StrSetName

From the Oblivion ConstructionSet Wiki
Revision as of 19:27, 14 December 2007 by imported>Tiddlydum (Replacing page with ''''Function:''' ''[ref.]''StrSetName ''newName:stringID'' ''[objectToSet:ref]'' '''Example:''' Player.StrSetName newname Changes the name of ''objectToSet'' if available, if...')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Function:

[ref.]StrSetName newName:stringID [objectToSet:ref]

Example:

Player.StrSetName newname

Changes the name of objectToSet if available, if not, it sets name of base object of the reference. The new name will be the string associated with newName.