IsOffLimits
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A command for Oblivion Script Extender
Syntax:
(isOffLimits:bool) reference.IsOffLimits actor:ref
Returns 1 if it is illegal for the specified actor to activate the calling reference, based on the calling reference's ownership.
Notes[edit | edit source]
- The second reference flag (actor:ref) requires a base object ID (just like all other functions).
- In particular, to check whether it's illegal for the player, use 7 (player's base object ID).
- Objects that are owned by an evil faction may be counted as Off-Limits, even though they're OK to pick up.
- Fixed as of v0014a
- This is a condensation of this code
ref owner short reqRank begin onActivate set reqRank to 255 set owner to getOwner if (owner == 0) set owner to getParentCellOwner if (owner == 0) ; it is legal for player to take this thing return elseif (getObjectType owner == 6); faction set reqRank to GetParentCellOwningFactionRequiredRank; that's fun to type... endif elseif (getObjectType owner == 6); faction set reqRank to GetOwningFactionRequiredRank endif if (reqRank < 255) if ( player.GetFactionRank owner >= reqRank ) || ( IsFactionEvil owner ) ; it's legal for him to take this thing return endif elseif (owner == player); player owns it ; legal return endif ; if you get here, it's illegal for player to take this thing end