Category:Path Finding

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search

For normal movement, actors always use the path grids. The game evaluates the path grid to find the shortest path, and sends the actor along that path.

If an actor is told to go to a specific spot, usually indicated by a marker, he will go to the nearest path grid point, and then move straight toward the marker. In combat, if an actor has direct line of sight, he may choose to go straight toward his target, ignoring the path grids.

Notes[edit | edit source]

  • A common problem when modifying an area is to change the normal objects, but not change the path grids. Anytime you change the base geometry that affects where an actor could walk, you need to examine the path grids to verify that they are still valid.
  • When an actor is placed in a cell as a result of a wander package, he picks any path grid point within range. This point may or may not be connected to where the actor is placed by default.
  • Crossing water is considered a less preferred route, so long as the grid point is under the surface of the water.

Subcategories

This category has only the following subcategory.

P

Pages in category "Path Finding"

This category contains only the following page.