FKnockbackDamageMult

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Description

When hitting an opponent the victim get's pushed backwards. The speed at which the victim is pushed back is modified by the victim's agility and the damage of the attack. The damage dependency is controlled by FKnockbackDamageBase and FKnockbackDamageMult.

The speed at which the victim is pushed backwards decreases towards the end. The pushback does not seem to be applied if the victim get's staggered.

Default value

10