FActorAnimZAdjust

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Description

This determines an actor's, including the player character, distance off the ground. The distance is based off the coordinate system in the game, and is for the Z axis. Increasing the value means actors are always higher off the ground than normal.

This change is visible only while in third person view and is purely cosmetic, i.e., Object positions will not be displaced in accordance. So, if there is a table in front of the player and the player moves forward with FActorAnimZAdjust set to -1000, he/she will still walk into the now-unseen table. This holds true for all other objects as well.

Default value

1.800