SetNthEffectItemScript
Revision as of 13:11, 14 September 2007 by imported>WereWolf
A command for Oblivion Script Extender
Syntax:
(nothing) SetNthEffectItemScript scriptObjectID:ref magicItem:ref whichEffect:short
(nothing) SetNthEIScript scriptObjectID:ref magicItem:ref whichEffect:short
Sets the script for the specified scripted effect item.
Notes
- Note that the CS doesn't have a variable type for a script, so you have to:
- Assign the script editor id to a reference variable first.
- Then use that variable in the function call.