HudS Tex
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A command for Pluggy.
Syntax:
HudS_Tex HudID:long Filename:stringID RootID:short Global:bool
Sets the texture file of the HudS.
- Acceptable file types: .png, .bmp, .dds, .dib, .hdr, .jpg, .pfm, .png, .ppm, and .tga
RootID Codes « ...\User Files\ » is assumed. 0: « My Documents\My Games\Oblivion\Pluggy\User Files\ » 1: Oblivion Data folder 2: Oblivion main folder
- If you want to modify a HudS from another mod or "0" scripts (result scripts, console, batch scripts), you will need to set the Global flag to 1. If Global is 0 or unset the function will fail. If the HudS is protected the function will fail.
Notes[edit | edit source]
- Due to limitations of the Wiki software, the title of this article, and links to it, cannot display it correctly - there is an underscore (_) in the function's name.