SetLocalGravityVector
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< [[::Category:Functions|Category:Functions]]
A function added by the Oblivion Script Extender.
Syntax:
(void) SetLocalGravityVector xAccel:float yAccel:float zAccel:float
Sets the X, Y, and Z components of local acceleration due to gravity. This can be used to cause gravity to act in a non-vertical direction, which might be useful for simulating water currents, for example.