GetCellNorthRotation
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< [[::Category:Functions|Category:Functions]]
A function added by the Oblivion Script Extender.
Syntax:
(rotation:float) GetCellNorthRotation cell:ref
Returns the rotation on the Z axis of the north marker within the specified interior cell, if one is present. The game uses the north marker's Z rotation to determine what direction is considered "north". Rotation returned is in degrees and is 0.0 if no north marker is present in the specified cell.