Difference between revisions of "Topics Tab"

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The Topics Tab of the Quest window holds all the [[:Category:Dialogue|dialogue]] between NPCs and the player -- dialogue that is spoken by the NPC from within the in-game dialogue menu.
The Topics Tab of the [[:Category:Quests|Quest window]] holds all the [[:Category:Dialogue|dialogue]] between [[Glossary#N|NPC]]s and the player -- dialogue that is spoken by the NPC from within the in-game dialogue menu.
 


You can create new dialogue topics as you need them (see [[:Category:Editing Dialogue|Editing Dialogue]]). There are some important default topics that are used on the Topics Tab:
You can create new dialogue topics as you need them (see [[:Category:Editing Dialogue|Editing Dialogue]]). There are some important default topics that are used on the Topics Tab:
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* '''GREETING:''' This topic is used when the player enters dialogue with an NPC.
* '''GREETING:''' This topic is used when the player enters dialogue with an NPC.
* '''GOODBYE''' (see [[Conversation Tab]]): This topic is stored on the Conversation Tab, NOT the Topics Tab, but it is used when the player exits the dialogue menu.
* '''GOODBYE''' (see [[Conversation Tab]]): This topic is stored on the Conversation Tab, NOT the Topics Tab, but it is used when the player exits the dialogue menu.


'''Note:'''
'''Note:'''
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[[Category:Quests]]
[[Category:Quests]]
[[Category:Dialogue]]
[[Category:Dialogue]]
[[Category:Editing Dialogue]]
[[Category:Editing Dialogue]]

Latest revision as of 20:31, 5 June 2008

The Topics Tab of the Quest window holds all the dialogue between NPCs and the player -- dialogue that is spoken by the NPC from within the in-game dialogue menu.

You can create new dialogue topics as you need them (see Editing Dialogue). There are some important default topics that are used on the Topics Tab:

  • GREETING: This topic is used when the player enters dialogue with an NPC.
  • GOODBYE (see Conversation Tab): This topic is stored on the Conversation Tab, NOT the Topics Tab, but it is used when the player exits the dialogue menu.

Note:

  • Some of the String Game Settings can be included in a Quest's Topics Response Details by using an ampersand (&) followed immediately by the String Game Setting followed immediately by a semicolon (;). Example: &sUActnActivate;