[dismiss]
This wiki is a copy of the original Oblivion CS wiki created and maintained by the UESP.net. See CSwiki:Copy Notice for more info.
ModFactionReaction
Jump to navigation
Jump to search
Syntax:
ModFactionReaction FactionID, TargetFactionID, modValue
Example:
ModFactionReaction FightersGuild playerFaction -20
Modify the specified faction's reaction towards the TargetFactionID by the specified amount. See Factions for more information on faction reaction.
Notes[edit | edit source]
- Using ModFactionReaction or SetFactionReaction causes the faction relationship data to be stored in the player's savegame, which will then block any later changes made to that faction by a mod from appearing in-game. Due to this, it's generally better to add and remove the player from the relevant faction instead, especially if it's a vanilla faction that is widely used. See SetFactionRank.
See Also[edit | edit source]