Naming convention

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Bethesda's Naming Convention[edit | edit source]

Leveled Creature[edit | edit source]

"LL" x creature [rank] [subtype] ["Lvl"] chance

"LL"
Specifies that this is a "Leveled List", and is used to place a random Actor instead of always placing a specific Actor.
x
An integer from 0 through 2, used to express the intended use of this Leveled Creature list.
0
"Source list". Leveled Creature list contains Creatures almost exclusively — should only be inserted into other Leveled Creature lists in most cases
1
"Region list". Leveled Creature list contains Leveled Creatures and/or Creatures — intended for Regions and general Exteriors
2
"Interior list". Leveled Creature list contains Leveled Creatures and/or Creatures — intended for Interiors and specific Exteriors
creature
The spawn type: what sort of creatures should be spawned.
E.g., "Dremora", "Vampire", "Bandit", etc.
rank (optional)
An integer designed to sort out the subtypes in terms of rank instead of alphabetically, if applicable.
E.g., Dremoras have both Kynreeves and Kynvals. "Kynreeve" occurs alphabetically before "Kynval", but a Kynreeve is a more powerful Dremora. Hence, a Kynreeve's rank is 3 and a Kynval's rank is 2, so the Leveled Creatures' names are "LL0Dremora2Kynval100" and "LL0Dremora3Kynreeve100" to ensure proper sorting.
subtype (optional)
The subclass of creature. Many creatures have different varieties.
E.g., vampires come in many different classes, such that there are Vampire Spellswords and Vampire Warriors. In this case, the subtypes would be "Spellsword" and "Warrior".
"Lvl" (optional)
If present, the "Calculate from all levels <= PC's level" checkbox is unmarked. This specifies that this Leveled Creature should use the most powerful creature based on the player's present level.
If not present, the "Calculate from all levels <= PC's Level" checkbox is marked. This specifies that this Leveled Creature should choose a random item from the list, within the level range.
E.g., "LL1UndeadEthereal25" and "LL1UndeadEtherealLvl25" are exactly similar, except the first can generate a weaker undead creature sometimes, while the second always generates the undead creature with the highest level that is equal to or below the player's level.
chance
An integer defining the percentage chance, out of 100, that this Leveled Creature will place an object onto the map. Always equal to 100 minus the value of the "Chance None" field.
E.g., "LL2GoblinLair75" states that a goblin will be placed here on a 75% chance. The Chance None field is set to 25.


Example:

LL0Dremora0Churl100
  • x = 0; this is intended to be inserted into other Leveled Creature lists
  • creature = Dremora
  • rank = 0; the subtype is the weakest type of Dremora
  • subtype = Churl
  • chance = 100; the creature should always be generated