Land Texture

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Land textures are the graphic images that can be placed on landscape squares. There is also data relating to Havok physics, sound, and other game properties. To create a new landscape texture, press the Insert key, or right-click and choose New from within the LandTexture section of the Miscellaneous tab in the Object Window. Double left-click on any reference in the LandTexture tab to open its base reference window. Press the Add Image File button in the window to choose a texture to load as the landscape texture. A preview thumbnail image of the texture will then be displayed below the button.

  • ID Type in the name of the reference ID that will be used for the particular landscape texture.
  • Havok Data This section allows you to choose the sound type for the selected landscape texture from the Material Type dialogue, as well as the Friction and Restitution Havok settings.
  • Texture Specular Exponent This setting is currently unsupported.
  • Potential Grass Use this dialogue to drag in grass objects from the Object Window to be displayed on this particular landscape texture. The grass objects are listed in order of priority from top (highest) to bottom (lowest). To alter the hierarchy order, use the << and >> buttons below the grass listings.
  • OK This button accepts any changes and closes the LandTexture dialogue.
  • Cancel This button discards any changes and closes the LandTexture dialogue.