Complete Quest Guide

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Overview[edit | edit source]

This tutorial is designed to help those of you who are interested in other areas of a quest besides just the Construction Set aspect. If you are like me, you have a lot of great ideas to put into a quest, but you aren't all that great at the Construction Set aspect (making all the technical stuff.) This tutorial will focus on the non-Construction Set portion of a quest. It will focus on how to make a great quest just using Notepad, and some parts in the CS.

Gathering Your Ideas[edit | edit source]

Okay, so you want to make a great quest, but you have no idea where to start. That's okay. That's what I'm here for. This tutorial won't tell you what quest ideas to use, but it will help you make your own. It can even be used to improve old quests. Anyway, back to the quest. Open up notepad. There are three questions that you want to answer when making a quest: 1) What am I doing? 2) Where am I going? 3) Who am I helping? These are the three main things a person thinks about when doing a quest. For example, say you're vampire hunting in the Abandoned Mine, for the Count of Skingrad. Your Notepad would look like this:

  What am I doing - Vampire Hunting
  Where am I going - Abandoned Mine
  Who am I helping - Count of Skingrad

You want to make sure these questions are answered at all times. You don't want your adventurer wandering about looking for Sir "What's-His-Face" in the middle of nowhere. You want everything to have a point.

Anatomy of a Quest[edit | edit source]

The next thing you have to think about is the type of quest. There are many parts to this. The first part is the "genre" of the quest. Basically this means either you will have a silly quest, or a serious quest. In reality, all the quests are serious, but some of the quests have a bit of a "silly" twist in them that make the quest almost humerous.