
SameRace;CS;;
SameRace;CS;Actor, Condition;
SameRaceAsPC;CS;;
SameRaceAsPC;CS;Actor, Condition;
SameSex;CS;;
SameSex;CS;Actor, Condition;
SameSexAsPC;CS;;
SameSexAsPC;CS;Actor, Condition;
Say;CS;;
Say;CS;Actor, Dialog;
SayTo;CS;;
SayTo;CS;Actor, Dialog;
ScriptEffectElapsedSeconds;CS;;
ScriptEffectElapsedSeconds;CS;Magic, Time;
SelectPlayerSpell;CS;;
SelectPlayerSpell;CS;Magic;
SendTrespassAlarm;CS;;
SendTrespassAlarm;CS;Actor, Crime;
SetActorAlpha;CS;;
SetActorAlpha;CS;Actor, Magic;
SetActorFullName;CS;;
SetActorFullName;CS;Actor;
SetActorRefraction;CS;;
SetActorRefraction;CS;Actor, Magic;
SetActorsAI;CS 1.2;AI;Activates/de-activates actor's AI.
SetActorsAI;CS 1.2;AI;Activates/de-activates actor's AI.
SetActorValue;CS;;
SetActorValue;CS;Actor, Stats;
SetAlert;CS;;
SetAlert;CS;AI, Actor;
SetAllReachable;CS;;
SetAllReachable;CS;AI;
SetAllVisible;CS;;
SetAllVisible;CS;AI;
SetAngle;CS;;
SetAngle;CS;Movement;
SetAtStart;CS;;
SetAtStart;CS;Movement;
SetBarterGold;CS;;
SetBarterGold;CS;Actor, Stats;
SetCellFullName;CS;;
SetCellFullName;CS;;
SetCellOwnership;CS;;
SetCellOwnership;CS;Crime;
SetCellPublicFlag;CS;;
SetCellPublicFlag;CS;Crime;
SetClass;CS;;
SetClass;CS;Actor;
SetCombatStyle;CS;;
SetCombatStyle;CS;Actor, Combat;
SetCrimeGold;CS;;
SetCrimeGold;CS;Crime;
SetDestroyed;CS;;
SetDestroyed;CS;;
SetDoorDefaultOpen;CS;;
SetDoorDefaultOpen;CS;;
SetEssential;CS;;
SetEssential;CS;Actor, Stats;
SetFactionRank;CS;;
SetFactionRank;CS;Actor, Faction;
SetFactionReaction;CS;;
SetFactionReaction;CS;Faction;
SetForceRun;CS;;
SetForceRun;CS;;
SetForceSneak;CS;;
SetForceSneak;CS;Actor;
SetGhost;CS;;
SetGhost;CS;Actor;
SetIgnoreFriendlyHits;CS;;
SetIgnoreFriendlyHits;CS;Actor, Combat;
SetInCharGen;CS;;
SetInCharGen;CS;Player;
SetInvestmentGold;CS;;
SetInvestmentGold;CS;Actor, Stats;
SetItemValue;CS;;
SetItemValue;CS;Stats;
SetLevel;CS;;
SetLevel;CS;Actor;
SetNoAvoidance;CS;;
SetNoAvoidance;CS;AI;
SetNoRumors;CS;;
SetNoRumors;CS;Actor, Dialog;
SetOpenState;CS;;
SetOpenState;CS;;
SetOwnership;CS;;
SetOwnership;CS;Inventory;
SetPackDuration;CS;;
SetPackDuration;CS;AI, Actor;
SetPCExpelled;CS;;
SetPCExpelled;CS;Faction, Player;
SetPCFactionAttack;CS;;
SetPCFactionAttack;CS;Faction, Player;
SetPCFactionMurder;CS;;
SetPCFactionMurder;CS;Faction, Player;
SetPCFactionSteal;CS;;
SetPCFactionSteal;CS;Faction, Player;
SetPCFactionSubmitAuthority;CS;;
SetPCFactionSubmitAuthority;CS;Faction, Player;
SetPCFame;CS;;
SetPCFame;CS;Player;
SetPCInfamy;CS;;
SetPCInfamy;CS;Player;
SetPCSleepHours;CS;;
SetPCSleepHours;CS;Player;
SetPlayerInSEWorld;CS 1.2;Player;Should be 1 if player is in Shivering Isles.
SetPlayerInSEWorld;CS 1.2;Player;Should be 1 if player is in Shivering Isles.
SetPos;CS;;
SetPos;CS;Movement;
SetQuestObject;CS;;
SetQuestObject;CS;Inventory;
SetRestrained;CS;;
SetRestrained;CS;AI, Actor;
SetRigidBodyMass;CS;;
SetRigidBodyMass;CS;Inventory;
SetScale;CS;;
SetScale;CS;Stats;
SetSceneIsComplex;CS;;
SetSceneIsComplex;CS;AI;
SetShowQuestItems;CS;;
SetShowQuestItems;CS;Inventory;
SetSize;CS;;
SetSize;CS;Actor;
SetStage;CS;;
SetStage;CS;;
SetUnconscious;CS;;
SetUnconscious;CS;AI, Actor;
SetWeather;CS;;
SetWeather;CS;Weather;
ShowBirthsignMenu;CS;;
ShowBirthsignMenu;CS;Player;
ShowClassMenu;CS;;
ShowClassMenu;CS;Player;
ShowDialogSubtitles;CS;;
ShowDialogSubtitles;CS;Dialog;
ShowEnchantment;CS;;
ShowEnchantment;CS;Magic, Player;
ShowMap;CS;;
ShowMap;CS;;
ShowRaceMenu;CS;;
ShowRaceMenu;CS;Player;
ShowSpellMaking;CS;;
ShowSpellMaking;CS;Magic, Player;
SkipAnim;CS;;
SkipAnim;CS;Actor, Animation;
StartCombat;CS;;
StartCombat;CS;Actor, Combat;
StartConversation;CS;;
StartConversation;CS;Actor, Dialog;
StartQuest;CS;;
StartQuest;CS;;
StopCombat;CS;;
StopCombat;CS;Actor, Combat;
StopCombatAlarmOnActor;CS;;
StopCombatAlarmOnActor;CS;Actor, Combat;
StopLook;CS;;
StopLook;CS;AI, Actor;
StopMagicEffectVisuals;CS;;
StopMagicEffectVisuals;CS;Magic;
StopMagicShaderVisuals;CS;;
StopMagicShaderVisuals;CS;Magic;
StopQuest;CS;;
StopQuest;CS;;
StopWaiting;CS;;
StopWaiting;CS;AI, Actor;
StreamMusic;CS;;
StreamMusic;CS;;
This;CS;;
This;CS;;
ToggleActorsAI;CS;;
ToggleActorsAI;CS;Actor;
TrapUpdate;CS;;
TrapUpdate;CS;;
TriggerHitShader;CS;;
TriggerHitShader;CS;Player;
UnequipItem;CS;;
UnequipItem;CS;Actor, Inventory;
Unlock;CS;;
Unlock;CS;;
VampireFeed;CS;;
VampireFeed;CS;AI, Actor;
Wait;CS;;
Wait;CS;AI, Actor;
WakeUpPC;CS;;
WakeUpPC;CS;Player;
WhichServiceMenu;CS;;
WhichServiceMenu;CS;Condition;
Yield;CS;;
Yield;CS;Actor, Combat;
;;;
ArrayCmp;Pluggy;Array;Compares two arrays.
ArrayCmp;Pluggy;Array;Compares two arrays.  
ArrayCount;Pluggy;Array;Returns the count of indexes that contain a value.
ArrayCount;Pluggy;Array;Returns the count of indexes that contain a value.  
ArrayEsp;Pluggy;Array;Gets or sets the esp associated to an array.
ArrayEsp;Pluggy;Array;Gets or sets the esp associated to an array.  
ArrayProtect;Pluggy;Array;Gets or sets the protection state of an array.
ArrayProtect;Pluggy;Array;Gets or sets the protection state of an array.  
ArraySize;Pluggy;Array;Gets or sets the size of an array.
ArraySize;Pluggy;Array;Gets or sets the size of an array.  
CopyArray;Pluggy;Array;Creates a copy of an array and returns the newly created ArrayID.
CopyArray;Pluggy;Array;Creates a copy of an array and returns the newly created ArrayID.  
CopyString;Pluggy;String;
CopyString;Pluggy;String;
CreateArray;Pluggy;Array;Creates a new array.
CreateArray;Pluggy;Array;Creates a new array.
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StringToTxtFile;Pluggy;String;
StringToTxtFile;Pluggy;String;
TxtFileExists;Pluggy;;
TxtFileExists;Pluggy;;
;;;
StrAddNewLine;TSFC;String;
StrAddNewLine;TSFC;String;
StrAppend;TSFC;String;
StrAppend;TSFC;String;
Line 513: Line 510:
StrSetNthEffectItemScriptName;TSFC;String;
StrSetNthEffectItemScriptName;TSFC;String;
StrSetXXXPath;TSFC;String;
StrSetXXXPath;TSFC;String;
;;;
Abs;OBSE;Math;
Abs;OBSE;Math;
ACos;OBSE;Math;
ACos;OBSE;Math;
AddEffectItem;OBSE 10;;
AddEffectItem;OBSE 10;Magic;
AddEffectItemC;OBSE 10;;
AddEffectItemC;OBSE 10;Magic;
AddFullEffectItem;OBSE 11;;
AddFullEffectItem;OBSE 11;Magic;
AddFullEffectItemC;OBSE 11;;
AddFullEffectItemC;OBSE 11;Magic;
AddItemNS;OBSE 15;;
AddItemNS;OBSE 15;;
AddSpellNS;OBSE 15;;
AddSpellNS;OBSE 15;;
AddToLeveledList;OBSE 13;;
AddToLeveledList;OBSE 13;Inventory;
AHammerKey;OBSE;;
AHammerKey;OBSE;Input;
AnimPathIncludes;OBSE 15;;
AnimPathIncludes;OBSE 15;;
AppendToName;OBSE 11;;
AppendToName;OBSE 11;Inventory;
ASin;OBSE;Math;
ASin;OBSE;Math;
ATan;OBSE;Math;
ATan;OBSE;Math;
ATan2;OBSE;Math;
ATan2;OBSE;Math;
CalcLeveledItem;OBSE 13;;
CalcLeveledItem;OBSE 13;Inventory;
CalcLeveledItemNR;OBSE 15;;
CalcLeveledItemNR;OBSE 15;;
CanCorpseCheck;OBSE 14;;
CanCorpseCheck;OBSE 14;;
Line 535: Line 531:
ClearHotKey;OBSE 15;;
ClearHotKey;OBSE 15;;
ClearLeveledList;OBSE 15;;
ClearLeveledList;OBSE 15;;
CloneForm;OBSE;;
CloneForm;OBSE;Actor, Inventory;
CompareFemaleBipedPath;OBSE 10;;
CompareFemaleBipedPath;OBSE 10;;
CompareFemaleGroundPath;OBSE 10;;
CompareFemaleGroundPath;OBSE 10;;
Line 544: Line 540:
CompareMaleIconPath;OBSE 10;;
CompareMaleIconPath;OBSE 10;;
CompareModelPath;OBSE 10;;
CompareModelPath;OBSE 10;;
CompareName;OBSE 10;;
CompareName;OBSE 10;Inventory;
CompareNames;OBSE 13;;
CompareNames;OBSE 13;Inventory;
CompareScripts;OBSE 15;;
CompareScripts;OBSE 15;;
Con_CAL;OBSE 10;Console;
Con_CAL;OBSE 10;Console;
Line 581: Line 577:
Con_WaterReflectionColor;OBSE;Console;
Con_WaterReflectionColor;OBSE;Console;
Con_WaterShallowColor;OBSE;Console;
Con_WaterShallowColor;OBSE;Console;
CopyAllEffectItems;OBSE 10;;
CopyAllEffectItems;OBSE 10;Magic;
CopyEyes;OBSE 13;;
CopyEyes;OBSE 13;;
CopyFemaleBipedPath;OBSE 10;;
CopyFemaleBipedPath;OBSE 10;;
Line 592: Line 588:
CopyMaleIconPath;OBSE 10;;
CopyMaleIconPath;OBSE 10;;
CopyModelPath;OBSE 10;;
CopyModelPath;OBSE 10;;
CopyName;OBSE 10;;
CopyName;OBSE 10;Inventory;
CopyNthEffectItem;OBSE 10;;
CopyNthEffectItem;OBSE 10;Magic;
Cos;OBSE;Math;
Cos;OBSE;Math;
Cosh;OBSE;Math;
Cosh;OBSE;Math;
CreatureHasNoHead;OBSE 14;;
CreatureHasNoHead;OBSE 14;Creature;
CreatureHasNoLeftArm;OBSE 14;;
CreatureHasNoLeftArm;OBSE 14;Creature;
CreatureHasNoMovement;OBSE 14;;
CreatureHasNoMovement;OBSE 14;Creature;
CreatureHasNoRightArm;OBSE 14;;
CreatureHasNoRightArm;OBSE 14;Creature;
CreatureNoCombatInWater;OBSE 14;;
CreatureNoCombatInWater;OBSE 14;Creature;
CreatureUsesWeaponAndShield;OBSE 14;;
CreatureUsesWeaponAndShield;OBSE 14;Creature;
DisableControl;OBSE 13;;
DisableControl;OBSE 13;Input;
DisableKey;OBSE;;
DisableKey;OBSE;Input;
DisableMouse;OBSE;;
DisableMouse;OBSE;Input;
EnableControl;OBSE 13;;
EnableControl;OBSE 13;Input;
EnableKey;OBSE;;
EnableKey;OBSE;Input;
EnableMouse;OBSE;;
EnableMouse;OBSE;Input;
EquipItemNS;OBSE 15;;
EquipItemNS;OBSE 15;;
Exp;OBSE;Math;
Exp;OBSE;Math;
Line 613: Line 609:
FileExists;OBSE 15;;
FileExists;OBSE 15;;
Floor;OBSE;Math;
Floor;OBSE;Math;
Fmod;OBSE 10;;
Fmod;OBSE 10;Math;
GetRace;OBSE 14;;
GetRace;OBSE 14;Actor;
GetActiveEffectCount;OBSE 13;;
GetActiveEffectCount;OBSE 13;Magic;
GetActiveMenuFilter;OBSE 15;;
GetActiveMenuFilter;OBSE 15;;
GetActiveMenuMode;OBSE 15;;
GetActiveMenuMode;OBSE 15;;
Line 626: Line 622:
GetActorSoulLevel;OBSE 14;;
GetActorSoulLevel;OBSE 14;;
GetActorValueC;OBSE 14;;
GetActorValueC;OBSE 14;;
GetAltControl;OBSE;;
GetAltControl;OBSE;Input;
GetApparatusType;OBSE 10;;
GetApparatusType;OBSE 10;Inventory;
GetArmorAR;OBSE;;
GetArmorAR;OBSE;Inventory;
GetArmorType;OBSE;;
GetArmorType;OBSE;Inventory;
GetArrowProjectileBowEnchantment;OBSE 15;;
GetArrowProjectileBowEnchantment;OBSE 15;Magic, Projectile;
GetArrowProjectileEnchantment;OBSE 15;;
GetArrowProjectileEnchantment;OBSE 15;Magic, Projectile;
GetArrowProjectilePoison;OBSE 15;;
GetArrowProjectilePoison;OBSE 15;Magic, Projectile;
GetAttackDamage;OBSE;;
GetAttackDamage;OBSE;Inventory;
GetBaseObject;OBSE;;
GetBaseObject;OBSE;;
GetBookCantBeTaken;OBSE 10;;
GetBookCantBeTaken;OBSE 10;Inventory;
GetBookIsScroll;OBSE 10;;
GetBookIsScroll;OBSE 10;Inventory;
GetBookSkillTaught;OBSE 10;;
GetBookSkillTaught;OBSE 10;Inventory;
GetCalcAllLevels;OBSE 15;;
GetCalcAllLevels;OBSE 15;;
GetCalcEachInCount;OBSE 15;;
GetCalcEachInCount;OBSE 15;;
GetCellMusicType;OBSE 14;;
GetCellMusicType;OBSE 14;;
GetChanceNone;OBSE 15;;
GetChanceNone;OBSE 15;;
GetClass;OBSE;;
GetClass;OBSE;Stats;
GetClassAttribute;OBSE;;
GetClassAttribute;OBSE;Stats;
GetClassSkill;OBSE;;
GetClassSkill;OBSE;Stats;
GetClassSpecialization;OBSE;;
GetClassSpecialization;OBSE;Stats;
GetClimateSunriseBegin;OBSE 12;;
GetClimateSunriseBegin;OBSE 12;Weather;
GetClimateSunriseEnd;OBSE 12;;
GetClimateSunriseEnd;OBSE 12;Weather;
GetClimateSunsetBegin;OBSE 12;;
GetClimateSunsetBegin;OBSE 12;Weather;
GetClimateSunsetEnd;OBSE 12;;
GetClimateSunsetEnd;OBSE 12;Weather;
GetClimateVolatility;OBSE 13;;
GetClimateVolatility;OBSE 13;Weather;
GetCloseSound;OBSE 15;;
GetCloseSound;OBSE 15;;
GetContainerRespawns;OBSE 13;;
GetContainerRespawns;OBSE 13;;
GetControl;OBSE;;
GetControl;OBSE;Input;
GetCreatureBaseScale;OBSE 13;;
GetCreatureBaseScale;OBSE 13;Actor;
GetCreatureCombatSkill;OBSE 10;;
GetCreatureCombatSkill;OBSE 10;Actor;
GetCreatureFlies;OBSE 14;;
GetCreatureFlies;OBSE 14;Creature;
GetCreatureMagicSkill;OBSE 10;;
GetCreatureMagicSkill;OBSE 10;Actor;
GetCreatureReach;OBSE 13;;
GetCreatureReach;OBSE 13;Actor;
GetCreatureSoulLevel;OBSE 13;;
GetCreatureSoulLevel;OBSE 13;Actor;
GetCreatureSound;OBSE 15;;
GetCreatureSound;OBSE 15;;
GetCreatureSoundBase;OBSE 14;;
GetCreatureSoundBase;OBSE 14;Creature;
GetCreatureStealthSkill;OBSE 10;;
GetCreatureStealthSkill;OBSE 10;Actor;
GetCreatureSwims;OBSE 14;;
GetCreatureSwims;OBSE 14;Creature;
GetCreatureType;OBSE 10;;
GetCreatureType;OBSE 10;Actor;
GetCreatureWalks;OBSE 14;;
GetCreatureWalks;OBSE 14;Creature;
GetCrosshairRef;OBSE 14;;
GetCrosshairRef;OBSE 14;;
GetCurrentCharge;OBSE 10;;
GetCurrentCharge;OBSE 10;Inventory, Magic;
GetCurrentClimateID;OBSE 12;;
GetCurrentClimateID;OBSE 12;Weather;
GetCurrentHealth;OBSE 10;;
GetCurrentHealth;OBSE 10;Inventory;
GetCurrentSoulLevel;OBSE 10;;
GetCurrentSoulLevel;OBSE 10;Inventory, Magic;
GetCurrentWeatherID;OBSE 12;;
GetCurrentWeatherID;OBSE 12;Weather;
GetDebugSelection;OBSE 13;;
GetDebugSelection;OBSE 13;;
GetEnchantment;OBSE;;
GetEnchantment;OBSE;Magic;
GetEnchantmentCharge;OBSE;;
GetEnchantmentCharge;OBSE;Magic;
GetEnchantmentCost;OBSE;;
GetEnchantmentCost;OBSE;Magic;
GetEnchantmentType;OBSE;;
GetEnchantmentType;OBSE;Magic;
GetEnchMenuEnchItem;OBSE 15;;
GetEnchMenuEnchItem;OBSE 15;;
GetEnchMenuSoulgem;OBSE 15;;
GetEnchMenuSoulgem;OBSE 15;;
GetEquipmentSlot;OBSE;;
GetEquipmentSlot;OBSE;Inventory;
GetEquipmentSlotMask;OBSE 10;;
GetEquipmentSlotMask;OBSE 10;Inventory;
GetEquippedCurrentCharge;OBSE;;
GetEquippedCurrentCharge;OBSE;Inventory, Magic;
GetEquippedCurrentHealth;OBSE;;
GetEquippedCurrentHealth;OBSE;Inventory;
GetEquippedObject;OBSE;;
GetEquippedObject;OBSE;Inventory;
GetEquippedWeaponPoison;OBSE;;
GetEquippedWeaponPoison;OBSE;Inventory;
GetEyes;OBSE 15;;
GetEyes;OBSE 15;;
GetFallTimer;OBSE 15;;
GetFallTimer;OBSE 15;;
GetFirstRef;OBSE 13;;
GetFirstRef;OBSE 13;;
GetFPS;OBSE 10;;
GetFPS;OBSE 10;Debug;
GetFullGoldValue;OBSE 15;;
GetFullGoldValue;OBSE 15;;
GetGameLoaded;OBSE;;
GetGameLoaded;OBSE;;
GetGameRestarted;OBSE 13;;
GetGameRestarted;OBSE 13;;
GetGodMode;OBSE 15;;
GetGodMode;OBSE 15;;
GetGoldValue;OBSE;;
GetGoldValue;OBSE;Inventory;
GetHair;OBSE 15;;
GetHair;OBSE 15;;
GetHairColor;OBSE 15;;
GetHairColor;OBSE 15;;
GetHorse;OBSE 14;;
GetHorse;OBSE 14;;
GetHotKeyItem;OBSE 15;;
GetHotKeyItem;OBSE 15;;
GetIgnoresResistance;OBSE;;
GetIgnoresResistance;OBSE;Inventory;
GetInventoryObject;OBSE;;
GetInventoryObject;OBSE;Inventory;
GetKeyPress;OBSE;;
GetKeyPress;OBSE;Input;
GetLevItemByLevel;OBSE 15;;
GetLevItemByLevel;OBSE 15;;
GetLightRadius;OBSE 14;;
GetLightRadius;OBSE 14;Inventory;
GetLinkedDoor;OBSE 13;;
GetLinkedDoor;OBSE 13;;
GetLoopSound;OBSE 15;;
GetLoopSound;OBSE 15;;
GetMagicEffectBarterFactor;OBSE;;
GetMagicEffectBarterFactor;OBSE;Magic;
GetMagicEffectBaseCost;OBSE;;
GetMagicEffectBaseCost;OBSE;Magic;
GetMagicEffectCode;OBSE;;
GetMagicEffectCode;OBSE;Magic;
GetMagicEffectEnchantFactor;OBSE;;
GetMagicEffectEnchantFactor;OBSE;Magic;
GetMagicEffectOtherActorValue;OBSE 10;;
GetMagicEffectOtherActorValue;OBSE 10;Magic;
GetMagicEffectOtherActorValueC;OBSE 10;;
GetMagicEffectOtherActorValueC;OBSE 10;Magic;
GetMagicEffectProjectileSpeed;OBSE;;
GetMagicEffectProjectileSpeed;OBSE;Magic;
GetMagicEffectSchool;OBSE;;
GetMagicEffectSchool;OBSE;Magic;
GetMagicEffectUsedObject;OBSE 10;;
GetMagicEffectUsedObject;OBSE 10;Magic;
GetMagicEffectUsedObjectC;OBSE 10;;
GetMagicEffectUsedObjectC;OBSE 10;Magic;
GetMagicItemEffectCount;OBSE;;
GetMagicItemEffectCount;OBSE;Magic;
GetMagicItemType;OBSE;;
GetMagicItemType;OBSE;Magic;
GetMagicProjectileSpell;OBSE 15;;
GetMagicProjectileSpell;OBSE 15;Magic, Projectile;
GetMerchantContainer;OBSE 12;;
GetMerchantContainer;OBSE 12;;
GetModIndex;OBSE 15;;
GetModIndex;OBSE 15;;
GetMouseButtonPress;OBSE;;
GetMouseButtonPress;OBSE;Input;
GetNextRef;OBSE 13;;
GetNextRef;OBSE 13;;
GetNthActiveEffectCaster;OBSE 13;;
GetNthActiveEffectCaster;OBSE 13;Magic;
GetNthActiveEffectCode;OBSE 13;;
GetNthActiveEffectCode;OBSE 13;Magic;
GetNthActiveEffectData;OBSE 13;;
GetNthActiveEffectData;OBSE 13;Magic;
GetNthActiveEffectDuration;OBSE 13;;
GetNthActiveEffectDuration;OBSE 13;Magic;
GetNthActiveEffectMagicItem;OBSE 13;;
GetNthActiveEffectMagicItem;OBSE 13;Magic;
GetNthActiveEffectMagicItemIndex;OBSE 13;;
GetNthActiveEffectMagicItemIndex;OBSE 13;Magic;
GetNthActiveEffectMagnitude;OBSE 13;;
GetNthActiveEffectMagnitude;OBSE 13;Magic;
GetNthActiveEffectTimeElapsed;OBSE 13;;
GetNthActiveEffectTimeElapsed;OBSE 13;Magic;
GetNthChildRef;OBSE 14;;
GetNthChildRef;OBSE 14;;
GetNthDetectedActor;OBSE 15;;
GetNthDetectedActor;OBSE 15;;
GetNthEffectItemActorValue;OBSE;;
GetNthEffectItemActorValue;OBSE;Magic;
GetNthEffectItemArea;OBSE;;
GetNthEffectItemArea;OBSE;Magic;
GetNthEffectItemCode;OBSE;;
GetNthEffectItemCode;OBSE;Magic;
GetNthEffectItemDuration;OBSE;;
GetNthEffectItemDuration;OBSE;Magic;
GetNthEffectItemMagnitude;OBSE;;
GetNthEffectItemMagnitude;OBSE;Magic;
GetNthEffectItemRange;OBSE;;
GetNthEffectItemRange;OBSE;Magic;
GetNthEffectItemScript;OBSE 10;;
GetNthEffectItemScript;OBSE 10;Magic;
GetNthEffectItemScriptSchool;OBSE 10;;
GetNthEffectItemScriptSchool;OBSE 10;Magic;
GetNthEffectItemScriptVisualEffect;OBSE 10;;
GetNthEffectItemScriptVisualEffect;OBSE 10;Magic;
GetNthFaction;OBSE 14;;
GetNthFaction;OBSE 14;;
GetNthFollower;OBSE 14;;
GetNthFollower;OBSE 14;;
Line 747: Line 743:
GetNthLevItemLevel;OBSE 15;;
GetNthLevItemLevel;OBSE 15;;
GetNthPackage;OBSE 15;;
GetNthPackage;OBSE 15;;
GetNthPlayerSpell;OBSE 10;;
GetNthPlayerSpell;OBSE 10;Magic, Player;
GetNthRaceBonusSkill;OBSE 12;;
GetNthRaceBonusSkill;OBSE 12;Actor;
GetNthRaceSpell;OBSE 14;;
GetNthRaceSpell;OBSE 14;Actor;
GetNthSpell;OBSE;;
GetNthSpell;OBSE;Magic;
GetNumChildRefs;OBSE 14;;
GetNumChildRefs;OBSE 14;;
GetNumDetectedActors;OBSE 15;;
GetNumDetectedActors;OBSE 15;;
Line 756: Line 752:
GetNumFactions;OBSE 14;;
GetNumFactions;OBSE 14;;
GetNumFollowers;OBSE 14;;
GetNumFollowers;OBSE 14;;
GetNumItems;OBSE;;
GetNumItems;OBSE;Inventory;
GetNumKeysPressed;OBSE;;
GetNumKeysPressed;OBSE;Input;
GetNumLevItems;OBSE 15;;
GetNumLevItems;OBSE 15;;
GetNumLoadedMods;OBSE 15;;
GetNumLoadedMods;OBSE 15;;
GetNumMouseButtonsPressed;OBSE;;
GetNumMouseButtonsPressed;OBSE;Input;
GetNumPackages;OBSE 15;;
GetNumPackages;OBSE 15;;
GetNumRanks;OBSE 14;;
GetNumRanks;OBSE 14;;
GetNumRefs;OBSE 13;;
GetNumRefs;OBSE 13;;
GetObjectCharge;OBSE;;
GetObjectCharge;OBSE;Inventory, Magic;
GetObjectHealth;OBSE;;
GetObjectHealth;OBSE;Inventory;
GetObjectType;OBSE;;
GetObjectType;OBSE;Inventory;
GetOBSERevision;OBSE 15;;
GetOBSERevision;OBSE 15;;
GetOBSEVersion;OBSE;;
GetOBSEVersion;OBSE;Debug;
GetOpenKey;OBSE 13;;
GetOpenKey;OBSE 13;Crime;
GetOpenSound;OBSE 15;;
GetOpenSound;OBSE 15;;
GetOwner;OBSE 13;;
GetOwner;OBSE 13;;
Line 779: Line 775:
GetPCAttributeBonus;OBSE 15;;
GetPCAttributeBonus;OBSE 15;;
GetPCMajorSkillUps;OBSE 15;;
GetPCMajorSkillUps;OBSE 15;;
GetPlayerSkillUse;OBSE 11;;
GetPlayerSkillUse;OBSE 11;Player;
GetPlayersLastActivatedLoadDoor;OBSE 14;;
GetPlayersLastActivatedLoadDoor;OBSE 14;;
GetPlayersLastRiddenHorse;OBSE 14;;
GetPlayersLastRiddenHorse;OBSE 14;;
GetPlayerSpell;OBSE;;
GetPlayerSpell;OBSE;Magic, Player;
GetPlayerSpellCount;OBSE 10;;
GetPlayerSpellCount;OBSE 10;Magic, Player;
GetPluginVersion;OBSE 13;;
GetPluginVersion;OBSE 13;;
GetProcessLevel;OBSE 15;;
GetProcessLevel;OBSE 15;;
GetProjectileSource;OBSE 15;;
GetProjectileSource;OBSE 15;Projectile;
GetProjectileType;OBSE 15;;
GetProjectileType;OBSE 15;Projectile;
GetQuality;OBSE 10;;
GetQuality;OBSE 10;Inventory;
GetRaceAttribute;OBSE 12;;
GetRaceAttribute;OBSE 12;Actor;
GetRaceAttributeC;OBSE 12;;
GetRaceAttributeC;OBSE 12;Actor;
GetRaceSkillBonus;OBSE 12;;
GetRaceSkillBonus;OBSE 12;Actor;
GetRaceSkillBonusC;OBSE 12;;
GetRaceSkillBonusC;OBSE 12;Actor;
GetRaceSpellCount;OBSE 14;;
GetRaceSpellCount;OBSE 14;Actor;
GetRefCount;OBSE 15;;
GetRefCount;OBSE 15;;
GetRefVariable;OBSE 15;;
GetRefVariable;OBSE 15;;
GetRider;OBSE 14;;
GetRider;OBSE 14;Creature;
GetScript;OBSE 12;;
GetScript;OBSE 12;Inventory;
GetScriptActiveEffectIndex;OBSE 13;;
GetScriptActiveEffectIndex;OBSE 13;Magic;
GetServicesMask;OBSE 15;;
GetServicesMask;OBSE 15;;
GetSkillUseIncrement;OBSE 11;;
GetSkillUseIncrement;OBSE 11;Player;
GetSoulGemCapacity;OBSE;;
GetSoulGemCapacity;OBSE;Inventory, Magic;
GetSoulLevel;OBSE;;
GetSoulLevel;OBSE;Inventory, Magic;
GetSourceModIndex;OBSE 15;;
GetSourceModIndex;OBSE 15;;
GetSpellCount;OBSE;;
GetSpellCount;OBSE;Magic;
GetSpellExplodesWithNoTarget;OBSE 12;;
GetSpellExplodesWithNoTarget;OBSE 12;Magic;
GetSpellHostile;OBSE;;
GetSpellHostile;OBSE;;
GetSpellMagickaCost;OBSE;;
GetSpellMagickaCost;OBSE;Magic;
GetSpellMasteryLevel;OBSE;;
GetSpellMasteryLevel;OBSE;Magic;
GetSpellSchool;OBSE 10;;
GetSpellSchool;OBSE 10;Magic;
GetSpellType;OBSE;;
GetSpellType;OBSE;Magic;
GetTeleportCell;OBSE 13;;
GetTeleportCell;OBSE 13;;
GetTotalActiveEffectMagnitude;OBSE 13;;
GetTotalActiveEffectMagnitude;OBSE 13;Magic;
GetTotalAEAbilityMagnitude;OBSE 13;;
GetTotalAEAbilityMagnitude;OBSE 13;Magic;
GetTotalAEAlchemyMagnitude;OBSE 13;;
GetTotalAEAlchemyMagnitude;OBSE 13;Magic;
GetTotalAEAllSpellsMagnitude;OBSE 13;;
GetTotalAEAllSpellsMagnitude;OBSE 13;Magic;
GetTotalAEDiseaseMagnitude;OBSE 13;;
GetTotalAEDiseaseMagnitude;OBSE 13;Magic;
GetTotalAEEnchantmentMagnitude;OBSE 13;;
GetTotalAEEnchantmentMagnitude;OBSE 13;Magic;
GetTotalAELesserPowerMagnitude;OBSE 13;;
GetTotalAELesserPowerMagnitude;OBSE 13;Magic;
GetTotalAENonAbilityMagnitude;OBSE 13;;
GetTotalAENonAbilityMagnitude;OBSE 13;Magic;
GetTotalAEPowerMagnitude;OBSE 13;;
GetTotalAEPowerMagnitude;OBSE 13;Magic;
GetTotalAESpellMagnitude;OBSE 13;;
GetTotalAESpellMagnitude;OBSE 13;Magic;
GetTotalPCAttributeBonus;OBSE 15;;
GetTotalPCAttributeBonus;OBSE 15;;
GetTrainerLevel;OBSE 15;;
GetTrainerLevel;OBSE 15;;
Line 827: Line 823:
GetTravelHorse;OBSE 13;;
GetTravelHorse;OBSE 13;;
GetVariable;OBSE 15;;
GetVariable;OBSE 15;;
GetWeaponReach;OBSE;;
GetWeaponReach;OBSE;Inventory;
GetWeaponSpeed;OBSE;;
GetWeaponSpeed;OBSE;Inventory;
GetWeaponType;OBSE;;
GetWeaponType;OBSE;Inventory;
GetWeatherCloudSpeedLower;OBSE 13;;
GetWeatherCloudSpeedLower;OBSE 13;Weather;
GetWeatherCloudSpeedUpper;OBSE 13;;
GetWeatherCloudSpeedUpper;OBSE 13;Weather;
GetWeatherColor;OBSE 13;;
GetWeatherColor;OBSE 13;Weather;
GetWeatherFogDayFar;OBSE 13;;
GetWeatherFogDayFar;OBSE 13;Weather;
GetWeatherFogDayNear;OBSE 13;;
GetWeatherFogDayNear;OBSE 13;Weather;
GetWeatherFogNightFar;OBSE 13;;
GetWeatherFogNightFar;OBSE 13;Weather;
GetWeatherFogNightNear;OBSE 13;;
GetWeatherFogNightNear;OBSE 13;Weather;
GetWeatherHDRValue;OBSE 13;;
GetWeatherHDRValue;OBSE 13;Weather;
GetWeatherLightningFrequency;OBSE 13;;
GetWeatherLightningFrequency;OBSE 13;Weather;
GetWeatherSunDamage;OBSE 13;;
GetWeatherSunDamage;OBSE 13;Weather;
GetWeatherSunGlare;OBSE 13;;
GetWeatherSunGlare;OBSE 13;Weather;
GetWeatherTransDelta;OBSE 13;;
GetWeatherTransDelta;OBSE 13;Weather;
GetWeatherWindSpeed;OBSE 13;;
GetWeatherWindSpeed;OBSE 13;Weather;
GetWeight;OBSE;;
GetWeight;OBSE;Inventory;
GoTo;OBSE;;
GoTo;OBSE;;
HammerKey;OBSE;;
HammerKey;OBSE;Input;
HasBeenPickedUp;OBSE 14;;
HasBeenPickedUp;OBSE 14;;
HasLowLevelProcessing;OBSE 14;;
HasLowLevelProcessing;OBSE 14;;
HasModel;OBSE 14;;
HasModel;OBSE 14;Creature;
HasName;OBSE 14;;
HasName;OBSE 14;Inventory;
HasNoPersuasion;OBSE 14;;
HasNoPersuasion;OBSE 14;;
HasSpell;OBSE;;
HasSpell;OBSE;Magic;
HasVariable;OBSE 15;;
HasVariable;OBSE 15;;
HoldKey;OBSE;;
HoldKey;OBSE;Input;
IncrementPlayerSkillUse;OBSE 11;;
IncrementPlayerSkillUse;OBSE 11;Player;
IsActivatable;OBSE 14;;
IsActivatable;OBSE 14;;
IsActivator;OBSE;;
IsActivator;OBSE;;
IsActorRespawning;OBSE 14;;
IsActorRespawning;OBSE 14;;
IsAlchemyItem;OBSE;;
IsAlchemyItem;OBSE;Inventory;
IsAmmo;OBSE;;
IsAmmo;OBSE;Inventory;
IsAnimGroupPlaying;OBSE 15;;
IsAnimGroupPlaying;OBSE 15;;
IsApparatus;OBSE;;
IsApparatus;OBSE;Inventory;
IsArmor;OBSE;;
IsArmor;OBSE;Inventory;
IsAttacking;OBSE 15;;
IsAttacking;OBSE 15;;
IsBarterMenuActive;OBSE 15;;
IsBarterMenuActive;OBSE 15;;
Line 868: Line 864:
IsBipedModelPathValid;OBSE 15;;
IsBipedModelPathValid;OBSE 15;;
IsBlocking;OBSE 15;;
IsBlocking;OBSE 15;;
IsBook;OBSE;;
IsBook;OBSE;Inventory;
IsCasting;OBSE 15;;
IsCasting;OBSE 15;;
IsClassAttribute;OBSE 11;;
IsClassAttribute;OBSE 11;Stats;
IsClassSkill;OBSE;;
IsClassSkill;OBSE;Stats;
IsClonedForm;OBSE;;
IsClonedForm;OBSE;Actor, Inventory;
IsClothing;OBSE;;
IsClothing;OBSE;Inventory;
IsContainer;OBSE;;
IsContainer;OBSE;Inventory;
IsControlPressed;OBSE 13;;
IsControlPressed;OBSE 13;Input;
IsCreature;OBSE;;
IsCreature;OBSE;Actor;
IsCreatureBiped;OBSE 14;;
IsCreatureBiped;OBSE 14;Creature;
IsDodging;OBSE 15;;
IsDodging;OBSE 15;;
IsDoor;OBSE;;
IsDoor;OBSE;;
Line 883: Line 879:
IsFactionHidden;OBSE 14;;
IsFactionHidden;OBSE 14;;
IsFlying;OBSE 15;;
IsFlying;OBSE 15;;
IsFood;OBSE;;
IsFood;OBSE;Inventory;
IsFormValid;OBSE 15;;
IsFormValid;OBSE 15;;
IsFurniture;OBSE;;
IsFurniture;OBSE;;
Line 890: Line 886:
IsIconPathValid;OBSE 15;;
IsIconPathValid;OBSE 15;;
IsInAir;OBSE 15;;
IsInAir;OBSE 15;;
IsIngredient;OBSE;;
IsIngredient;OBSE;Inventory;
IsJumping;OBSE 15;;
IsJumping;OBSE 15;;
IsKey;OBSE;;
IsKey;OBSE;Inventory;
IsKeyPressed;OBSE;;
IsKeyPressed;OBSE;;
IsKeyPressed2;OBSE;;
IsKeyPressed2;OBSE;Input;
IsKeyPressed3;OBSE 13;;
IsKeyPressed3;OBSE 13;Input;
IsLight;OBSE;;
IsLight;OBSE;Inventory;
IsLightCarriable;OBSE 14;;
IsLightCarriable;OBSE 14;Inventory;
IsLoadDoor;OBSE 13;;
IsLoadDoor;OBSE 13;;
IsMagicEffectCanRecover;OBSE 10;;
IsMagicEffectCanRecover;OBSE 10;Magic;
IsMagicEffectCanRecoverC;OBSE 10;;
IsMagicEffectCanRecoverC;OBSE 10;Magic;
IsMagicEffectDetrimental;OBSE 10;;
IsMagicEffectDetrimental;OBSE 10;Magic;
IsMagicEffectDetrimentalC;OBSE 10;;
IsMagicEffectDetrimentalC;OBSE 10;Magic;
IsMagicEffectForEnchanting;OBSE 10;;
IsMagicEffectForEnchanting;OBSE 10;Magic;
IsMagicEffectForEnchantingC;OBSE 10;;
IsMagicEffectForEnchantingC;OBSE 10;Magic;
IsMagicEffectForSpellmaking;OBSE 10;;
IsMagicEffectForSpellmaking;OBSE 10;Magic;
IsMagicEffectForSpellmakingC;OBSE 10;;
IsMagicEffectForSpellmakingC;OBSE 10;Magic;
IsMagicEffectHostile;OBSE;;
IsMagicEffectHostile;OBSE;Magic;
IsMagicEffectMagnitudePercent;OBSE 10;;
IsMagicEffectMagnitudePercent;OBSE 10;Magic;
IsMagicEffectMagnitudePercentC;OBSE 10;;
IsMagicEffectMagnitudePercentC;OBSE 10;Magic;
IsMagicEffectOnSelfAllowed;OBSE 10;;
IsMagicEffectOnSelfAllowed;OBSE 10;Magic;
IsMagicEffectOnSelfAllowedC;OBSE 10;;
IsMagicEffectOnSelfAllowedC;OBSE 10;Magic;
IsMagicEffectOnTargetAllowed;OBSE 10;;
IsMagicEffectOnTargetAllowed;OBSE 10;Magic;
IsMagicEffectOnTargetAllowedC;OBSE 10;;
IsMagicEffectOnTargetAllowedC;OBSE 10;Magic;
IsMagicEffectOnTouchAllowed;OBSE 10;;
IsMagicEffectOnTouchAllowed;OBSE 10;Magic;
IsMagicEffectOnTouchAllowedC;OBSE 10;;
IsMagicEffectOnTouchAllowedC;OBSE 10;Magic;
IsMagicItemAutoCalc;OBSE 10;;
IsMagicItemAutoCalc;OBSE 10;Magic;
IsModelPathValid;OBSE 15;;
IsModelPathValid;OBSE 15;;
IsModLoaded;OBSE 14;;
IsModLoaded;OBSE 14;;
Line 923: Line 919:
IsMovingLeft;OBSE 15;;
IsMovingLeft;OBSE 15;;
IsMovingRight;OBSE 15;;
IsMovingRight;OBSE 15;;
IsNthEffectItemScripted;OBSE 10;;
IsNthEffectItemScripted;OBSE 10;Magic;
IsNthEffectItemScriptHostile;OBSE 10;;
IsNthEffectItemScriptHostile;OBSE 10;Magic;
IsOffLimits;OBSE 14;;
IsOffLimits;OBSE 14;;
IsOnGround;OBSE 15;;
IsOnGround;OBSE 15;;
IsPCLevelOffset;OBSE 14;;
IsPCLevelOffset;OBSE 14;;
IsPersistent;OBSE 14;;
IsPersistent;OBSE 14;;
IsPlayable;OBSE 12;;
IsPlayable;OBSE 12;Inventory;
IsPlayable2;OBSE 15;;
IsPlayable2;OBSE 15;;
IsPluginInstalled;OBSE 13;;
IsPluginInstalled;OBSE 13;;
IsPoison;OBSE;;
IsPoison;OBSE;Inventory;
IsPowerAttacking;OBSE 15;;
IsPowerAttacking;OBSE 15;;
IsQuestItem;OBSE;;
IsQuestItem;OBSE;Inventory;
IsRaceBonusSkill;OBSE 12;;
IsRaceBonusSkill;OBSE 12;Actor;
IsRaceBonusSkillC;OBSE 12;;
IsRaceBonusSkillC;OBSE 12;Actor;
IsRecoiling;OBSE 15;;
IsRecoiling;OBSE 15;;
IsReference;OBSE 15;;
IsReference;OBSE 15;;
IsRefEssential;OBSE;;
IsRefEssential;OBSE;;
IsScripted;OBSE 10;;
IsScripted;OBSE 10;Inventory;
IsSigilStone;OBSE;;
IsSigilStone;OBSE;Inventory;
IsSoulGem;OBSE;;
IsSoulGem;OBSE;Inventory;
IsStaggered;OBSE 15;;
IsStaggered;OBSE 15;;
IsSummonable;OBSE 14;;
IsSummonable;OBSE 14;;
IsThirdPerson;OBSE 10;;
IsThirdPerson;OBSE 10;Player;
IsTurningLeft;OBSE 15;;
IsTurningLeft;OBSE 15;;
IsTurningRight;OBSE 15;;
IsTurningRight;OBSE 15;;
IsUnderWater;OBSE 13;;
IsUnderWater;OBSE 13;;
IsWeapon;OBSE;;
IsWeapon;OBSE;Inventory;
Label;OBSE;;
Label;OBSE;;
LeftShift;OBSE 10;;
LeftShift;OBSE 10;;
Line 958: Line 954:
LogicalOr;OBSE 10;;
LogicalOr;OBSE 10;;
LogicalXor;OBSE 10;;
LogicalXor;OBSE 10;;
MagicEffectFXPersists;OBSE 10;;
MagicEffectFXPersists;OBSE 10;Magic;
MagicEffectFXPersistsC;OBSE 10;;
MagicEffectFXPersistsC;OBSE 10;Magic;
MagicEffectHasNoArea;OBSE 10;;
MagicEffectHasNoArea;OBSE 10;Magic;
MagicEffectHasNoAreaC;OBSE 10;;
MagicEffectHasNoAreaC;OBSE 10;Magic;
MagicEffectHasNoDuration;OBSE 10;;
MagicEffectHasNoDuration;OBSE 10;Magic;
MagicEffectHasNoDurationC;OBSE 10;;
MagicEffectHasNoDurationC;OBSE 10;Magic;
MagicEffectHasNoHitEffect;OBSE 10;;
MagicEffectHasNoHitEffect;OBSE 10;Magic;
MagicEffectHasNoHitEffectC;OBSE 10;;
MagicEffectHasNoHitEffectC;OBSE 10;Magic;
MagicEffectHasNoIngredient;OBSE 10;;
MagicEffectHasNoIngredient;OBSE 10;Magic;
MagicEffectHasNoIngredientC;OBSE 10;;
MagicEffectHasNoIngredientC;OBSE 10;Magic;
MagicEffectHasNoMagnitude;OBSE 10;;
MagicEffectHasNoMagnitude;OBSE 10;Magic;
MagicEffectHasNoMagnitudeC;OBSE 10;;
MagicEffectHasNoMagnitudeC;OBSE 10;Magic;
MagicEffectUsesArmor;OBSE 10;;
MagicEffectUsesArmor;OBSE 10;Magic;
MagicEffectUsesArmorC;OBSE 10;;
MagicEffectUsesArmorC;OBSE 10;Magic;
MagicEffectUsesAttribute;OBSE 10;;
MagicEffectUsesAttribute;OBSE 10;Magic;
MagicEffectUsesAttributeC;OBSE 10;;
MagicEffectUsesAttributeC;OBSE 10;Magic;
MagicEffectUsesCreature;OBSE 10;;
MagicEffectUsesCreature;OBSE 10;Magic;
MagicEffectUsesCreatureC;OBSE 10;;
MagicEffectUsesCreatureC;OBSE 10;Magic;
MagicEffectUsesOtherActorValue;OBSE 10;;
MagicEffectUsesOtherActorValue;OBSE 10;Magic;
MagicEffectUsesOtherActorValueC;OBSE 10;;
MagicEffectUsesOtherActorValueC;OBSE 10;Magic;
MagicEffectUsesSkill;OBSE 10;;
MagicEffectUsesSkill;OBSE 10;Magic;
MagicEffectUsesSkillC;OBSE 10;;
MagicEffectUsesSkillC;OBSE 10;Magic;
MagicEffectUsesWeapon;OBSE 10;;
MagicEffectUsesWeapon;OBSE 10;Magic;
MagicEffectUsesWeaponC;OBSE 10;;
MagicEffectUsesWeaponC;OBSE 10;Magic;
MagicItemHasEffect;OBSE;;
MagicItemHasEffect;OBSE;Magic;
MagicItemHasEffectCode;OBSE;;
MagicItemHasEffectCode;OBSE;Magic;
MagicItemHasEffectCount;OBSE 12;;
MagicItemHasEffectCount;OBSE 12;Magic;
MagicItemHasEffectCountCode;OBSE 12;;
MagicItemHasEffectCountCode;OBSE 12;Magic;
MagicItemHasEffectItemScript;OBSE 14;;
MagicItemHasEffectItemScript;OBSE 14;Magic;
MenuHoldKey;OBSE 10;;
MenuHoldKey;OBSE 10;Input;
MenuReleaseKey;OBSE 10;;
MenuReleaseKey;OBSE 10;Input;
MenuTapKey;OBSE 10;;
MenuTapKey;OBSE 10;Input;
MessageBoxEx;OBSE 14;;
MessageBoxEx;OBSE 14;;
MessageEx;OBSE 14;;
MessageEx;OBSE 14;;
ModActorValue2;OBSE;;
ModActorValue2;OBSE;;
ModActorValueC;OBSE 14;;
ModActorValueC;OBSE 14;;
ModArmorAR;OBSE;;
ModArmorAR;OBSE;Inventory;
ModAttackDamage;OBSE;;
ModAttackDamage;OBSE;Inventory;
ModEnchantmentCharge;OBSE;;
ModEnchantmentCharge;OBSE;Inventory, Magic;
ModEnchantmentCost;OBSE;;
ModEnchantmentCost;OBSE;Inventory, Magic;
ModEquippedCurrentCharge;OBSE;;
ModEquippedCurrentCharge;OBSE;Inventory, Magic;
ModEquippedCurrentHealth;OBSE;;
ModEquippedCurrentHealth;OBSE;Inventory;
ModFemaleBipedPath;OBSE 10;;
ModFemaleBipedPath;OBSE 10;;
ModFemaleGroundPath;OBSE 10;;
ModFemaleGroundPath;OBSE 10;;
ModFemaleIconPath;OBSE 10;;
ModFemaleIconPath;OBSE 10;;
ModGoldValue;OBSE;;
ModGoldValue;OBSE;Inventory;
ModIconPath;OBSE 10;;
ModIconPath;OBSE 10;;
ModMaleBipedPath;OBSE 10;;
ModMaleBipedPath;OBSE 10;;
Line 1,009: Line 1,005:
ModMaleIconPath;OBSE 10;;
ModMaleIconPath;OBSE 10;;
ModModelPath;OBSE 10;;
ModModelPath;OBSE 10;;
ModName;OBSE 11;;
ModName;OBSE 11;Inventory;
ModNthActiveEffectMagnitude;OBSE 13;;
ModNthActiveEffectMagnitude;OBSE 13;Magic;
ModNthEffectItemArea;OBSE;;
ModNthEffectItemArea;OBSE;Magic;
ModNthEffectItemDuration;OBSE;;
ModNthEffectItemDuration;OBSE;Magic;
ModNthEffectItemMagnitude;OBSE;;
ModNthEffectItemMagnitude;OBSE;Magic;
ModNthEffectItemScriptName;OBSE 14;;
ModNthEffectItemScriptName;OBSE 14;Magic;
ModObjectCharge;OBSE;;
ModObjectCharge;OBSE;Inventory, Magic;
ModObjectHealth;OBSE;;
ModObjectHealth;OBSE;Inventory;
ModQuality;OBSE 10;;
ModQuality;OBSE 10;Inventory;
ModSpellMagickaCost;OBSE;;
ModSpellMagickaCost;OBSE;Magic;
ModWeaponReach;OBSE;;
ModWeaponReach;OBSE;Inventory;
ModWeaponSpeed;OBSE;;
ModWeaponSpeed;OBSE;Inventory;
ModWeight;OBSE;;
ModWeight;OBSE;Inventory;
MoveMouseX;OBSE;;
MoveMouseX;OBSE;Input;
MoveMouseY;OBSE;;
MoveMouseY;OBSE;Input;
OffersApparatus;OBSE 15;;
OffersApparatus;OBSE 15;;
OffersArmor;OBSE 15;;
OffersArmor;OBSE 15;;
Line 1,039: Line 1,035:
OffersTraining;OBSE 15;;
OffersTraining;OBSE 15;;
OffersWeapons;OBSE 15;;
OffersWeapons;OBSE 15;;
OnControlDown;OBSE 13;;
OnControlDown;OBSE 13;Input;
OnKeyDown;OBSE 13;;
OnKeyDown;OBSE 13;Input;
ParentCellHasWater;OBSE 13;;
ParentCellHasWater;OBSE 13;;
Pow;OBSE;Math;
Pow;OBSE;Math;
PrintToConsole;OBSE;;
PrintToConsole;OBSE;Debug;
Rand;OBSE;Math;
Rand;OBSE;Math;
RefreshControlMap;OBSE 13;;
RefreshControlMap;OBSE 13;Input;
RefreshCurrentClimate;OBSE 13;;
RefreshCurrentClimate;OBSE 13;Weather;
ReleaseKey;OBSE;;
ReleaseKey;OBSE;Input;
RemoveAllEffectItems;OBSE 12;;
RemoveAllEffectItems;OBSE 12;Magic;
RemoveEnchantment;OBSE;;
RemoveEnchantment;OBSE;Magic;
RemoveEquippedWeaponPoison;OBSE;;
RemoveEquippedWeaponPoison;OBSE;Inventory;
RemoveFromLeveledList;OBSE 13;;
RemoveFromLeveledList;OBSE 13;Inventory;
RemoveItemNS;OBSE 15;;
RemoveItemNS;OBSE 15;;
RemoveLevItemByLevel;OBSE 15;;
RemoveLevItemByLevel;OBSE 15;;
RemoveNthEffectItem;OBSE;;
RemoveNthEffectItem;OBSE;Magic;
RemoveScript;OBSE 12;;
RemoveScript;OBSE 12;Inventory;
RemoveSpellNS;OBSE 15;;
RemoveSpellNS;OBSE 15;;
RestoreIP;OBSE;;
RestoreIP;OBSE;;
Line 1,063: Line 1,059:
SetActorRespawns;OBSE 14;;
SetActorRespawns;OBSE 14;;
SetActorValueC;OBSE 14;;
SetActorValueC;OBSE 14;;
SetApparatusType;OBSE 10;;
SetApparatusType;OBSE 10;Inventory;
SetArmorAR;OBSE;;
SetArmorAR;OBSE;Inventory;
SetArmorType;OBSE;;
SetArmorType;OBSE;Inventory;
SetAttackDamage;OBSE;;
SetAttackDamage;OBSE;Inventory;
SetBookCantBeTaken;OBSE 10;;
SetBookCantBeTaken;OBSE 10;Inventory;
SetBookIsScroll;OBSE 10;;
SetBookIsScroll;OBSE 10;Inventory;
SetBookSkillTaught;OBSE 10;;
SetBookSkillTaught;OBSE 10;Inventory;
SetCanCorpseCheck;OBSE 14;;
SetCanCorpseCheck;OBSE 14;;
SetClimateHasMasser;OBSE 13;;
SetClimateHasMasser;OBSE 13;Weather;
SetClimateHasSecunda;OBSE 13;;
SetClimateHasSecunda;OBSE 13;Weather;
SetClimateMoonPhaseLength;OBSE 13;;
SetClimateMoonPhaseLength;OBSE 13;Weather;
SetClimateSunsetBegin;OBSE 13;;
SetClimateSunsetBegin;OBSE 13;Weather;
SetClimateSunsetEnd;OBSE 13;;
SetClimateSunsetEnd;OBSE 13;Weather;
SetClimateVolatility;OBSE 13;;
SetClimateVolatility;OBSE 13;Weather;
SetCloseSound;OBSE 15;;
SetCloseSound;OBSE 15;;
SetContainerRespawns;OBSE 13;;
SetContainerRespawns;OBSE 13;;
SetCurrentSoulLevel;OBSE 14;;
SetCurrentSoulLevel;OBSE 14;Inventory;
SetDetectionState;OBSE 15;;
SetDetectionState;OBSE 15;;
SetDisableGlobalCollision;OBSE 11;;
SetDisableGlobalCollision;OBSE 11;;
SetEnchantment;OBSE;;
SetEnchantment;OBSE;Magic;
SetEnchantmentCharge;OBSE;;
SetEnchantmentCharge;OBSE;Inventory, Magic;
SetEnchantmentCost;OBSE;;
SetEnchantmentCost;OBSE;Inventory, Magic;
SetEnchantmentType;OBSE;;
SetEnchantmentType;OBSE;Inventory, Magic;
SetEquipmentSlot;OBSE;;
SetEquipmentSlot;OBSE;Inventory;
SetEquippedCurrentCharge;OBSE;;
SetEquippedCurrentCharge;OBSE;Inventory, Magic;
SetEquippedCurrentHealth;OBSE;;
SetEquippedCurrentHealth;OBSE;Inventory;
SetEquippedWeaponPoison;OBSE;;
SetEquippedWeaponPoison;OBSE;Inventory;
SetEyes;OBSE 13;;
SetEyes;OBSE 13;;
SetFactionEvil;OBSE 14;;
SetFactionEvil;OBSE 14;;
Line 1,097: Line 1,093:
SetFemaleGroundPath;OBSE;;
SetFemaleGroundPath;OBSE;;
SetFemaleIconPath;OBSE;;
SetFemaleIconPath;OBSE;;
SetGoldValue;OBSE;;
SetGoldValue;OBSE;Inventory;
SetHair;OBSE 13;;
SetHair;OBSE 13;;
SetHarvested;OBSE 14;;
SetHarvested;OBSE 14;;
Line 1,103: Line 1,099:
SetHotKeyItem;OBSE 15;;
SetHotKeyItem;OBSE 15;;
SetIconPath;OBSE;;
SetIconPath;OBSE;;
SetIgnoresResistance;OBSE;;
SetIgnoresResistance;OBSE;Inventory;
SetIsFood;OBSE;;
SetIsFood;OBSE;Inventory;
SetIsPlayable;OBSE 12;;
SetIsPlayable;OBSE 12;Inventory;
SetLightRadius;OBSE 14;;
SetLightRadius;OBSE 14;Inventory;
SetLoopSound;OBSE 15;;
SetLoopSound;OBSE 15;;
SetLowLevelProcessing;OBSE 14;;
SetLowLevelProcessing;OBSE 14;;
SetMagicItemAutoCalc;OBSE 10;;
SetMagicItemAutoCalc;OBSE 10;Magic;
SetMagicProjectileSpell;OBSE 15;;
SetMagicProjectileSpell;OBSE 15;Magic, Projectile;
SetMaleBipedPath;OBSE;;
SetMaleBipedPath;OBSE;;
SetMaleGroundPath;OBSE;;
SetMaleGroundPath;OBSE;;
Line 1,118: Line 1,114:
SetMessageSound;OBSE 15;;
SetMessageSound;OBSE 15;;
SetModelPath;OBSE;;
SetModelPath;OBSE;;
SetMouseSpeedX;OBSE;;
SetMouseSpeedX;OBSE;Input;
SetMouseSpeedY;OBSE;;
SetMouseSpeedY;OBSE;Input;
SetName;OBSE;;
SetName;OBSE;Inventory;
SetNameEx;OBSE 15;;
SetNameEx;OBSE 15;;
SetNoPersuasion;OBSE 14;;
SetNoPersuasion;OBSE 14;;
SetNthActiveEffectMagnitude;OBSE 13;;
SetNthActiveEffectMagnitude;OBSE 13;Magic;
SetNthEffectItemActorValue;OBSE;;
SetNthEffectItemActorValue;OBSE;Magic;
SetNthEffectItemArea;OBSE;;
SetNthEffectItemArea;OBSE;Magic;
SetNthEffectItemDuration;OBSE;;
SetNthEffectItemDuration;OBSE;Magic;
SetNthEffectItemMagnitude;OBSE;;
SetNthEffectItemMagnitude;OBSE;Magic;
SetNthEffectItemRange;OBSE;;
SetNthEffectItemRange;OBSE;Magic;
SetNthEffectItemScript;OBSE 12;;
SetNthEffectItemScript;OBSE 12;Magic;
SetNthEffectItemScriptHostile;OBSE 11;;
SetNthEffectItemScriptHostile;OBSE 11;Magic;
SetNthEffectItemScriptName;OBSE 12;;
SetNthEffectItemScriptName;OBSE 12;Magic;
SetNthEffectItemScriptSchool;OBSE 10;;
SetNthEffectItemScriptSchool;OBSE 10;Magic;
SetNthEffectItemScriptVisualEffect;OBSE 10;;
SetNthEffectItemScriptVisualEffect;OBSE 10;Magic;
SetNthEffectItemScriptVisualEffectC;OBSE 10;;
SetNthEffectItemScriptVisualEffectC;OBSE 10;Magic;
SetNumericGameSetting;OBSE;;
SetNumericGameSetting;OBSE;;
SetNumericINISetting;OBSE;;
SetNumericINISetting;OBSE;;
SetObjectCharge;OBSE;;
SetObjectCharge;OBSE;Inventory, Magic;
SetObjectHealth;OBSE;;
SetObjectHealth;OBSE;Inventory;
SetOffersApparatus;OBSE 15;;
SetOffersApparatus;OBSE 15;;
SetOffersArmor;OBSE 15;;
SetOffersArmor;OBSE 15;;
Line 1,154: Line 1,150:
SetOffersTraining;OBSE 15;;
SetOffersTraining;OBSE 15;;
SetOffersWeapons;OBSE 15;;
SetOffersWeapons;OBSE 15;;
SetOpenKey;OBSE 13;;
SetOpenKey;OBSE 13;Crime;
SetOpenSound;OBSE 15;;
SetOpenSound;OBSE 15;;
SetPCAMurderer;OBSE 13;;
SetPCAMurderer;OBSE 13;Player;
SetPCLevelOffset;OBSE 14;;
SetPCLevelOffset;OBSE 14;;
SetPlayerProjectile;OBSE 15;;
SetPlayerProjectile;OBSE 15;Projectile;
SetQuality;OBSE 10;;
SetQuality;OBSE 10;Inventory;
SetQuestItem;OBSE;;
SetQuestItem;OBSE;Inventory;
SetRefCount;OBSE 15;;
SetRefCount;OBSE 15;;
SetRefEssential;OBSE;;
SetRefEssential;OBSE;;
SetScaleEX;OBSE 14;;
SetScaleEX;OBSE 14;;
SetScript;OBSE 12;;
SetScript;OBSE 12;Inventory;
SetSkillUseIncrement;OBSE 11;;
SetSkillUseIncrement;OBSE 11;Player;
SetSoulGemCapacity;OBSE 10;;
SetSoulGemCapacity;OBSE 10;Inventory, Magic;
SetSoulLevel;OBSE 10;;
SetSoulLevel;OBSE 10;Inventory, Magic;
SetSpellExplodesWithNoTarget;OBSE 12;;
SetSpellExplodesWithNoTarget;OBSE 12;Magic;
SetSpellHostile;OBSE 15;;
SetSpellHostile;OBSE 15;Magic;
SetSpellMagickaCost;OBSE;;
SetSpellMagickaCost;OBSE;Magic;
SetSpellMasteryLevel;OBSE;;
SetSpellMasteryLevel;OBSE;Magic;
SetSpellType;OBSE;;
SetSpellType;OBSE;Magic;
SetSummonable;OBSE 14;;
SetSummonable;OBSE 14;;
SetTrainerLevel;OBSE 15;;
SetTrainerLevel;OBSE 15;;
SetTrainerSkill;OBSE 15;;
SetTrainerSkill;OBSE 15;;
SetTravelHorse;OBSE 13;;
SetTravelHorse;OBSE 13;;
SetWeaponReach;OBSE;;
SetWeaponReach;OBSE;Inventory;
SetWeaponSpeed;OBSE;;
SetWeaponSpeed;OBSE;Inventory;
SetWeaponType;OBSE;;
SetWeaponType;OBSE;Inventory;
SetWeatherCloudSpeedLower;OBSE 13;;
SetWeatherCloudSpeedLower;OBSE 13;Weather;
SetWeatherCloudSpeedUpper;OBSE 13;;
SetWeatherCloudSpeedUpper;OBSE 13;Weather;
SetWeatherColor;OBSE 13;;
SetWeatherColor;OBSE 13;Weather;
SetWeatherFogDayFar;OBSE 13;;
SetWeatherFogDayFar;OBSE 13;Weather;
SetWeatherFogDayNear;OBSE 13;;
SetWeatherFogDayNear;OBSE 13;Weather;
SetWeatherFogNightFar;OBSE 13;;
SetWeatherFogNightFar;OBSE 13;Weather;
SetWeatherFogNightNear;OBSE 13;;
SetWeatherFogNightNear;OBSE 13;Weather;
SetWeatherHDRValue;OBSE 13;;
SetWeatherHDRValue;OBSE 13;Weather;
SetWeatherLightningFrequency;OBSE 13;;
SetWeatherLightningFrequency;OBSE 13;Weather;
SetWeatherSunDamage;OBSE 13;;
SetWeatherSunDamage;OBSE 13;Weather;
SetWeatherSunGlare;OBSE 13;;
SetWeatherSunGlare;OBSE 13;Weather;
SetWeatherTransDelta;OBSE 13;;
SetWeatherTransDelta;OBSE 13;Weather;
SetWeatherWindSpeed;OBSE 13;;
SetWeatherWindSpeed;OBSE 13;Weather;
SetWeight;OBSE;;
SetWeight;OBSE;Inventory;
Sin;OBSE;Math;
Sin;OBSE;Math;
Sinh;OBSE;Math;
Sinh;OBSE;Math;
Line 1,199: Line 1,195:
Tan;OBSE;Math;
Tan;OBSE;Math;
Tanh;OBSE;Math;
Tanh;OBSE;Math;
TapControl;OBSE 13;;
TapControl;OBSE 13;Input;
TapKey;OBSE;Math;
TapKey;OBSE;Math, Input;
ToggleCreatureModel;OBSE 15;;
ToggleCreatureModel;OBSE 15;;
UnequipItemNS;OBSE 15;;
UnequipItemNS;OBSE 15;;
UnHammerKey;OBSE;;
UnHammerKey;OBSE;Input;
</pre>
</pre>

Revision as of 23:23, 2 June 2008

Overview

This is a raw list of functions that is used to generate List of Functions. At this point, there is little but function name and source. Ideally there would also be type info and short descriptions for each function.

Editing

There are four fields. Fields are separated by semi-colons. In order, the fields are:

  • Name of fuction - Should be identical to page name - including case.
  • Source - Should be source + version number of source release. E.g CS 1.2. E.g. OBSE 15.
    • Recognized sources are: CS, OBSE, Pluggy, TSFC.
  • Type - Function type. See Recognized Types below.
    • If more than one type applies, then list all types with types separated by commas. E.g. "Condition, Combat"
  • Description - A short description of the function. (Don't use se-colons!)

If you want to do a lot of editing, you may want to do convert data to spreadsheet (tab separated) format, edit it in a spreadsheet, then convert it back to semi-colon separated format and paste it back here.

Generating

This requires using Wrye Bash v182 or higher and running a command from the command line...

  • Copy raw data (text between pre tags) and save it to a text file named "CS Functions.txt" in your Oblivion\Mopy directory. (The Wrye Bash directory.)
  • Open a command line shell and use chdir to go to the Mopy directory.
  • type bish csFunctions (with correct case).
    • If this doesn't work you may have to type python bish.py csFunctions
    • If the command runs correctly, bash will tell you that it read CS Functions.txt and wrote CS by Name.txt.
  • Open CS by Name.txt, copy text from it and paste it into List of Functions.

Recognized Types

Function type should be one or more of the following:

  • Actor
  • AI
  • Animation
  • Array
  • Combat
  • Condition
  • Console
  • Creature
  • Crime
  • Debug
  • Dialog
  • Faction
  • Input
  • Inventory
  • Magic
  • Math
  • Misc.
  • Movement
  • Player
  • Projectile
  • Quest
  • String
  • Time
  • Weather

Data

Activate;CS;Inventory;Activate object.
AddAchievement;CS;;
AddFlames;CS;Inventory;
AddItem;CS;Actor, Inventory;
AddScriptPackage;CS;AI, Actor;
AddSpell;CS;Actor, Magic;Add spell/ability/disease to actor.
AddTopic;CS;Dialog;
AdvancePCLevel;CS;Player;
AdvancePCSkill;CS;Player;
Autosave;CS;;
CanHaveFlames;CS;Condition, Inventory;
CanPayCrimeGold;CS;Condition, Crime;
Cast;CS;Actor, Magic;
ClearOwnership;CS 1.2;Inventory;Removes all ownership to the item in question.
CloseCurrentOblivionGate;CS;;
CloseOblivionGate;CS;;
CompleteQuest;CS;;
CreateFullActorCopy;CS;Actor;
DeleteFullActorCopy;CS;Actor;
Disable;CS;;
DisableLinkedPathPoints;CS;;
DisablePlayerControls;CS;Player;
Dispel;CS;Actor, Magic;
DispelAllSpells;CS;Actor, Magic;
Drop;CS;Actor, Inventory;
DropMe;CS;Inventory;
DuplicateAllItems;CS;Actor, Inventory;
DuplicateNPCStats;CS;Actor;
Enable;CS;;
EnableFastTravel;CS;;
EnableLinkedPathPoints;CS;;
EnablePlayerControls;CS;Player;
EquipItem;CS;Actor, Inventory;
EssentialDeathReload;CS;;
EvaluatePackage;CS;AI, Actor;
ForceActorValue;CS;Actor, Stats;
ForceCloseOblivionGate;CS;;
ForceFlee;CS;AI, Actor;
ForceTakeCover;CS;AI, Actor;
ForceWeather;CS;Weather;
GetActionRef;CS;;
GetActorValue;CS;Actor, Condition, Stats;
GetAlarmed;CS;Actor, Condition, Crime;
GetAmountSoldStolen;CS;Condition, Player;
GetAngle;CS;Condition, Movement;
GetArmorRating;CS;Actor, Condition, Stats;
GetArmorRatingUpperBody;CS;Actor, Condition, Stats;
GetAttacked;CS;Actor, Combat, Condition;
GetBarterGold;CS;Condition, Stats;
GetBaseActorValue;CS;Actor, Condition, Stats;
GetButtonPressed;CS;;
GetClassDefaultMatch;CS;Condition, Player;
GetClothingValue;CS;Condition;
GetCombatTarget;CS;Actor, Combat;
GetContainer;CS;;
GetCrime;CS;Actor, Condition, Crime;
GetCrimeGold;CS;Condition, Crime;
GetCrimeKnown;CS;Actor, Crime;
GetCurrentAIPackage;CS;AI, Actor, Condition;
GetCurrentAIProcedure;CS;AI, Actor, Condition;
GetCurrentTime;CS;Time;
GetCurrentWeatherPercent;CS;Condition, Weather;
GetDayOfWeek;CS;Time;
GetDead;CS;Actor, Condition;
GetDeadCount;CS;Condition;
GetDestroyed;CS;Condition;
GetDetected;CS;Actor, Condition;
GetDetectionLevel;CS;Actor, Condition, Crime;
GetDisabled;CS;Condition, Inventory;
GetDisposition;CS;Actor, Condition, Stats;
GetDistance;CS;Condition, Movement;
GetDoorDefaultOpen;CS;Condition;
GetEquipped;CS;Actor, Condition, Inventory;
GetFactionRank;CS;Actor, Condition, Faction;
GetFactionRankDifference;CS;Actor, Condition, Faction;
GetFactionReaction;CS;Condition, Faction;
GetFatiguePercentage;CS;Actor, Condition, Stats;
GetForceRun;CS;Actor, Condition;
GetForceSneak;CS;Actor, Condition;
GetFriendHit;CS;Actor, Combat, Condition;
GetFurnitureMarkerID;CS;Condition, Inventory;
GetGameSetting;CS;;
GetGlobalValue;CS;Condition;
GetGold;CS;Actor, Condition, Stats;
GetHeadingAngle;CS;Condition, Movement;
GetIdleDoneOnce;CS;Condition;
GetIgnoreFriendlyHits;CS;Actor, Combat, Condition;
GetInCell;CS;Actor, Condition;
GetInCellParam;CS;Condition;
GetInFaction;CS;Actor, Condition, Faction;
GetInSameCell;CS;Condition;
GetInvestmentGold;CS;Condition, Stats;
GetInWorldspace;CS;Actor, Condition;
GetIsAlerted;CS;Actor, Condition;
GetIsClass;CS;Condition;
GetIsClassDefault;CS;Condition, Player;
GetIsCreature;CS;Actor, Condition;
GetIsCurrentPackage;CS;AI, Actor, Condition;
GetIsCurrentWeather;CS;Condition, Weather;
GetIsGhost;CS;Condition;
GetIsID;CS;Condition;
GetIsPlayableRace;CS;Actor, Condition;
GetIsPlayerBirthsign;CS;Condition, Player;
GetIsRace;CS;Condition;
GetIsReference;CS;Condition, Inventory;
GetIsSex;CS;Condition;
GetIsUsedItem;CS;Actor, Condition;
GetIsUsedItemType;CS;Actor, Condition;
GetItemCount;CS;Actor, Condition, Inventory;
GetKnockedState;CS;Condition;
GetLevel;CS;Actor, Condition, Stats;
GetLocked;CS;Condition;
GetLockLevel;CS;Condition;
GetLOS;CS;Actor, Condition, Movement;
GetNoRumors;CS;Condition;
GetOffersServicesNow;CS;Condition;
GetOpenState;CS;Condition;
GetPackageTarget;CS;;
GetParentRef;CS;;
GetPCExpelled;CS;Condition, Faction, Player;
GetPCFactionAttack;CS;Condition, Faction, Player;
GetPCFactionMurder;CS;Condition, Faction, Player;
GetPCFactionSteal;CS;Condition, Faction, Player;
GetPCFactionSubmitAuthority;CS;Condition, Faction, Player;
GetPCFame;CS;Condition, Player;
GetPCInFaction;CS;Condition, Player;
GetPCInfamy;CS;Condition, Player;
GetPCIsClass;CS;Condition, Player;
GetPCIsRace;CS;Condition, Player;
GetPCIsSex;CS;Condition, Player;
GetPCMiscStat;CS;Condition, Player;
GetPCSleepHours;CS;Condition, Player;
GetPersuasionNumber;CS;Condition;
GetPlayerControlsDisabled;CS;Condition, Player;
GetPlayerHasLastRiddenHorse;CS;Condition, Player;
GetPlayerInSEWorld;CS 1.2;Player;Should be 1 if player is in Shivering Isles.
GetPos;CS;Condition, Movement;
GetQuestRunning;CS;Condition;
GetQuestVariable;CS;Condition;
GetRandomPercent;CS;Condition, Math;
GetRestrained;CS;AI, Condition;
GetScale;CS;Condition, Stats;
GetScriptVariable;CS;Condition;
GetSecondsPassed;CS;Time;
GetSelf;CS;;
GetShouldAttack;CS;Combat, Condition;
GetSitting;CS;Actor, Condition;
GetSleeping;CS;Actor, Condition;
GetStage;CS;Condition;
GetStageDone;CS;Condition;
GetStartingAngle;CS;Condition, Movement;
GetStartingPos;CS;Condition, Movement;
GetTalkedToPC;CS;Condition;
GetTalkedToPCParam;CS;Condition;
GetTimeDead;CS;Condition;
GetTotalPersuasionNumber;CS;Condition;
GetTrespassWarningLevel;CS;Condition, Crime;
GetUnconscious;CS;AI, Condition;
GetUsedItemActivate;CS;Condition;
GetUsedItemLevel;CS;Condition;
GetVampire;CS;Actor, Condition;
GetWalkSpeed;CS;Condition, Stats;
GetWeaponAnimType;CS;Actor, Condition;
GetWeaponSkillType;CS;Actor, Condition;
GetWindSpeed;CS;Condition, Weather;
GoToJail;CS;Crime;
HasFlames;CS;Condition, Inventory;
HasMagicEffect;CS;Actor, Condition, Magic;
HasVampireFed;CS;Player;
IsActionRef;CS;;
IsActor;CS;Condition;
IsActorAVictim;CS;Actor, Condition;
IsActorDetected;CS;Actor, Condition, Crime;
IsActorEvil;CS;Condition;
IsActorsAIOff;CS;Actor;
IsActorUsingATorch;CS;Actor, Condition;
IsAnimPlaying;CS;Animation;
IsCellOwner;CS;Condition, Crime;
IsCloudy;CS;Condition, Weather;
IsContinuingPackagePCNear;CS;AI, Actor, Condition;
IsCurrentFurnitureObj;CS;Actor, Condition;
IsCurrentFurnitureRef;CS;Actor, Condition;
IsEssential;CS;Actor, Condition;
IsFacingUp;CS;Actor, Condition;
IsGuard;CS;Actor, Condition, Crime;
IsHorseStolen;CS;Actor, Condition, Crime;
IsIdlePlaying;CS;Actor, Animation, Condition;
IsInCombat;CS;Actor, Combat, Condition;
IsInDangerousWater;CS;Actor, Condition;
IsInInterior;CS;Actor, Condition;
IsInMyOwnedCell;CS;Actor, Condition, Crime;
IsLeftUp;CS;Actor, Condition;
IsOwner;CS;Condition, Inventory;
IsPCAMurderer;CS;Condition, Crime, Player;
IsPCSleeping;CS;Condition, Player;
IsPlayerInJail;CS;Condition, Crime, Player;
IsPlayerMovingIntoNewSpace;CS;Condition, Player;
IsPlayersLastRiddenHorse;CS;Condition, Player;
IsPleasant;CS;Condition, Weather;
IsRaining;CS;Condition, Weather;
IsRidingHorse;CS;Actor, Condition;
IsRunning;CS;Actor, Condition;
IsShieldOut;CS;Actor, Condition;
IsSneaking;CS;Actor, Condition;
IsSnowing;CS;Condition, Weather;
IsSpellTarget;CS;Actor, Condition, Magic;
IsSwimming;CS;Actor, Condition;
IsTalking;CS;Actor, Condition;
IsTimePassing;CS;Condition, Player;
IsTorchOut;CS;Actor, Condition;
IsTrespassing;CS;Actor, Condition, Crime;
IsTurnArrest;CS;Condition, Player;
IsWaiting;CS;Actor, Condition;
IsWeaponOut;CS;Actor, Condition;
IsXBox;CS;;
IsYielding;CS;Actor, Condition;
Kill;CS;Actor, Crime;
KillAllActors;CS;Actor;
Lock;CS;;
Look;CS;AI, Actor;
LoopGroup;CS;Animation;
MenuMode (Function);CS;Condition;
Message;CS;;
MessageBox;CS;;
ModActorValue;CS;Actor, Stats;
ModAmountSoldStolen;CS;Condition, Player;
ModBarterGold;CS;Actor, Stats;
ModCrimeGold;CS;Actor, Crime;
ModDisposition;CS;Actor, Stats;
ModFactionRank;CS;Actor, Faction;
ModFactionReaction;CS;Faction;
ModPCAttribute;CS;Player;
ModPCFame;CS;Player;
ModPCInfamy;CS;Player;
ModPCMiscStat;CS;Player;
ModPCSkill;CS;Player;
ModScale;CS;Stats;
MoveTo;CS;Movement;
MoveToMarker;CS;Movement;
NameIncludes;CS;Inventory;
PayFine;CS;Crime;
PayFineThief;CS;Crime;
PickIdle;CS;Actor, Animation;
PlaceAtMe;CS;;
PlayBink;CS;;
PlayGroup;CS;Actor, Animation;
PlayMagicEffectVisuals;CS;Actor, Magic;
PlayMagicShaderVisuals;CS;Actor, Magic;
PlaySound;CS;;
PlaySound3D;CS;;
PositionCell;CS;Movement;
PositionWorld;CS;Movement;
PreloadMagicEffect;CS;Magic;
PurgeCellBuffers;CS 1.2;Clears inactive textures or models from memory.;
PushActorAway;CS 1.2;Actor;Pushes a target actor away from the caller.
RefreshTopicList;CS;Dialog;
ReleaseWeatherOverride;CS;Condition, Weather;
RemoveAllItems;CS;Inventory;
RemoveFlames;CS;Inventory;
RemoveItem;CS;Inventory;
RemoveMe;CS;Inventory;
RemoveScriptPackage;CS;AI, Actor;
RemoveSpell;CS;Actor, Magic;
Reset3DState;CS;;
ResetFallDamageTimer;CS;;
ResetHealth;CS;Actor, Stats;
ResetInterior;CS;;
Resurrect;CS;Actor, Stats;
Rotate;CS;Movement;
SameFaction;CS;Actor, Condition, Faction;
SameFactionAsPC;CS;Actor, Condition, Faction;
SameRace;CS;Actor, Condition;
SameRaceAsPC;CS;Actor, Condition;
SameSex;CS;Actor, Condition;
SameSexAsPC;CS;Actor, Condition;
Say;CS;Actor, Dialog;
SayTo;CS;Actor, Dialog;
ScriptEffectElapsedSeconds;CS;Magic, Time;
SelectPlayerSpell;CS;Magic;
SendTrespassAlarm;CS;Actor, Crime;
SetActorAlpha;CS;Actor, Magic;
SetActorFullName;CS;Actor;
SetActorRefraction;CS;Actor, Magic;
SetActorsAI;CS 1.2;AI;Activates/de-activates actor's AI.
SetActorValue;CS;Actor, Stats;
SetAlert;CS;AI, Actor;
SetAllReachable;CS;AI;
SetAllVisible;CS;AI;
SetAngle;CS;Movement;
SetAtStart;CS;Movement;
SetBarterGold;CS;Actor, Stats;
SetCellFullName;CS;;
SetCellOwnership;CS;Crime;
SetCellPublicFlag;CS;Crime;
SetClass;CS;Actor;
SetCombatStyle;CS;Actor, Combat;
SetCrimeGold;CS;Crime;
SetDestroyed;CS;;
SetDoorDefaultOpen;CS;;
SetEssential;CS;Actor, Stats;
SetFactionRank;CS;Actor, Faction;
SetFactionReaction;CS;Faction;
SetForceRun;CS;;
SetForceSneak;CS;Actor;
SetGhost;CS;Actor;
SetIgnoreFriendlyHits;CS;Actor, Combat;
SetInCharGen;CS;Player;
SetInvestmentGold;CS;Actor, Stats;
SetItemValue;CS;Stats;
SetLevel;CS;Actor;
SetNoAvoidance;CS;AI;
SetNoRumors;CS;Actor, Dialog;
SetOpenState;CS;;
SetOwnership;CS;Inventory;
SetPackDuration;CS;AI, Actor;
SetPCExpelled;CS;Faction, Player;
SetPCFactionAttack;CS;Faction, Player;
SetPCFactionMurder;CS;Faction, Player;
SetPCFactionSteal;CS;Faction, Player;
SetPCFactionSubmitAuthority;CS;Faction, Player;
SetPCFame;CS;Player;
SetPCInfamy;CS;Player;
SetPCSleepHours;CS;Player;
SetPlayerInSEWorld;CS 1.2;Player;Should be 1 if player is in Shivering Isles.
SetPos;CS;Movement;
SetQuestObject;CS;Inventory;
SetRestrained;CS;AI, Actor;
SetRigidBodyMass;CS;Inventory;
SetScale;CS;Stats;
SetSceneIsComplex;CS;AI;
SetShowQuestItems;CS;Inventory;
SetSize;CS;Actor;
SetStage;CS;;
SetUnconscious;CS;AI, Actor;
SetWeather;CS;Weather;
ShowBirthsignMenu;CS;Player;
ShowClassMenu;CS;Player;
ShowDialogSubtitles;CS;Dialog;
ShowEnchantment;CS;Magic, Player;
ShowMap;CS;;
ShowRaceMenu;CS;Player;
ShowSpellMaking;CS;Magic, Player;
SkipAnim;CS;Actor, Animation;
StartCombat;CS;Actor, Combat;
StartConversation;CS;Actor, Dialog;
StartQuest;CS;;
StopCombat;CS;Actor, Combat;
StopCombatAlarmOnActor;CS;Actor, Combat;
StopLook;CS;AI, Actor;
StopMagicEffectVisuals;CS;Magic;
StopMagicShaderVisuals;CS;Magic;
StopQuest;CS;;
StopWaiting;CS;AI, Actor;
StreamMusic;CS;;
This;CS;;
ToggleActorsAI;CS;Actor;
TrapUpdate;CS;;
TriggerHitShader;CS;Player;
UnequipItem;CS;Actor, Inventory;
Unlock;CS;;
VampireFeed;CS;AI, Actor;
Wait;CS;AI, Actor;
WakeUpPC;CS;Player;
WhichServiceMenu;CS;Condition;
Yield;CS;Actor, Combat;
ArrayCmp;Pluggy;Array;Compares two arrays.
ArrayCount;Pluggy;Array;Returns the count of indexes that contain a value.
ArrayEsp;Pluggy;Array;Gets or sets the esp associated to an array.
ArrayProtect;Pluggy;Array;Gets or sets the protection state of an array.
ArraySize;Pluggy;Array;Gets or sets the size of an array.
CopyArray;Pluggy;Array;Creates a copy of an array and returns the newly created ArrayID.
CopyString;Pluggy;String;
CreateArray;Pluggy;Array;Creates a new array.
CreateString;Pluggy;String;
DelFile;Pluggy;;
DelTxtFile;Pluggy;;
DestroyAllArrays;Pluggy;Array;Destroys all arrays associated with the EspID.
DestroyAllStrings;Pluggy;String;Destroys the array.
DestroyArray;Pluggy;Array;
DestroyString;Pluggy;String;
DupArray;Pluggy;Array;
EspToString;Pluggy;String;
FileToString;Pluggy;String;
FindFloatInArray;Pluggy;Array;
FindInArray;Pluggy;Array;
FindRefInArray;Pluggy;Array;
FirstFreeInArray;Pluggy;Array;
FirstInArray;Pluggy;Array;
FloatToString;Pluggy;String;
GetEsp;Pluggy;;
GetInArray;Pluggy;Array;
GetRefEsp;Pluggy;;
GetTypeInArray;Pluggy;Array;
IniDelKey;Pluggy;;
IniKeyExists;Pluggy;;
IniReadFloat;Pluggy;;
IniReadInt;Pluggy;;
IniReadRef;Pluggy;;
IniReadString;Pluggy;;
IniWriteFloat;Pluggy;;
IniWriteInt;Pluggy;;
IniWriteRef;Pluggy;;
IniWriteString;Pluggy;;
IntToHex;Pluggy;;
IntToString;Pluggy;;
LC;Pluggy;;
ModRefEsp;Pluggy;;
PackArray;Pluggy;Array;
RefToString;Pluggy;String;
RemInArray;Pluggy;Array;
RenFile;Pluggy;;
RenTxtFile;Pluggy;;
SetFloatInArray;Pluggy;Array;
SetInArray;Pluggy;Array;
SetRefInArray;Pluggy;Array;
SetString;Pluggy;String;
StringCat;Pluggy;String;
StringCmp;Pluggy;String;
StringEsp;Pluggy;String;
StringGetName;Pluggy;String;
StringIns;Pluggy;String;
StringLen;Pluggy;String;
StringMsg;Pluggy;String;
StringMsgBox;Pluggy;String;
StringPos;Pluggy;String;
StringProtect;Pluggy;String;
StringRep;Pluggy;String;
StringSetName;Pluggy;String;
StringToFloat;Pluggy;String;
StringToInt;Pluggy;String;
StringToRef;Pluggy;String;
StringToTxtFile;Pluggy;String;
TxtFileExists;Pluggy;;
StrAddNewLine;TSFC;String;
StrAppend;TSFC;String;
StrAppendCharCode;TSFC;String;
StrCat;TSFC;String;
StrClear;TSFC;String;
StrClearLast;TSFC;String;
StrCompare;TSFC;String;
StrCopy;TSFC;String;
StrDel;TSFC;String;
StrDeleteAll;TSFC;String;
StrExpr;TSFC;String;
StrGetName;TSFC;String;
StrGetNthEffectItemScriptName;TSFC;String;
StrGetXXXPath;TSFC;String;
StrIDReplace;TSFC;String;
StrLength;TSFC;String;
StrLoad;TSFC;String;
StrMessageBox;TSFC;String;
StrNew;TSFC;String;
StrPrint;TSFC;String;
StrReplace;TSFC;String;
StrSave;TSFC;String;
StrSet;TSFC;String;
StrSetName;TSFC;String;
StrSetNthEffectItemScriptName;TSFC;String;
StrSetXXXPath;TSFC;String;
Abs;OBSE;Math;
ACos;OBSE;Math;
AddEffectItem;OBSE 10;Magic;
AddEffectItemC;OBSE 10;Magic;
AddFullEffectItem;OBSE 11;Magic;
AddFullEffectItemC;OBSE 11;Magic;
AddItemNS;OBSE 15;;
AddSpellNS;OBSE 15;;
AddToLeveledList;OBSE 13;Inventory;
AHammerKey;OBSE;Input;
AnimPathIncludes;OBSE 15;;
AppendToName;OBSE 11;Inventory;
ASin;OBSE;Math;
ATan;OBSE;Math;
ATan2;OBSE;Math;
CalcLeveledItem;OBSE 13;Inventory;
CalcLeveledItemNR;OBSE 15;;
CanCorpseCheck;OBSE 14;;
Ceil;OBSE;Math;
ClearHotKey;OBSE 15;;
ClearLeveledList;OBSE 15;;
CloneForm;OBSE;Actor, Inventory;
CompareFemaleBipedPath;OBSE 10;;
CompareFemaleGroundPath;OBSE 10;;
CompareFemaleIconPath;OBSE 10;;
CompareIconPath;OBSE 10;;
CompareMaleBipedPath;OBSE 10;;
CompareMaleGroundPath;OBSE 10;;
CompareMaleIconPath;OBSE 10;;
CompareModelPath;OBSE 10;;
CompareName;OBSE 10;Inventory;
CompareNames;OBSE 13;Inventory;
CompareScripts;OBSE 15;;
Con_CAL;OBSE 10;Console;
Con_GetINISetting;OBSE;Console;
Con_HairTint;OBSE;Console;
Con_LoadGame;OBSE 13;Console;
Con_ModWaterShader;OBSE;Console;
Con_PlayerSpellBook;OBSE 14;Console;
Con_QuitGame;OBSE 11;Console;
Con_RefreshINI;OBSE;Console;
Con_RunMemoryPass;OBSE;Console;
Con_Save;OBSE 10;Console;
Con_SaveINI;OBSE 11;Console;
Con_SetCameraFOV;OBSE;Console;
Con_SetClipDist;OBSE;Console;
Con_SetFog;OBSE;Console;
Con_SetGameSetting;OBSE;Console;
Con_SetGamma;OBSE;Console;
Con_SetHDRParam;OBSE;Console;
Con_SetImageSpaceGlow;OBSE;Console;
Con_SetINISetting;OBSE;Console;
Con_SetSkyParam;OBSE;Console;
Con_SetTargetRefraction;OBSE;Console;
Con_SetTargetRefractionFire;OBSE;Console;
Con_SexChange;OBSE;Console;
Con_TCL;OBSE 10;Console;
Con_TFC;OBSE 12;Console;
Con_TGM;OBSE 11;Console;
Con_ToggleAI;OBSE 10;Console;
Con_ToggleCombatAI;OBSE 10;Console;
Con_ToggleDetection;OBSE;Console;
Con_ToggleMapMarkers;OBSE 14;Console;
Con_ToggleMenus;OBSE 10;Console;
Con_WaterDeepColor;OBSE;Console;
Con_WaterReflectionColor;OBSE;Console;
Con_WaterShallowColor;OBSE;Console;
CopyAllEffectItems;OBSE 10;Magic;
CopyEyes;OBSE 13;;
CopyFemaleBipedPath;OBSE 10;;
CopyFemaleGroundPath;OBSE 10;;
CopyFemaleIconPath;OBSE 10;;
CopyHair;OBSE 13;;
CopyIconPath;OBSE 10;;
CopyMaleBipedPath;OBSE 10;;
CopyMaleGroundPath;OBSE 10;;
CopyMaleIconPath;OBSE 10;;
CopyModelPath;OBSE 10;;
CopyName;OBSE 10;Inventory;
CopyNthEffectItem;OBSE 10;Magic;
Cos;OBSE;Math;
Cosh;OBSE;Math;
CreatureHasNoHead;OBSE 14;Creature;
CreatureHasNoLeftArm;OBSE 14;Creature;
CreatureHasNoMovement;OBSE 14;Creature;
CreatureHasNoRightArm;OBSE 14;Creature;
CreatureNoCombatInWater;OBSE 14;Creature;
CreatureUsesWeaponAndShield;OBSE 14;Creature;
DisableControl;OBSE 13;Input;
DisableKey;OBSE;Input;
DisableMouse;OBSE;Input;
EnableControl;OBSE 13;Input;
EnableKey;OBSE;Input;
EnableMouse;OBSE;Input;
EquipItemNS;OBSE 15;;
Exp;OBSE;Math;
FactionHasSpecialCombat;OBSE 14;;
FileExists;OBSE 15;;
Floor;OBSE;Math;
Fmod;OBSE 10;Math;
GetRace;OBSE 14;Actor;
GetActiveEffectCount;OBSE 13;Magic;
GetActiveMenuFilter;OBSE 15;;
GetActiveMenuMode;OBSE 15;;
GetActiveMenuObject;OBSE 15;;
GetActiveMenuRef;OBSE 15;;
GetActiveMenuSelection;OBSE 15;;
GetActorLightAmount;OBSE;;
GetActorMaxLevel;OBSE 14;;
GetActorMinLevel;OBSE 14;;
GetActorSoulLevel;OBSE 14;;
GetActorValueC;OBSE 14;;
GetAltControl;OBSE;Input;
GetApparatusType;OBSE 10;Inventory;
GetArmorAR;OBSE;Inventory;
GetArmorType;OBSE;Inventory;
GetArrowProjectileBowEnchantment;OBSE 15;Magic, Projectile;
GetArrowProjectileEnchantment;OBSE 15;Magic, Projectile;
GetArrowProjectilePoison;OBSE 15;Magic, Projectile;
GetAttackDamage;OBSE;Inventory;
GetBaseObject;OBSE;;
GetBookCantBeTaken;OBSE 10;Inventory;
GetBookIsScroll;OBSE 10;Inventory;
GetBookSkillTaught;OBSE 10;Inventory;
GetCalcAllLevels;OBSE 15;;
GetCalcEachInCount;OBSE 15;;
GetCellMusicType;OBSE 14;;
GetChanceNone;OBSE 15;;
GetClass;OBSE;Stats;
GetClassAttribute;OBSE;Stats;
GetClassSkill;OBSE;Stats;
GetClassSpecialization;OBSE;Stats;
GetClimateSunriseBegin;OBSE 12;Weather;
GetClimateSunriseEnd;OBSE 12;Weather;
GetClimateSunsetBegin;OBSE 12;Weather;
GetClimateSunsetEnd;OBSE 12;Weather;
GetClimateVolatility;OBSE 13;Weather;
GetCloseSound;OBSE 15;;
GetContainerRespawns;OBSE 13;;
GetControl;OBSE;Input;
GetCreatureBaseScale;OBSE 13;Actor;
GetCreatureCombatSkill;OBSE 10;Actor;
GetCreatureFlies;OBSE 14;Creature;
GetCreatureMagicSkill;OBSE 10;Actor;
GetCreatureReach;OBSE 13;Actor;
GetCreatureSoulLevel;OBSE 13;Actor;
GetCreatureSound;OBSE 15;;
GetCreatureSoundBase;OBSE 14;Creature;
GetCreatureStealthSkill;OBSE 10;Actor;
GetCreatureSwims;OBSE 14;Creature;
GetCreatureType;OBSE 10;Actor;
GetCreatureWalks;OBSE 14;Creature;
GetCrosshairRef;OBSE 14;;
GetCurrentCharge;OBSE 10;Inventory, Magic;
GetCurrentClimateID;OBSE 12;Weather;
GetCurrentHealth;OBSE 10;Inventory;
GetCurrentSoulLevel;OBSE 10;Inventory, Magic;
GetCurrentWeatherID;OBSE 12;Weather;
GetDebugSelection;OBSE 13;;
GetEnchantment;OBSE;Magic;
GetEnchantmentCharge;OBSE;Magic;
GetEnchantmentCost;OBSE;Magic;
GetEnchantmentType;OBSE;Magic;
GetEnchMenuEnchItem;OBSE 15;;
GetEnchMenuSoulgem;OBSE 15;;
GetEquipmentSlot;OBSE;Inventory;
GetEquipmentSlotMask;OBSE 10;Inventory;
GetEquippedCurrentCharge;OBSE;Inventory, Magic;
GetEquippedCurrentHealth;OBSE;Inventory;
GetEquippedObject;OBSE;Inventory;
GetEquippedWeaponPoison;OBSE;Inventory;
GetEyes;OBSE 15;;
GetFallTimer;OBSE 15;;
GetFirstRef;OBSE 13;;
GetFPS;OBSE 10;Debug;
GetFullGoldValue;OBSE 15;;
GetGameLoaded;OBSE;;
GetGameRestarted;OBSE 13;;
GetGodMode;OBSE 15;;
GetGoldValue;OBSE;Inventory;
GetHair;OBSE 15;;
GetHairColor;OBSE 15;;
GetHorse;OBSE 14;;
GetHotKeyItem;OBSE 15;;
GetIgnoresResistance;OBSE;Inventory;
GetInventoryObject;OBSE;Inventory;
GetKeyPress;OBSE;Input;
GetLevItemByLevel;OBSE 15;;
GetLightRadius;OBSE 14;Inventory;
GetLinkedDoor;OBSE 13;;
GetLoopSound;OBSE 15;;
GetMagicEffectBarterFactor;OBSE;Magic;
GetMagicEffectBaseCost;OBSE;Magic;
GetMagicEffectCode;OBSE;Magic;
GetMagicEffectEnchantFactor;OBSE;Magic;
GetMagicEffectOtherActorValue;OBSE 10;Magic;
GetMagicEffectOtherActorValueC;OBSE 10;Magic;
GetMagicEffectProjectileSpeed;OBSE;Magic;
GetMagicEffectSchool;OBSE;Magic;
GetMagicEffectUsedObject;OBSE 10;Magic;
GetMagicEffectUsedObjectC;OBSE 10;Magic;
GetMagicItemEffectCount;OBSE;Magic;
GetMagicItemType;OBSE;Magic;
GetMagicProjectileSpell;OBSE 15;Magic, Projectile;
GetMerchantContainer;OBSE 12;;
GetModIndex;OBSE 15;;
GetMouseButtonPress;OBSE;Input;
GetNextRef;OBSE 13;;
GetNthActiveEffectCaster;OBSE 13;Magic;
GetNthActiveEffectCode;OBSE 13;Magic;
GetNthActiveEffectData;OBSE 13;Magic;
GetNthActiveEffectDuration;OBSE 13;Magic;
GetNthActiveEffectMagicItem;OBSE 13;Magic;
GetNthActiveEffectMagicItemIndex;OBSE 13;Magic;
GetNthActiveEffectMagnitude;OBSE 13;Magic;
GetNthActiveEffectTimeElapsed;OBSE 13;Magic;
GetNthChildRef;OBSE 14;;
GetNthDetectedActor;OBSE 15;;
GetNthEffectItemActorValue;OBSE;Magic;
GetNthEffectItemArea;OBSE;Magic;
GetNthEffectItemCode;OBSE;Magic;
GetNthEffectItemDuration;OBSE;Magic;
GetNthEffectItemMagnitude;OBSE;Magic;
GetNthEffectItemRange;OBSE;Magic;
GetNthEffectItemScript;OBSE 10;Magic;
GetNthEffectItemScriptSchool;OBSE 10;Magic;
GetNthEffectItemScriptVisualEffect;OBSE 10;Magic;
GetNthFaction;OBSE 14;;
GetNthFollower;OBSE 14;;
GetNthLevItem;OBSE;;
GetNthLevItemCount;OBSE 15;;
GetNthLevItemLevel;OBSE 15;;
GetNthPackage;OBSE 15;;
GetNthPlayerSpell;OBSE 10;Magic, Player;
GetNthRaceBonusSkill;OBSE 12;Actor;
GetNthRaceSpell;OBSE 14;Actor;
GetNthSpell;OBSE;Magic;
GetNumChildRefs;OBSE 14;;
GetNumDetectedActors;OBSE 15;;
GetNumericINISetting;OBSE;;
GetNumFactions;OBSE 14;;
GetNumFollowers;OBSE 14;;
GetNumItems;OBSE;Inventory;
GetNumKeysPressed;OBSE;Input;
GetNumLevItems;OBSE 15;;
GetNumLoadedMods;OBSE 15;;
GetNumMouseButtonsPressed;OBSE;Input;
GetNumPackages;OBSE 15;;
GetNumRanks;OBSE 14;;
GetNumRefs;OBSE 13;;
GetObjectCharge;OBSE;Inventory, Magic;
GetObjectHealth;OBSE;Inventory;
GetObjectType;OBSE;Inventory;
GetOBSERevision;OBSE 15;;
GetOBSEVersion;OBSE;Debug;
GetOpenKey;OBSE 13;Crime;
GetOpenSound;OBSE 15;;
GetOwner;OBSE 13;;
GetOwningFactionRank;OBSE 13;;
GetParentCell;OBSE;;
GetParentCellOwner;OBSE 13;;
GetParentCellOwningFactionRank;OBSE 13;;
GetParentCellWaterHeight;OBSE 13;;
GetPCAttributeBonus;OBSE 15;;
GetPCMajorSkillUps;OBSE 15;;
GetPlayerSkillUse;OBSE 11;Player;
GetPlayersLastActivatedLoadDoor;OBSE 14;;
GetPlayersLastRiddenHorse;OBSE 14;;
GetPlayerSpell;OBSE;Magic, Player;
GetPlayerSpellCount;OBSE 10;Magic, Player;
GetPluginVersion;OBSE 13;;
GetProcessLevel;OBSE 15;;
GetProjectileSource;OBSE 15;Projectile;
GetProjectileType;OBSE 15;Projectile;
GetQuality;OBSE 10;Inventory;
GetRaceAttribute;OBSE 12;Actor;
GetRaceAttributeC;OBSE 12;Actor;
GetRaceSkillBonus;OBSE 12;Actor;
GetRaceSkillBonusC;OBSE 12;Actor;
GetRaceSpellCount;OBSE 14;Actor;
GetRefCount;OBSE 15;;
GetRefVariable;OBSE 15;;
GetRider;OBSE 14;Creature;
GetScript;OBSE 12;Inventory;
GetScriptActiveEffectIndex;OBSE 13;Magic;
GetServicesMask;OBSE 15;;
GetSkillUseIncrement;OBSE 11;Player;
GetSoulGemCapacity;OBSE;Inventory, Magic;
GetSoulLevel;OBSE;Inventory, Magic;
GetSourceModIndex;OBSE 15;;
GetSpellCount;OBSE;Magic;
GetSpellExplodesWithNoTarget;OBSE 12;Magic;
GetSpellHostile;OBSE;;
GetSpellMagickaCost;OBSE;Magic;
GetSpellMasteryLevel;OBSE;Magic;
GetSpellSchool;OBSE 10;Magic;
GetSpellType;OBSE;Magic;
GetTeleportCell;OBSE 13;;
GetTotalActiveEffectMagnitude;OBSE 13;Magic;
GetTotalAEAbilityMagnitude;OBSE 13;Magic;
GetTotalAEAlchemyMagnitude;OBSE 13;Magic;
GetTotalAEAllSpellsMagnitude;OBSE 13;Magic;
GetTotalAEDiseaseMagnitude;OBSE 13;Magic;
GetTotalAEEnchantmentMagnitude;OBSE 13;Magic;
GetTotalAELesserPowerMagnitude;OBSE 13;Magic;
GetTotalAENonAbilityMagnitude;OBSE 13;Magic;
GetTotalAEPowerMagnitude;OBSE 13;Magic;
GetTotalAESpellMagnitude;OBSE 13;Magic;
GetTotalPCAttributeBonus;OBSE 15;;
GetTrainerLevel;OBSE 15;;
GetTrainerSkill;OBSE 15;;
GetTravelHorse;OBSE 13;;
GetVariable;OBSE 15;;
GetWeaponReach;OBSE;Inventory;
GetWeaponSpeed;OBSE;Inventory;
GetWeaponType;OBSE;Inventory;
GetWeatherCloudSpeedLower;OBSE 13;Weather;
GetWeatherCloudSpeedUpper;OBSE 13;Weather;
GetWeatherColor;OBSE 13;Weather;
GetWeatherFogDayFar;OBSE 13;Weather;
GetWeatherFogDayNear;OBSE 13;Weather;
GetWeatherFogNightFar;OBSE 13;Weather;
GetWeatherFogNightNear;OBSE 13;Weather;
GetWeatherHDRValue;OBSE 13;Weather;
GetWeatherLightningFrequency;OBSE 13;Weather;
GetWeatherSunDamage;OBSE 13;Weather;
GetWeatherSunGlare;OBSE 13;Weather;
GetWeatherTransDelta;OBSE 13;Weather;
GetWeatherWindSpeed;OBSE 13;Weather;
GetWeight;OBSE;Inventory;
GoTo;OBSE;;
HammerKey;OBSE;Input;
HasBeenPickedUp;OBSE 14;;
HasLowLevelProcessing;OBSE 14;;
HasModel;OBSE 14;Creature;
HasName;OBSE 14;Inventory;
HasNoPersuasion;OBSE 14;;
HasSpell;OBSE;Magic;
HasVariable;OBSE 15;;
HoldKey;OBSE;Input;
IncrementPlayerSkillUse;OBSE 11;Player;
IsActivatable;OBSE 14;;
IsActivator;OBSE;;
IsActorRespawning;OBSE 14;;
IsAlchemyItem;OBSE;Inventory;
IsAmmo;OBSE;Inventory;
IsAnimGroupPlaying;OBSE 15;;
IsApparatus;OBSE;Inventory;
IsArmor;OBSE;Inventory;
IsAttacking;OBSE 15;;
IsBarterMenuActive;OBSE 15;;
IsBipedIconPathValid;OBSE 15;;
IsBipedModelPathValid;OBSE 15;;
IsBlocking;OBSE 15;;
IsBook;OBSE;Inventory;
IsCasting;OBSE 15;;
IsClassAttribute;OBSE 11;Stats;
IsClassSkill;OBSE;Stats;
IsClonedForm;OBSE;Actor, Inventory;
IsClothing;OBSE;Inventory;
IsContainer;OBSE;Inventory;
IsControlPressed;OBSE 13;Input;
IsCreature;OBSE;Actor;
IsCreatureBiped;OBSE 14;Creature;
IsDodging;OBSE 15;;
IsDoor;OBSE;;
IsFactionEvil;OBSE 14;;
IsFactionHidden;OBSE 14;;
IsFlying;OBSE 15;;
IsFood;OBSE;Inventory;
IsFormValid;OBSE 15;;
IsFurniture;OBSE;;
IsGlobalCollisionDisabled;OBSE 11;;
IsHarvested;OBSE 14;;
IsIconPathValid;OBSE 15;;
IsInAir;OBSE 15;;
IsIngredient;OBSE;Inventory;
IsJumping;OBSE 15;;
IsKey;OBSE;Inventory;
IsKeyPressed;OBSE;;
IsKeyPressed2;OBSE;Input;
IsKeyPressed3;OBSE 13;Input;
IsLight;OBSE;Inventory;
IsLightCarriable;OBSE 14;Inventory;
IsLoadDoor;OBSE 13;;
IsMagicEffectCanRecover;OBSE 10;Magic;
IsMagicEffectCanRecoverC;OBSE 10;Magic;
IsMagicEffectDetrimental;OBSE 10;Magic;
IsMagicEffectDetrimentalC;OBSE 10;Magic;
IsMagicEffectForEnchanting;OBSE 10;Magic;
IsMagicEffectForEnchantingC;OBSE 10;Magic;
IsMagicEffectForSpellmaking;OBSE 10;Magic;
IsMagicEffectForSpellmakingC;OBSE 10;Magic;
IsMagicEffectHostile;OBSE;Magic;
IsMagicEffectMagnitudePercent;OBSE 10;Magic;
IsMagicEffectMagnitudePercentC;OBSE 10;Magic;
IsMagicEffectOnSelfAllowed;OBSE 10;Magic;
IsMagicEffectOnSelfAllowedC;OBSE 10;Magic;
IsMagicEffectOnTargetAllowed;OBSE 10;Magic;
IsMagicEffectOnTargetAllowedC;OBSE 10;Magic;
IsMagicEffectOnTouchAllowed;OBSE 10;Magic;
IsMagicEffectOnTouchAllowedC;OBSE 10;Magic;
IsMagicItemAutoCalc;OBSE 10;Magic;
IsModelPathValid;OBSE 15;;
IsModLoaded;OBSE 14;;
IsMovingBackward;OBSE 15;;
IsMovingForward;OBSE 15;;
IsMovingLeft;OBSE 15;;
IsMovingRight;OBSE 15;;
IsNthEffectItemScripted;OBSE 10;Magic;
IsNthEffectItemScriptHostile;OBSE 10;Magic;
IsOffLimits;OBSE 14;;
IsOnGround;OBSE 15;;
IsPCLevelOffset;OBSE 14;;
IsPersistent;OBSE 14;;
IsPlayable;OBSE 12;Inventory;
IsPlayable2;OBSE 15;;
IsPluginInstalled;OBSE 13;;
IsPoison;OBSE;Inventory;
IsPowerAttacking;OBSE 15;;
IsQuestItem;OBSE;Inventory;
IsRaceBonusSkill;OBSE 12;Actor;
IsRaceBonusSkillC;OBSE 12;Actor;
IsRecoiling;OBSE 15;;
IsReference;OBSE 15;;
IsRefEssential;OBSE;;
IsScripted;OBSE 10;Inventory;
IsSigilStone;OBSE;Inventory;
IsSoulGem;OBSE;Inventory;
IsStaggered;OBSE 15;;
IsSummonable;OBSE 14;;
IsThirdPerson;OBSE 10;Player;
IsTurningLeft;OBSE 15;;
IsTurningRight;OBSE 15;;
IsUnderWater;OBSE 13;;
IsWeapon;OBSE;Inventory;
Label;OBSE;;
LeftShift;OBSE 10;;
Log;OBSE;Math;
Log10;OBSE;Math;
LogicalAnd;OBSE 10;;
LogicalNot;OBSE 10;;
LogicalOr;OBSE 10;;
LogicalXor;OBSE 10;;
MagicEffectFXPersists;OBSE 10;Magic;
MagicEffectFXPersistsC;OBSE 10;Magic;
MagicEffectHasNoArea;OBSE 10;Magic;
MagicEffectHasNoAreaC;OBSE 10;Magic;
MagicEffectHasNoDuration;OBSE 10;Magic;
MagicEffectHasNoDurationC;OBSE 10;Magic;
MagicEffectHasNoHitEffect;OBSE 10;Magic;
MagicEffectHasNoHitEffectC;OBSE 10;Magic;
MagicEffectHasNoIngredient;OBSE 10;Magic;
MagicEffectHasNoIngredientC;OBSE 10;Magic;
MagicEffectHasNoMagnitude;OBSE 10;Magic;
MagicEffectHasNoMagnitudeC;OBSE 10;Magic;
MagicEffectUsesArmor;OBSE 10;Magic;
MagicEffectUsesArmorC;OBSE 10;Magic;
MagicEffectUsesAttribute;OBSE 10;Magic;
MagicEffectUsesAttributeC;OBSE 10;Magic;
MagicEffectUsesCreature;OBSE 10;Magic;
MagicEffectUsesCreatureC;OBSE 10;Magic;
MagicEffectUsesOtherActorValue;OBSE 10;Magic;
MagicEffectUsesOtherActorValueC;OBSE 10;Magic;
MagicEffectUsesSkill;OBSE 10;Magic;
MagicEffectUsesSkillC;OBSE 10;Magic;
MagicEffectUsesWeapon;OBSE 10;Magic;
MagicEffectUsesWeaponC;OBSE 10;Magic;
MagicItemHasEffect;OBSE;Magic;
MagicItemHasEffectCode;OBSE;Magic;
MagicItemHasEffectCount;OBSE 12;Magic;
MagicItemHasEffectCountCode;OBSE 12;Magic;
MagicItemHasEffectItemScript;OBSE 14;Magic;
MenuHoldKey;OBSE 10;Input;
MenuReleaseKey;OBSE 10;Input;
MenuTapKey;OBSE 10;Input;
MessageBoxEx;OBSE 14;;
MessageEx;OBSE 14;;
ModActorValue2;OBSE;;
ModActorValueC;OBSE 14;;
ModArmorAR;OBSE;Inventory;
ModAttackDamage;OBSE;Inventory;
ModEnchantmentCharge;OBSE;Inventory, Magic;
ModEnchantmentCost;OBSE;Inventory, Magic;
ModEquippedCurrentCharge;OBSE;Inventory, Magic;
ModEquippedCurrentHealth;OBSE;Inventory;
ModFemaleBipedPath;OBSE 10;;
ModFemaleGroundPath;OBSE 10;;
ModFemaleIconPath;OBSE 10;;
ModGoldValue;OBSE;Inventory;
ModIconPath;OBSE 10;;
ModMaleBipedPath;OBSE 10;;
ModMaleGroundPath;OBSE 10;;
ModMaleIconPath;OBSE 10;;
ModModelPath;OBSE 10;;
ModName;OBSE 11;Inventory;
ModNthActiveEffectMagnitude;OBSE 13;Magic;
ModNthEffectItemArea;OBSE;Magic;
ModNthEffectItemDuration;OBSE;Magic;
ModNthEffectItemMagnitude;OBSE;Magic;
ModNthEffectItemScriptName;OBSE 14;Magic;
ModObjectCharge;OBSE;Inventory, Magic;
ModObjectHealth;OBSE;Inventory;
ModQuality;OBSE 10;Inventory;
ModSpellMagickaCost;OBSE;Magic;
ModWeaponReach;OBSE;Inventory;
ModWeaponSpeed;OBSE;Inventory;
ModWeight;OBSE;Inventory;
MoveMouseX;OBSE;Input;
MoveMouseY;OBSE;Input;
OffersApparatus;OBSE 15;;
OffersArmor;OBSE 15;;
OffersBooks;OBSE 15;;
OffersClothing;OBSE 15;;
OffersIngredients;OBSE 15;;
OffersLights;OBSE 15;;
OffersMagicItems;OBSE 15;;
OffersMiscItems;OBSE 15;;
OffersPotions;OBSE 15;;
OffersRecharging;OBSE 15;;
OffersRepair;OBSE 15;;
OffersServicesC;OBSE 15;;
OffersSpells;OBSE 15;;
OffersTraining;OBSE 15;;
OffersWeapons;OBSE 15;;
OnControlDown;OBSE 13;Input;
OnKeyDown;OBSE 13;Input;
ParentCellHasWater;OBSE 13;;
Pow;OBSE;Math;
PrintToConsole;OBSE;Debug;
Rand;OBSE;Math;
RefreshControlMap;OBSE 13;Input;
RefreshCurrentClimate;OBSE 13;Weather;
ReleaseKey;OBSE;Input;
RemoveAllEffectItems;OBSE 12;Magic;
RemoveEnchantment;OBSE;Magic;
RemoveEquippedWeaponPoison;OBSE;Inventory;
RemoveFromLeveledList;OBSE 13;Inventory;
RemoveItemNS;OBSE 15;;
RemoveLevItemByLevel;OBSE 15;;
RemoveNthEffectItem;OBSE;Magic;
RemoveScript;OBSE 12;Inventory;
RemoveSpellNS;OBSE 15;;
RestoreIP;OBSE;;
RightShift;OBSE 10;;
RunBatchScript;OBSE 11;;
SaveIP;OBSE;;
SetActorRespawns;OBSE 14;;
SetActorValueC;OBSE 14;;
SetApparatusType;OBSE 10;Inventory;
SetArmorAR;OBSE;Inventory;
SetArmorType;OBSE;Inventory;
SetAttackDamage;OBSE;Inventory;
SetBookCantBeTaken;OBSE 10;Inventory;
SetBookIsScroll;OBSE 10;Inventory;
SetBookSkillTaught;OBSE 10;Inventory;
SetCanCorpseCheck;OBSE 14;;
SetClimateHasMasser;OBSE 13;Weather;
SetClimateHasSecunda;OBSE 13;Weather;
SetClimateMoonPhaseLength;OBSE 13;Weather;
SetClimateSunsetBegin;OBSE 13;Weather;
SetClimateSunsetEnd;OBSE 13;Weather;
SetClimateVolatility;OBSE 13;Weather;
SetCloseSound;OBSE 15;;
SetContainerRespawns;OBSE 13;;
SetCurrentSoulLevel;OBSE 14;Inventory;
SetDetectionState;OBSE 15;;
SetDisableGlobalCollision;OBSE 11;;
SetEnchantment;OBSE;Magic;
SetEnchantmentCharge;OBSE;Inventory, Magic;
SetEnchantmentCost;OBSE;Inventory, Magic;
SetEnchantmentType;OBSE;Inventory, Magic;
SetEquipmentSlot;OBSE;Inventory;
SetEquippedCurrentCharge;OBSE;Inventory, Magic;
SetEquippedCurrentHealth;OBSE;Inventory;
SetEquippedWeaponPoison;OBSE;Inventory;
SetEyes;OBSE 13;;
SetFactionEvil;OBSE 14;;
SetFactionHidden;OBSE 14;;
SetFactionSpecialCombat;OBSE 14;;
SetFemaleBipedPath;OBSE;;
SetFemaleGroundPath;OBSE;;
SetFemaleIconPath;OBSE;;
SetGoldValue;OBSE;Inventory;
SetHair;OBSE 13;;
SetHarvested;OBSE 14;;
SetHasBeenPickedUp;OBSE 15;;
SetHotKeyItem;OBSE 15;;
SetIconPath;OBSE;;
SetIgnoresResistance;OBSE;Inventory;
SetIsFood;OBSE;Inventory;
SetIsPlayable;OBSE 12;Inventory;
SetLightRadius;OBSE 14;Inventory;
SetLoopSound;OBSE 15;;
SetLowLevelProcessing;OBSE 14;;
SetMagicItemAutoCalc;OBSE 10;Magic;
SetMagicProjectileSpell;OBSE 15;Magic, Projectile;
SetMaleBipedPath;OBSE;;
SetMaleGroundPath;OBSE;;
SetMaleIconPath;OBSE;;
SetMerchantContainer;OBSE 12;;
SetMessageIcon;OBSE 15;;
SetMessageSound;OBSE 15;;
SetModelPath;OBSE;;
SetMouseSpeedX;OBSE;Input;
SetMouseSpeedY;OBSE;Input;
SetName;OBSE;Inventory;
SetNameEx;OBSE 15;;
SetNoPersuasion;OBSE 14;;
SetNthActiveEffectMagnitude;OBSE 13;Magic;
SetNthEffectItemActorValue;OBSE;Magic;
SetNthEffectItemArea;OBSE;Magic;
SetNthEffectItemDuration;OBSE;Magic;
SetNthEffectItemMagnitude;OBSE;Magic;
SetNthEffectItemRange;OBSE;Magic;
SetNthEffectItemScript;OBSE 12;Magic;
SetNthEffectItemScriptHostile;OBSE 11;Magic;
SetNthEffectItemScriptName;OBSE 12;Magic;
SetNthEffectItemScriptSchool;OBSE 10;Magic;
SetNthEffectItemScriptVisualEffect;OBSE 10;Magic;
SetNthEffectItemScriptVisualEffectC;OBSE 10;Magic;
SetNumericGameSetting;OBSE;;
SetNumericINISetting;OBSE;;
SetObjectCharge;OBSE;Inventory, Magic;
SetObjectHealth;OBSE;Inventory;
SetOffersApparatus;OBSE 15;;
SetOffersArmor;OBSE 15;;
SetOffersBooks;OBSE 15;;
SetOffersClothing;OBSE 15;;
SetOffersIngredients;OBSE 15;;
SetOffersLights;OBSE 15;;
SetOffersMagicItems;OBSE 15;;
SetOffersMiscItems;OBSE 15;;
SetOffersPotions;OBSE 15;;
SetOffersRecharging;OBSE 15;;
SetOffersRepair;OBSE 15;;
SetOffersServicesC;OBSE 15;;
SetOffersSpells;OBSE 15;;
SetOffersTraining;OBSE 15;;
SetOffersWeapons;OBSE 15;;
SetOpenKey;OBSE 13;Crime;
SetOpenSound;OBSE 15;;
SetPCAMurderer;OBSE 13;Player;
SetPCLevelOffset;OBSE 14;;
SetPlayerProjectile;OBSE 15;Projectile;
SetQuality;OBSE 10;Inventory;
SetQuestItem;OBSE;Inventory;
SetRefCount;OBSE 15;;
SetRefEssential;OBSE;;
SetScaleEX;OBSE 14;;
SetScript;OBSE 12;Inventory;
SetSkillUseIncrement;OBSE 11;Player;
SetSoulGemCapacity;OBSE 10;Inventory, Magic;
SetSoulLevel;OBSE 10;Inventory, Magic;
SetSpellExplodesWithNoTarget;OBSE 12;Magic;
SetSpellHostile;OBSE 15;Magic;
SetSpellMagickaCost;OBSE;Magic;
SetSpellMasteryLevel;OBSE;Magic;
SetSpellType;OBSE;Magic;
SetSummonable;OBSE 14;;
SetTrainerLevel;OBSE 15;;
SetTrainerSkill;OBSE 15;;
SetTravelHorse;OBSE 13;;
SetWeaponReach;OBSE;Inventory;
SetWeaponSpeed;OBSE;Inventory;
SetWeaponType;OBSE;Inventory;
SetWeatherCloudSpeedLower;OBSE 13;Weather;
SetWeatherCloudSpeedUpper;OBSE 13;Weather;
SetWeatherColor;OBSE 13;Weather;
SetWeatherFogDayFar;OBSE 13;Weather;
SetWeatherFogDayNear;OBSE 13;Weather;
SetWeatherFogNightFar;OBSE 13;Weather;
SetWeatherFogNightNear;OBSE 13;Weather;
SetWeatherHDRValue;OBSE 13;Weather;
SetWeatherLightningFrequency;OBSE 13;Weather;
SetWeatherSunDamage;OBSE 13;Weather;
SetWeatherSunGlare;OBSE 13;Weather;
SetWeatherTransDelta;OBSE 13;Weather;
SetWeatherWindSpeed;OBSE 13;Weather;
SetWeight;OBSE;Inventory;
Sin;OBSE;Math;
Sinh;OBSE;Math;
SquareRoot;OBSE;Math;
Tan;OBSE;Math;
Tanh;OBSE;Math;
TapControl;OBSE 13;Input;
TapKey;OBSE;Math, Input;
ToggleCreatureModel;OBSE 15;;
UnequipItemNS;OBSE 15;;
UnHammerKey;OBSE;Input;