NiAVObjectGetCollisionMode
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This is a command from NifSE.
Syntax
(short:collMode) NiAVObjectGetCollisionMode short:nifID short:blockID (short:collMode) NiAVObjGetCollMode short:nifID short:blockID
Returns an integer from 0 to 3 identifying the collision mode of the NiAVObject-derived specified by the blockID.
Collision Modes[edit | edit source]
0 None - the object has no collision 1 Triangles - will use the triangles of the NiAVObject itself 2 Bounding Box - will use the included bounding box 3 Continue - will use collision defined lower in the scene graph
Note[edit | edit source]
- The correct value for Oblivion meshes seems to be 3. In the Game of the Year edition, meshes use 0 instead. Use of 1 or 2 has not been seen in Bethesda-made Oblivion meshes; it is unclear if Oblivion uses them. Oblivion meshes can certainly have collision even if the collision mode is set to 0.