FSneakSoundsMult

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Description

This multiplier governs the importance of sounds (and sounds only) made during sneaking. The higher it is, the harder the sneaking will be because you have to make less noise.

For example, 0 means that sounds have no effect at all, while 1 means that sounds have normal effect.

Default value

1.6

Note: At this point all information on this page - with the exception of the default value - are an educated guess only. Further testing is required.