Talk:StrSetName

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Presumably the optional object ID parameter is standard OBSE syntax for calling a function on a base form instead of on a reference?
Dragoon Wraith TALK 17:31, 14 July 2007 (EDT)

I'd assume so. I sort of gave up testing after it became apparent the functions currently had no applications you couldn't use AppendToName and the like for. I'd kill for a StrMessagebox function :P. Talkie Toaster 20:21, 14 July 2007 (EDT)
Is there any kind of "Concatenate a string and a short var" type function? That's really the only thing we need this for...
Dragoon Wraith TALK 20:44, 14 July 2007 (EDT)

In addition to the StrMessageBox and the inclusion of variable amounts in strings (see my note on Talk: StrSet), a StrSetEffectItemScriptName would be extremely useful. A Get version would be similarly useful. These things do not use the TESFullName class (I think that's what behippo called it) that items and spells and things use, so you need separate functions for them.

Dragoon Wraith TALK 12:00, 10 August 2007

I've just finished those functions :) I'll include them in the next release (0.3.0.something). Tibixe 13:19, 11 August 2007 (EDT)

Just to make this clear: variables in strings were available very early. See StrSet. So these do have applications. For example, you can number instances of the arena fan. A new toy for the community :D

Tibixe 09:15, 11 August 2007 (EDT)

My plan is to combine the two on enchantments - they'll be scripted effects, but they'll have "magnitudes" which is reported in the enchantments' names. Obviously the name has nothing to do with the coding, just so the player can see it and determine which is better.
Dragoon Wraith TALK 14:55, 11 August 2007 (EDT)