Enchanting tutorial

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What we will accomplish[edit | edit source]

  1. Creating a new enchantment
  2. Enchanting a new weapon

Creating the new weapon[edit | edit source]

For this tutorial I will be using an existing mesh of an elven longsword, you can use whatever mesh you want, expand the tree to the following:

Items > Weapon > Elven

And select the WeapElvenLongSword. Change the EditorID to AAEnchantTutorial. Changing the editorID will create a new form, allowing you to work on a new weapon that isn't in game yet, rather than changing all elven longswords to the one we're working on. The AA part isn't essential although it will almost ensure that it will be at the top of the list. Everything else should be left for the moment. Click OK. click yes to the message that shows up.

Creating the enchantment[edit | edit source]

Right, now go to the following node in the Object Window:

Magic > Enchantment

Rightclick in the list and choose New. An empty enchantment window will pop-up. In the EditorID box write AAEnchantment. Next, in the effects box, click new and scroll down until you find 'Frost Damage', click on that. Leave the Range box as it is.

  • Set the area to 2
  • Set the Duration to 2
  • Set the Magnitude to 5

Now click OK. This should leave you with something like this:

What they mean:

  • area is how much explosion will happen, good for groups but usually increases magicka usage, so leave for groups.
  • Duration is how long the effects last for, a poison, for example, will have an increased duration, it will usually increase magicka usage so leave for strong enemies.
  • Magnitude is how strong the spell is, as this is just a basic weapon and not a god item (a legendary item), we'll leave it at 5.

Attaching the enchantment to the sword[edit | edit source]

Now go back to the sword and in the Enchanting drop-down box choose AAEnchant (it should be at the top of the list).

  • In the Enchantment box set it to 2000.
  • Change the name to Chilly Long Sword and click OK.

The longsword edit screen should now look something like this:

What they mean:

  • Weight is how heavy the item is in game, a heavy item will slow you down more, but do more damage than a light weapon.
  • Damage is how much damage the weapon will do. Damage can be increased by adding weight onto the weapon.
  • Reach is how far away you can be from an opponent and still be able to hit. a dagger's reach would be a lot less than a claymore's, so with a dagger you would need to get close to hit, but a claymore can hit from a distance. long reach weapons are usually slower and more cumbersome than short reach weapons.
  • speed is how fast the weapon will swing, and also how quickly you will draw/sheath the weapon. fast weapons are often small and light, whereas slow weapons would be those that are large and heavy.


Voila! You have created a new weapon! To add it to an NPC see the Basic NPC Creation Tutorial or if you want to put it in a dungeon see the My First Dungeon tutorial.