ModAVMod
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< [[::Category:Functions|Category:Functions]]
A function added by the Oblivion Script Extender.
Syntax:
(nothing) reference.ModAVMod actorValueName:string whichModifier:string amount:float
(nothing) reference.ModAVModC actorValueCode:int whichModifier:string amount:float
Modifies the value of one of the calling actor's modifiers for the specified actor value by the specified amount.
The modifier is specified as a string:
- "script" refers to the script (or "offset") modifier applied by the script versions of ModAV and ForceAV;
- "max" refers to the modifier applied by magic effects like feather, drain, and fortify; and
- "damage" refers to that applied by effects like damage and restore, and by the console version of ModAV/ForceAV as well as ModAV2.